Top 8 Claude Skills for AR/VR Developers
If you spend time in the XR development community (r/virtualreality, r/Unity3D's VR channels, the WebXR Discord, or Apple's visionOS developer forums), you will notice a pragmatic shift happening. Developers are no longer debating whether AI tools belong in the workflow. They are sharing how they use them.
Unity announced Unity AI integration in Unity 6.2 (August 2025), embedding agentic AI directly into the engine to help with coding, asset generation, and optimization. The tools understand natural language, meaning you can ask for C# scripts, materials, or even animations and get instant results. On the WebXR side, the concept of "vibe coding" (popularized by Andrej Karpathy in February 2025) is taking hold. XR Blocks, a framework built on WebXR and Three.js, was specifically designed with the mission of "minimum code from idea to reality," enabling rapid prototyping through AI-assisted development. Apple introduced Apple Intelligence to Vision Pro in March 2025, adding AI-powered writing tools, Image Playground, and enhanced spatial scene generation powered by generative AI.
The common thread across Unity XR, WebXR, and visionOS development: AI does not replace the developer's design judgment or spatial thinking. It handles the parts of the job that were always necessary but time-consuming (boilerplate UI code, shader setup, performance optimization passes, documentation) so the developer can focus on the parts that require creativity and expertise (interaction design, presence, immersion, spatial UX).

Brian Clark from Snyk covers new AI coding tools, including mobile development workflows. Mobile AR and spatial computing development share many patterns with traditional mobile development, making these workflows directly applicable to ARKit and ARCore projects.
Claude Skills are one of the most practical entry points for XR developers into AI-assisted workflows. If you have not encountered them yet, they are worth understanding because they occupy a unique position in the Claude ecosystem.
What are Claude Skills (and what they are not)
The Claude ecosystem has several extension mechanisms, and they are easy to confuse. Here is a quick disambiguation:
CLAUDE.md files are persistent project memory. They load into every session and tell Claude things like "this project uses Unity 2022.3 LTS" or "all scripts use namespace VR.Core." They are always-on context, not on-demand capabilities.
Custom Slash Commands (
.claude/commands/*.md) were simple prompt templates triggered by/command-name. They have been effectively merged into Skills. Skills that define anargument-hintin their frontmatter can be invoked as slash commands, while others activate contextually based on your task.MCP Servers are running processes that expose tools and data sources via the Model Context Protocol. They let Claude call APIs, query databases, or interact with external services. They require a server process and code.
Claude Connectors connect Claude to external services like Slack, Figma, or Asana via remote MCP servers with OAuth.
Claude Apps refers to the platforms where Claude runs (Claude.ai, Claude Code, mobile, desktop), not extensions to Claude.
Plugins are bundles that package skills, agents, hooks, and MCP servers together for distribution.
Claude Skills are directories containing a SKILL.md file (with YAML frontmatter and markdown instructions) plus optional supporting files like scripts, templates, and reference docs. What makes them unique:
They are directories, not single files. A skill can bundle shell scripts, Python helpers, reference documentation, and asset files alongside its instructions.
Progressive disclosure. At startup, Claude loads only each skill's
nameanddescriptionfrom the YAML frontmatter (roughly 100 tokens per skill), similar to how MCP tool descriptions are injected into context. Claude matches your task against those descriptions to decide which skill to activate. When it finds a match, it loads the fullSKILL.mdinstructions. Supporting files (references, scripts, assets) load only when explicitly needed during execution. This three-tier approach keeps your context window lean even with dozens of skills installed. It also means a skill'sdescriptionfield is critical: vague descriptions activate unreliably, while precise descriptions with explicit trigger phrases (like "Use this skill when the user asks to generate Three.js scenes") activate consistently.They can execute code. Skills can include scripts in
scripts/that Claude runs during execution, and they can use the !command`` syntax to inject dynamic output into the prompt context.They follow an open standard. The Agent Skills specification has been adopted by Claude Code, OpenAI Codex, Cursor, Gemini CLI, and others, making skills portable.
They can register as slash commands. Skills that include an
argument-hintfield in their YAML frontmatter can be invoked directly as/skill-name. For example, a skill installed at.claude/skills/threejs/with an argument hint becomes available as/threejs. Skills without an argument hint activate contextually instead, meaning Claude picks them up automatically when your task matches their description.
The official specification and Anthropic's skills documentation cover the full format. The Anthropic engineering blog post on Agent Skills is also worth reading for the design rationale.
Installing a Claude Skill
Installing a skill takes about 30 seconds.
Project level (shared with your team via version control):
User level (personal, available across all projects):
Via plugins (for skill collections):
Skills at the project level are shared with teammates through source control. Skills at the user level are private to you. When names conflict, enterprise skills take precedence over personal skills, which take precedence over project skills.
