Vulnerabilities

48 via 163 paths

Dependencies

612

Source

GitHub

Commit

6b54af9a

Find, fix and prevent vulnerabilities in your code.

Severity
  • 2
  • 22
  • 22
  • 2
Status
  • 48
  • 0
  • 0

critical severity

Predictable Value Range from Previous Values

  • Vulnerable module: form-data
  • Introduced through: grunt-spritesmith@5.2.0 and gulp-less@3.5.0

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt-spritesmith@5.2.0 spritesmith@1.5.0 pixelsmith@1.3.4 get-pixels@3.2.3 request@2.88.2 form-data@2.3.3
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-less@3.5.0 less@2.7.3 request@2.81.0 form-data@2.1.4

Overview

Affected versions of this package are vulnerable to Predictable Value Range from Previous Values via the boundary value, which uses Math.random(). An attacker can manipulate HTTP request boundaries by exploiting predictable values, potentially leading to HTTP parameter pollution.

Remediation

Upgrade form-data to version 2.5.4, 3.0.4, 4.0.4 or higher.

References

critical severity

Authentication Bypass

  • Vulnerable module: hawk
  • Introduced through: gulp-less@3.5.0

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-less@3.5.0 less@2.7.3 request@2.81.0 hawk@3.1.3

Overview

hawk is a library for the HTTP Hawk Authentication Scheme.

Affected versions of this package are vulnerable to Authentication Bypass. The incoming (client supplied) hash of the payload is trusted by the server and not verified before the signature is calculated.

A malicious actor in the middle can alter the payload and the server side will not identify the modification occurred because it simply uses the client provided value instead of verify the hash provided against the modified payload.

According to the maintainers this issue is to be considered out of scope as "payload hash validation is optional and up to developer to implement".

Remediation

There is no fixed version for hawk.

References

high severity
new

Allocation of Resources Without Limits or Throttling

  • Vulnerable module: qs
  • Introduced through: grunt-spritesmith@5.2.0 and gulp-less@3.5.0

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt-spritesmith@5.2.0 spritesmith@1.5.0 pixelsmith@1.3.4 get-pixels@3.2.3 request@2.88.2 qs@6.5.3
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-less@3.5.0 less@2.7.3 request@2.81.0 qs@6.4.1

Overview

qs is a querystring parser that supports nesting and arrays, with a depth limit.

Affected versions of this package are vulnerable to Allocation of Resources Without Limits or Throttling via improper enforcement of the arrayLimit option in bracket notation parsing. An attacker can exhaust server memory and cause application unavailability by submitting a large number of bracket notation parameters - like a[]=1&a[]=2 - in a single HTTP request.

PoC


const qs = require('qs');
const attack = 'a[]=' + Array(10000).fill('x').join('&a[]=');
const result = qs.parse(attack, { arrayLimit: 100 });
console.log(result.a.length);  // Output: 10000 (should be max 100)

Remediation

Upgrade qs to version 6.14.1 or higher.

References

high severity

Prototype Pollution

  • Vulnerable module: ajv
  • Introduced through: gulp-less@3.5.0

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-less@3.5.0 less@2.7.3 request@2.81.0 har-validator@4.2.1 ajv@4.11.8
    Remediation: Upgrade to gulp-less@4.0.0.

Overview

ajv is an Another JSON Schema Validator

Affected versions of this package are vulnerable to Prototype Pollution. A carefully crafted JSON schema could be provided that allows execution of other code by prototype pollution. (While untrusted schemas are recommended against, the worst case of an untrusted schema should be a denial of service, not execution of code.)

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade ajv to version 6.12.3 or higher.

References

high severity

Arbitrary Code Execution

  • Vulnerable module: js-yaml
  • Introduced through: grunt@0.4.5

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 js-yaml@2.0.5
    Remediation: Upgrade to grunt@1.0.4.

Overview

js-yaml is a human-friendly data serialization language.

Affected versions of this package are vulnerable to Arbitrary Code Execution. When an object with an executable toString() property used as a map key, it will execute that function. This happens only for load(), which should not be used with untrusted data anyway. safeLoad() is not affected because it can't parse functions.

Remediation

Upgrade js-yaml to version 3.13.1 or higher.

References

high severity

Excessive Platform Resource Consumption within a Loop

  • Vulnerable module: braces
  • Introduced through: gulp@3.9.1 and gulp-watch@4.3.11

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 liftoff@2.5.0 findup-sync@2.0.0 micromatch@3.1.10 braces@2.3.2
    Remediation: Upgrade to gulp@4.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-watch@4.3.11 chokidar@1.7.0 readdirp@2.2.1 micromatch@3.1.10 braces@2.3.2
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-watch@4.3.11 anymatch@1.3.2 micromatch@2.3.11 braces@1.8.5
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-watch@4.3.11 chokidar@1.7.0 anymatch@1.3.2 micromatch@2.3.11 braces@1.8.5

Overview

braces is a Bash-like brace expansion, implemented in JavaScript.

Affected versions of this package are vulnerable to Excessive Platform Resource Consumption within a Loop due improper limitation of the number of characters it can handle, through the parse function. An attacker can cause the application to allocate excessive memory and potentially crash by sending imbalanced braces as input.

PoC

const { braces } = require('micromatch');

console.log("Executing payloads...");

const maxRepeats = 10;

for (let repeats = 1; repeats <= maxRepeats; repeats += 1) {
  const payload = '{'.repeat(repeats*90000);

  console.log(`Testing with ${repeats} repeats...`);
  const startTime = Date.now();
  braces(payload);
  const endTime = Date.now();
  const executionTime = endTime - startTime;
  console.log(`Regex executed in ${executionTime / 1000}s.\n`);
} 

Remediation

Upgrade braces to version 3.0.3 or higher.

References

high severity

Prototype Pollution

  • Vulnerable module: getobject
  • Introduced through: grunt@0.4.5

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 getobject@0.1.0
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 grunt-legacy-util@0.2.0 getobject@0.1.0
    Remediation: Upgrade to grunt@1.3.0.

Overview

Affected versions of this package are vulnerable to Prototype Pollution. It allows an attacker to cause a denial of service and may lead to remote code execution.

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade getobject to version 1.0.0 or higher.

References

high severity

Denial of Service (DoS)

  • Vulnerable module: jpeg-js
  • Introduced through: grunt-spritesmith@5.2.0

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt-spritesmith@5.2.0 spritesmith@1.5.0 pixelsmith@1.3.4 get-pixels@3.2.3 jpeg-js@0.1.2
    Remediation: Upgrade to grunt-spritesmith@6.2.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt-spritesmith@5.2.0 spritesmith@1.5.0 pixelsmith@1.3.4 save-pixels@2.2.1 jpeg-js@0.0.4
    Remediation: Upgrade to grunt-spritesmith@6.0.0.

Overview

Affected versions of this package are vulnerable to Denial of Service (DoS) where a particular piece of input will cause to enter an infinite loop and never return.

PoC

  1. Create a npm workspace npm init
  2. Install the jpeg-js library
  3. Create a JS file with the following code:
const jpeg = require('jpeg-js');

let buf = Buffer.from( 'ffd8ffc1f151d800ff51d800ffdaffde', 'hex' );
jpeg.decode( buf );
  1. Run the file and observe that the code never stops running

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its intended and legitimate users.

Unlike other vulnerabilities, DoS attacks usually do not aim at breaching security. Rather, they are focused on making websites and services unavailable to genuine users resulting in downtime.

One popular Denial of Service vulnerability is DDoS (a Distributed Denial of Service), an attack that attempts to clog network pipes to the system by generating a large volume of traffic from many machines.

When it comes to open source libraries, DoS vulnerabilities allow attackers to trigger such a crash or crippling of the service by using a flaw either in the application code or from the use of open source libraries.

Two common types of DoS vulnerabilities:

  • High CPU/Memory Consumption- An attacker sending crafted requests that could cause the system to take a disproportionate amount of time to process. For example, commons-fileupload:commons-fileupload.

  • Crash - An attacker sending crafted requests that could cause the system to crash. For Example, npm ws package

Remediation

Upgrade jpeg-js to version 0.4.4 or higher.