One important caveat: the Agent Skills ecosystem is new and growing fast, which means supply chain security matters. Snyk's ToxicSkills research found prompt injection in 36% of skills tested and 1,467 malicious payloads across the ecosystem. Always review a skill's SKILL.md and any bundled scripts before installing. Treat skills the way you would treat any third-party code you run in your environment.
Building a Claude Skill? If you are creating or maintaining an open source Claude Skill or MCP server for AR/VR development, spatial computing, or immersive experiences, the Snyk Secure Developer Program provides free enterprise-level security scanning for open source projects. Snyk secures 585,000+ open source projects and offers full enterprise access, Discord community support, and integration assistance to qualifying maintainers. Apply here if you have an existing project or here if you are starting a new one.
A note about this list
AR/VR development is a niche domain, and the Claude Skills ecosystem reflects that reality. There are no dedicated skills for Unity XR hand tracking, Unreal VR blueprint systems, or ARCore spatial anchors. The skills that do exist have significant overlap with broader categories: mobile development (React Native, SwiftUI, Expo), web development (Three.js, WebXR), game development (Unity, procedural generation), and visual design (canvas, UI components).
This list includes skills with direct applicability to AR/VR workflows, even if they are not exclusively VR-focused. A React Native skill helps build Quest companion apps. A Three.js skill accelerates WebXR scene creation. A SwiftUI skill speeds up visionOS interface work. If you are building spatial experiences, these are the skills that will save you time today.
Now, onto the list.
# | Skill | Stars | Focus | Source |
1 | Three.js Skills | 1,313 | WebXR, 3D scenes, spatial web | |
2 | Vercel React Native | 19,582 | React Native best practices, performance | |
3 | Remotion Video Generation | 1,493 | Programmatic video with React | |
4 | SwiftUI Expert | 1,331 | Modern SwiftUI, iOS 26+, visionOS | |
5 | Expo App Design & Deployment | 926 | Expo apps, React Native deployment | |
6 | iOS Simulator Control | 473 | iOS Simulator automation, testing | |
7 | Anthropic Canvas & Frontend Design | 66,460 | Visual art, UI design, frontend patterns | |
8 | Callstack React Native Best Practices | 814 | Performance optimization for React Native |
1. Three.js Skills
Source: CloudAI-X/threejs-skills. Stars: 1,313. License: Not specified. Last updated: January 2026. Verified SKILL.md: Yes.
If you are building WebXR experiences, this is the skill that will save you the most time. Three.js is the dominant library for 3D graphics on the web, and as of 2025-2026, it is perfectly positioned for AI-assisted development. The framework has a simple setup (just JavaScript with no servers or databases), immediate visual feedback (changes render instantly in the browser), and a forgiving API that abstracts GPU complexity.
What it covers
The skill provides guidance for creating 3D elements and interactive experiences with Three.js, including scene setup, geometry and materials, lighting and shadows, camera controls, animation loops, and WebXR integration. It is designed to work with the "vibe coding" paradigm popularized in 2025, where developers describe what they want and Claude generates the code.
Why this matters for AR/VR
WebXR is the standard for browser-based VR and AR experiences. The XR Blocks framework (announced in 2025) was built specifically for WebXR + AI development, providing a modular architecture with plug-and-play components for AI+XR prototyping. Samsung's Galaxy XR device (launched October 2025) runs Android XR and includes a built-in WebXR browser. Apple's Vision Pro supports WebXR through Safari. If you are building cross-platform spatial web experiences, Three.js is the foundation, and this skill accelerates the workflow.
Installation
Usage
The skill activates automatically when you describe 3D scene work:
Who this is for: WebXR developers, spatial web designers, developers building browser-based VR experiences for Quest, Vision Pro, or Android XR.
Related resources:
2. Vercel React Native best practices
Source: vercel-labs/agent-skills. Stars: 19,582. License: Not specified. Last updated: February 2026. Verified SKILL.md: Yes.
React Native is one of the dominant frameworks for mobile development, and mobile development is a critical part of the AR/VR ecosystem. Meta Quest companion apps, ARKit utilities, ARCore experiences, and visionOS support apps are frequently built with React Native. The Vercel team's skill repository includes a dedicated React Native skill covering best practices and performance guidelines.
What it covers
The skill provides React Native best practices, including component composition, state management patterns, navigation setup, performance optimization, native module integration, and TypeScript use. It follows Vercel's opinionated approach to development, which emphasizes production-readiness and scalability.
Why this matters for AR/VR
Many VR applications require companion mobile apps. Meta Quest apps often have iOS/Android utilities for account management, social features, or settings. ARKit and ARCore experiences are built directly in React Native when web-based AR is the target. If you are building a Quest app with a mobile onboarding flow, or an ARCore experience that runs in a WebView, this skill will help you follow current best practices.