References

high severity

Prototype Pollution

  • Vulnerable module: lodash
  • Introduced through: grunt@0.4.5, gulp@3.9.1 and others

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 findup-sync@0.1.3 lodash@2.4.2
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 grunt-legacy-log@0.1.3 lodash@2.4.2
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 grunt-legacy-log@0.1.3 grunt-legacy-log-utils@0.1.1 lodash@2.4.2
    Remediation: Upgrade to grunt@1.0.3.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 lodash@0.9.2
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 grunt-legacy-util@0.2.0 lodash@0.9.2
    Remediation: Upgrade to grunt@1.0.3.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 vinyl-fs@0.3.14 glob-watcher@0.0.6 gaze@0.5.2 globule@0.1.0 lodash@1.0.2
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-babel@5.3.0 babel-core@5.8.38 lodash@3.10.1
    Remediation: Upgrade to gulp-babel@6.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-babel@5.3.0 babel-core@5.8.38 babel-plugin-proto-to-assign@1.0.4 lodash@3.10.1

Overview

lodash is a modern JavaScript utility library delivering modularity, performance, & extras.

Affected versions of this package are vulnerable to Prototype Pollution through the zipObjectDeep function due to improper user input sanitization in the baseZipObject function.

PoC

lodash.zipobjectdeep:

const zipObjectDeep = require("lodash.zipobjectdeep");

let emptyObject = {};


console.log(`[+] Before prototype pollution : ${emptyObject.polluted}`);
//[+] Before prototype pollution : undefined

zipObjectDeep(["constructor.prototype.polluted"], [true]);
//we inject our malicious attributes in the vulnerable function

console.log(`[+] After prototype pollution : ${emptyObject.polluted}`);
//[+] After prototype pollution : true

lodash:

const test = require("lodash");

let emptyObject = {};


console.log(`[+] Before prototype pollution : ${emptyObject.polluted}`);
//[+] Before prototype pollution : undefined

test.zipObjectDeep(["constructor.prototype.polluted"], [true]);
//we inject our malicious attributes in the vulnerable function

console.log(`[+] After prototype pollution : ${emptyObject.polluted}`);
//[+] After prototype pollution : true

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade lodash to version 4.17.17 or higher.

References

high severity

Regular Expression Denial of Service (ReDoS)

  • Vulnerable module: minimatch
  • Introduced through: grunt@0.4.5, gulp@3.9.1 and others

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 findup-sync@0.1.3 glob@3.2.11 minimatch@0.3.0
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 minimatch@0.2.14
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 glob@3.1.21 minimatch@0.2.14
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 vinyl-fs@0.3.14 glob-watcher@0.0.6 gaze@0.5.2 globule@0.1.0 minimatch@0.2.14
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 vinyl-fs@0.3.14 glob-watcher@0.0.6 gaze@0.5.2 globule@0.1.0 glob@3.1.21 minimatch@0.2.14
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-babel@5.3.0 babel-core@5.8.38 minimatch@2.0.10
    Remediation: Upgrade to gulp-babel@6.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 vinyl-fs@0.3.14 glob-stream@3.1.18 minimatch@2.0.10
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 vinyl-fs@0.3.14 glob-stream@3.1.18 glob@4.5.3 minimatch@2.0.10
    Remediation: Upgrade to gulp@4.0.0.

Overview

minimatch is a minimal matching utility.

Affected versions of this package are vulnerable to Regular Expression Denial of Service (ReDoS) via complicated and illegal regexes.

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade minimatch to version 3.0.2 or higher.

References

high severity

Regular Expression Denial of Service (ReDoS)

  • Vulnerable module: minimatch
  • Introduced through: grunt@0.4.5, gulp@3.9.1 and others

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 findup-sync@0.1.3 glob@3.2.11 minimatch@0.3.0
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 minimatch@0.2.14
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 glob@3.1.21 minimatch@0.2.14
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 vinyl-fs@0.3.14 glob-watcher@0.0.6 gaze@0.5.2 globule@0.1.0 minimatch@0.2.14
    Remediation: Open PR to patch minimatch@0.2.14.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 vinyl-fs@0.3.14 glob-watcher@0.0.6 gaze@0.5.2 globule@0.1.0 glob@3.1.21 minimatch@0.2.14
    Remediation: Open PR to patch minimatch@0.2.14.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-babel@5.3.0 babel-core@5.8.38 minimatch@2.0.10
    Remediation: Upgrade to gulp-babel@6.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 vinyl-fs@0.3.14 glob-stream@3.1.18 minimatch@2.0.10
    Remediation: Open PR to patch minimatch@2.0.10.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 vinyl-fs@0.3.14 glob-stream@3.1.18 glob@4.5.3 minimatch@2.0.10
    Remediation: Upgrade to gulp@4.0.0.

Overview

minimatch is a minimal matching utility.

Affected versions of this package are vulnerable to Regular Expression Denial of Service (ReDoS).

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade minimatch to version 3.0.2 or higher.

References

high severity

Regular Expression Denial of Service (ReDoS)

  • Vulnerable module: semver
  • Introduced through: grunt-spritesmith@5.2.0 and gulp@3.9.1

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt-spritesmith@5.2.0 spritesmith@1.5.0 semver@5.0.3
    Remediation: Upgrade to grunt-spritesmith@6.8.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 semver@4.3.6
    Remediation: Upgrade to gulp@4.0.0.

Overview

semver is a semantic version parser used by npm.

Affected versions of this package are vulnerable to Regular Expression Denial of Service (ReDoS) via the function new Range, when untrusted user data is provided as a range.

PoC


const semver = require('semver')
const lengths_2 = [2000, 4000, 8000, 16000, 32000, 64000, 128000]

console.log("n[+] Valid range - Test payloads")
for (let i = 0; i =1.2.3' + ' '.repeat(lengths_2[i]) + '<1.3.0';
const start = Date.now()
semver.validRange(value)
// semver.minVersion(value)
// semver.maxSatisfying(["1.2.3"], value)
// semver.minSatisfying(["1.2.3"], value)
// new semver.Range(value, {})

const end = Date.now();
console.log('length=%d, time=%d ms', value.length, end - start);
}

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade semver to version 5.7.2, 6.3.1, 7.5.2 or higher.

References

high severity

Regular Expression Denial of Service (ReDoS)

  • Vulnerable module: underscore.string
  • Introduced through: grunt-spritesmith@5.2.0

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt-spritesmith@5.2.0 spritesheet-templates@10.0.1 underscore.string@3.0.3
    Remediation: Upgrade to grunt-spritesmith@6.4.0.

Overview

underscore.string is a Javascript lacks complete string manipulation operations.

Affected versions of this package are vulnerable to Regular Expression Denial of Service (ReDoS). It parses dates using regex strings, which may cause a slowdown of 2 seconds per 50k characters.

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade underscore.string to version 3.3.6 or higher.

References

high severity

Prototype Pollution

  • Vulnerable module: unset-value
  • Introduced through: gulp@3.9.1 and gulp-watch@4.3.11