Installation
Or manually:
Usage
The skill activates when you work on React Native projects:
Who this is for: Developers building Quest companion apps, ARKit/ARCore mobile experiences, or visionOS support utilities with React Native.
Related Snyk resources:
3. Remotion video generation
Source: remotion-dev/skills. Stars: 1,493. License: Not specified. Last updated: February 2026. Verified SKILL.md: Yes.
Remotion enables programmatic video creation with React. You write React components, and Remotion renders them as video. This is particularly useful for VR/AR workflows where you need to generate demo videos, marketing materials, tutorial content, or spatial walkthroughs.
What it covers
The skill guides Claude through Remotion's API for creating video compositions using React components, including timeline management, animation sequences, asset handling, and video export. It understands Remotion's declarative approach, where time is a first-class citizen (useCurrentFrame() and useVideoConfig()).
Why this matters for AR/VR
VR and AR developers frequently need to create promotional videos, tutorial content, or demo reels. Traditionally, this requires screen recording software, video editing tools, and manual timeline work. With Remotion, you can generate these videos programmatically. Google Labs created a Stitch skill specifically for generating walkthrough videos from app designs, showing how Remotion fits into spatial computing workflows.
Installation
Usage
Who this is for: VR/AR developers who need to generate marketing videos, tutorial content, or spatial experience walkthroughs programmatically.
4. SwiftUI Expert
Source: AvdLee/SwiftUI-Agent-Skill. Stars: 1,331. License: Not specified. Last updated: February 2026. Verified SKILL.md: Yes.
SwiftUI is Apple's recommended framework for building visionOS applications. The Vision Pro development guidelines emphasize SwiftUI as the best way to build spatial apps, with all-new 3D capabilities and support for depth, gestures, effects, and immersive scene types. This skill covers modern SwiftUI best practices with a focus on iOS 26+ and the emerging "Liquid Glass" design language.
What it covers
The skill provides modern SwiftUI patterns, including view composition, state management with @State, @Binding, and @ObservedObject, navigation patterns, animation APIs, and iOS 26+ Liquid Glass adoption. It follows current best practices as documented by Apple and experienced iOS developers.
Why this matters for AR/VR
visionOS applications are built with SwiftUI. Apple explicitly states that SwiftUI is the best framework for Vision Pro development, with enhanced volumetric APIs that combine SwiftUI, RealityKit, and ARKit. If you are building a visionOS app, this skill will accelerate your UI development and ensure you are following current patterns for spatial interfaces.
Installation
Usage
Who this is for: visionOS developers, iOS developers building Vision Pro experiences, and developers creating spatial UIs with SwiftUI.
Related resources:
5. Expo app design and deployment
Source: expo/skills. Stars: 926. License: Not specified. Last updated: February 2026. Verified SKILL.md: Yes (3 skill directories: expo-app-design, expo-deployment, upgrading-expo).
Expo is the fastest way to build React Native applications, and many mobile AR experiences are built with Expo. The official Expo team maintains a plugin with three skills covering app design, deployment, and SDK upgrades.
What it covers
The plugin includes:
expo-app-design: Design and build Expo applications with best practices for component architecture and app structureexpo-deployment: Deploy Expo apps to production through EAS (Expo Application Services)upgrading-expo: Upgrade Expo SDK versions safely
Why this matters for AR/VR
Many ARKit and ARCore experiences are built with Expo because it provides a streamlined development workflow. Expo includes built-in support for camera access, sensors, and device features that AR applications depend on. If you are building a mobile AR app with React Native, Expo is likely part of your stack.
Installation
Or manually:
Usage
Who this is for: Developers building mobile AR experiences with ARKit/ARCore, React Native developers targeting AR-enabled mobile devices.
Related Snyk resources:
6. iOS Simulator control
Source: conorluddy/ios-simulator-skill. Stars: 473. License: Not specified. Last updated: February 2026. Verified SKILL.md: Yes.
This skill gives Claude the ability to control the iOS Simulator directly. It can build apps, run them in the simulator, interact with the UI, and capture output without consuming Claude's limited MCP tool allowance. For visionOS development, this is particularly valuable because the Vision Pro simulator is resource-intensive, and automating common tasks saves significant time.
What it covers
The skill uses Python scripts to interact with the iOS Simulator via xcrun simctl, including device management (boot, shutdown, erase), app installation and launching, UI interaction via accessibility APIs, screenshot capture, and log retrieval.
Why this matters for AR/VR
The visionOS simulator is the primary way to test Vision Pro apps during development. Running simulator commands manually interrupts the flow. This skill lets Claude handle simulator operations automatically. When you are iterating on a visionOS interface or testing ARKit behaviors, the skill can build, launch, test, and capture results without manual intervention.
Installation
Usage
Who this is for: visionOS developers, ARKit developers, iOS developers working on spatial computing apps.