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 liftoff@2.5.0 findup-sync@2.0.0 micromatch@3.1.10 snapdragon@0.8.2 base@0.11.2 cache-base@1.0.1 unset-value@1.0.0
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-watch@4.3.11 chokidar@1.7.0 readdirp@2.2.1 micromatch@3.1.10 snapdragon@0.8.2 base@0.11.2 cache-base@1.0.1 unset-value@1.0.0
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 liftoff@2.5.0 findup-sync@2.0.0 micromatch@3.1.10 braces@2.3.2 snapdragon@0.8.2 base@0.11.2 cache-base@1.0.1 unset-value@1.0.0
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-watch@4.3.11 chokidar@1.7.0 readdirp@2.2.1 micromatch@3.1.10 braces@2.3.2 snapdragon@0.8.2 base@0.11.2 cache-base@1.0.1 unset-value@1.0.0
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 liftoff@2.5.0 findup-sync@2.0.0 micromatch@3.1.10 extglob@2.0.4 snapdragon@0.8.2 base@0.11.2 cache-base@1.0.1 unset-value@1.0.0
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-watch@4.3.11 chokidar@1.7.0 readdirp@2.2.1 micromatch@3.1.10 extglob@2.0.4 snapdragon@0.8.2 base@0.11.2 cache-base@1.0.1 unset-value@1.0.0
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 liftoff@2.5.0 findup-sync@2.0.0 micromatch@3.1.10 nanomatch@1.2.13 snapdragon@0.8.2 base@0.11.2 cache-base@1.0.1 unset-value@1.0.0
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-watch@4.3.11 chokidar@1.7.0 readdirp@2.2.1 micromatch@3.1.10 nanomatch@1.2.13 snapdragon@0.8.2 base@0.11.2 cache-base@1.0.1 unset-value@1.0.0
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 liftoff@2.5.0 findup-sync@2.0.0 micromatch@3.1.10 extglob@2.0.4 expand-brackets@2.1.4 snapdragon@0.8.2 base@0.11.2 cache-base@1.0.1 unset-value@1.0.0
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-watch@4.3.11 chokidar@1.7.0 readdirp@2.2.1 micromatch@3.1.10 extglob@2.0.4 expand-brackets@2.1.4 snapdragon@0.8.2 base@0.11.2 cache-base@1.0.1 unset-value@1.0.0

Overview

Affected versions of this package are vulnerable to Prototype Pollution via the unset function in index.js, because it allows access to object prototype properties.

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade unset-value to version 2.0.1 or higher.

References

high severity

Regular Expression Denial of Service (ReDoS)

  • Vulnerable module: hawk
  • Introduced through: gulp-less@3.5.0

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-less@3.5.0 less@2.7.3 request@2.81.0 hawk@3.1.3
    Remediation: Upgrade to gulp-less@4.0.0.

Overview

hawk is a library for the HTTP Hawk Authentication Scheme.

Affected versions of this package are vulnerable to Regular Expression Denial of Service (ReDoS) in header parsing where each added character in the attacker's input increases the computation time exponentially.

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade hawk to version 9.0.1 or higher.

References

high severity

Prototype Pollution

  • Vulnerable module: lodash
  • Introduced through: grunt@0.4.5, gulp@3.9.1 and others

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 findup-sync@0.1.3 lodash@2.4.2
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 grunt-legacy-log@0.1.3 lodash@2.4.2
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 grunt-legacy-log@0.1.3 grunt-legacy-log-utils@0.1.1 lodash@2.4.2
    Remediation: Upgrade to grunt@1.0.3.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 lodash@0.9.2
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 grunt-legacy-util@0.2.0 lodash@0.9.2
    Remediation: Upgrade to grunt@1.0.3.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 vinyl-fs@0.3.14 glob-watcher@0.0.6 gaze@0.5.2 globule@0.1.0 lodash@1.0.2
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-babel@5.3.0 babel-core@5.8.38 lodash@3.10.1
    Remediation: Upgrade to gulp-babel@6.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-babel@5.3.0 babel-core@5.8.38 babel-plugin-proto-to-assign@1.0.4 lodash@3.10.1

Overview

lodash is a modern JavaScript utility library delivering modularity, performance, & extras.

Affected versions of this package are vulnerable to Prototype Pollution. The function defaultsDeep could be tricked into adding or modifying properties of Object.prototype using a constructor payload.

PoC by Snyk

const mergeFn = require('lodash').defaultsDeep;
const payload = '{"constructor": {"prototype": {"a0": true}}}'

function check() {
    mergeFn({}, JSON.parse(payload));
    if (({})[`a0`] === true) {
        console.log(`Vulnerable to Prototype Pollution via ${payload}`);
    }
  }

check();

For more information, check out our blog post

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade lodash to version 4.17.12 or higher.