7. Anthropic canvas and frontend design
Source: anthropics/skills. Stars: 66,460. License: Not specified. Last updated: February 2026. Verified SKILL.md: Yes (multiple skills: canvas-design, frontend-design, algorithmic-art, web-artifacts-builder).
Anthropic's official skills repository includes several skills directly applicable to VR/AR visual development. These skills were created by the Claude team and are maintained as reference implementations.
What it covers
The relevant skills for AR/VR developers include:
canvas-design: Design visual art in PNG and PDF formats, useful for UI mockups and asset creationfrontend-design: Frontend design and UI/UX development tools, applicable to spatial UI workalgorithmic-art: Create generative art using p5.js with seeded randomness, useful for procedural visual contentweb-artifacts-builder: Build complex HTML artifacts with React and Tailwind, applicable to WebXR UIs
Why this matters for AR/VR
Spatial computing requires high-quality UI design. VR applications need 2D UI panels, HUDs, menus, and settings screens. WebXR experiences require HTML-based spatial interfaces. These skills accelerate the visual design process, letting you generate mockups, prototype interfaces, and create visual assets without leaving Claude.
Installation
Usage
Who this is for: VR/AR developers working on spatial UIs, WebXR developers building HTML-based interfaces, Unity/Unreal developers prototyping UI layouts.
Related resources:
8. Callstack React Native best practices
Source: callstackincubator/agent-skills. Stars: 814. License: Not specified. Last updated: February 2026. Verified SKILL.md: Yes.
Callstack is one of the most respected consultancies in the React Native ecosystem, and their skill focuses specifically on performance optimization. For AR applications, performance is not optional. ARCore and ARKit experiences need to maintain 60fps. Quest companion apps need to be responsive. This skill provides battle-tested patterns from teams that have shipped production React Native apps at scale.
What it covers
The skill covers React Native performance optimization, including list rendering optimization (FlatList, VirtualizedList), image loading and caching, memory management patterns, native module performance, JavaScript thread offloading, and profiling tools (Flipper, Hermes debugger).
Why this matters for AR/VR
AR applications have strict performance requirements. Dropped frames break presence. High memory usage causes crashes on mobile devices. This skill teaches Claude the specific patterns that keep React Native AR apps performant, from lazy loading assets to offloading computation to native modules.
Installation
Usage
Who this is for: React Native developers building AR experiences, developers optimizing Quest companion apps, and mobile AR developers working with ARKit/ARCore.
Related Snyk resources:
A note on security when using Skills
There is an irony in using AI skills to accelerate XR development while the skills ecosystem itself has security risks. Snyk's ToxicSkills study found that 13% of skills tested contained critical security flaws, and some actively attempted to exfiltrate credentials. The SKILL.md to Shell Access research demonstrated how three lines of markdown in a skill file can grant an attacker shell access to your machine.
Before installing any skill:
Read the
SKILL.mdand any bundled scripts. Skills are markdown and shell scripts, not compiled binaries. You can read every line.Check the source. Skills from established organizations (Anthropic, Vercel, Expo, Remotion) carry lower risk than anonymous GitHub accounts.
Review permissions. The
allowed-toolsfrontmatter field shows what tools a skill can use. A skill that needsBashaccess warrants more scrutiny than one that only usesReadandGrep.Use Snyk to scan. If you are already using Snyk Code or the Snyk MCP integration, you can scan skill scripts the same way you scan any code.
The skills on this list are from reputable sources with clear authorship. But the general principle applies: trust, then verify.
Accelerating XR workflows while the ecosystem matures
The AR/VR development community is in an interesting position. The tooling ecosystem (Unity AI, XR Blocks, visionOS AI features) is moving toward AI-assisted workflows, but the Claude Skills ecosystem has not caught up with dedicated XR-specific skills yet. What exists today are skills that overlap with the broader categories VR/AR development touches: mobile development, web 3D, UI design, and performance optimization.
If you are building WebXR experiences, the Three.js skill is essential. If you are developing for Vision Pro, the SwiftUI and iOS Simulator skills will save you hours. If you are shipping a Quest companion app, the React Native skills from Vercel and Callstack will accelerate your workflow. These are not VR-specific tools, but they are VR-applicable tools, and in a niche domain, that is what matters.
The skills listed here represent the current state of the ecosystem: practical, production-ready, and focused on the workflows XR developers actually use. As the Agent Skills ecosystem matures, we will likely see more dedicated skills for Unity XR, Unreal VR blueprints, ARKit spatial anchors, and hand tracking systems. Until then, these eight skills are the most valuable accelerators available for VR and AR development in Claude Code.
If you are looking for MCP servers instead of Claude Skills, keep an eye on the Snyk blog for future MCP listicles covering spatial computing and game development tools.
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