References

high severity

Prototype Pollution

  • Vulnerable module: lodash
  • Introduced through: grunt@0.4.5, gulp@3.9.1 and others

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 findup-sync@0.1.3 lodash@2.4.2
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 grunt-legacy-log@0.1.3 lodash@2.4.2
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 grunt-legacy-log@0.1.3 grunt-legacy-log-utils@0.1.1 lodash@2.4.2
    Remediation: Upgrade to grunt@1.0.3.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 lodash@0.9.2
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 grunt-legacy-util@0.2.0 lodash@0.9.2
    Remediation: Upgrade to grunt@1.0.3.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 vinyl-fs@0.3.14 glob-watcher@0.0.6 gaze@0.5.2 globule@0.1.0 lodash@1.0.2
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-babel@5.3.0 babel-core@5.8.38 lodash@3.10.1
    Remediation: Upgrade to gulp-babel@6.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-babel@5.3.0 babel-core@5.8.38 babel-plugin-proto-to-assign@1.0.4 lodash@3.10.1

Overview

lodash is a modern JavaScript utility library delivering modularity, performance, & extras.

Affected versions of this package are vulnerable to Prototype Pollution via the set and setwith functions due to improper user input sanitization.

PoC

lod = require('lodash')
lod.set({}, "__proto__[test2]", "456")
console.log(Object.prototype)

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade lodash to version 4.17.17 or higher.

References

high severity

Prototype Pollution

  • Vulnerable module: lodash
  • Introduced through: grunt@0.4.5, gulp@3.9.1 and others

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 findup-sync@0.1.3 lodash@2.4.2
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 grunt-legacy-log@0.1.3 lodash@2.4.2
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 grunt-legacy-log@0.1.3 grunt-legacy-log-utils@0.1.1 lodash@2.4.2
    Remediation: Upgrade to grunt@1.0.3.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 lodash@0.9.2
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 grunt-legacy-util@0.2.0 lodash@0.9.2
    Remediation: Upgrade to grunt@1.0.3.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 vinyl-fs@0.3.14 glob-watcher@0.0.6 gaze@0.5.2 globule@0.1.0 lodash@1.0.2
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-babel@5.3.0 babel-core@5.8.38 lodash@3.10.1
    Remediation: Upgrade to gulp-babel@6.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-babel@5.3.0 babel-core@5.8.38 babel-plugin-proto-to-assign@1.0.4 lodash@3.10.1

Overview

lodash is a modern JavaScript utility library delivering modularity, performance, & extras.

Affected versions of this package are vulnerable to Prototype Pollution. The functions merge, mergeWith, and defaultsDeep could be tricked into adding or modifying properties of Object.prototype. This is due to an incomplete fix to CVE-2018-3721.

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade lodash to version 4.17.11 or higher.

References

high severity

Arbitrary Code Execution

  • Vulnerable module: static-eval
  • Introduced through: grunt-spritesmith@5.2.0

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt-spritesmith@5.2.0 spritesmith@1.5.0 pixelsmith@1.3.4 ndarray-fill@1.0.2 cwise@1.0.10 static-module@1.5.0 static-eval@0.2.4

Overview

static-eval evaluates statically-analyzable expressions.

Affected versions of this package are vulnerable to Arbitrary Code Execution. It passes untrusted user input directly to the global function constructor, resulting in an arbitrary code execution vulnerability when user input is parsed via the package.

Proof of concept

var evaluate = require('static-eval');
var parse = require('esprima').parse;

var src = process.argv[2];
var payload = '(function({x}){return x.constructor})({x:"".sub})("console.log(process.env)")()'
var ast = parse(payload).body[0].expression;
console.log(evaluate(ast, {x:1}));

Remediation

Upgrade static-eval to version 2.0.2 or higher.

References

high severity

Arbitrary Code Execution

  • Vulnerable module: static-eval
  • Introduced through: grunt-spritesmith@5.2.0

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt-spritesmith@5.2.0 spritesmith@1.5.0 pixelsmith@1.3.4 ndarray-fill@1.0.2 cwise@1.0.10 static-module@1.5.0 static-eval@0.2.4

Overview

static-eval is a module to evaluate statically-analyzable expressions.

Affected versions of the package are vulnerable to Arbitrary Code Execution. If un-sanitized user input is passed to static-eval, it is possible to break out of the sandboxed instance, and execute arbitrary code from the standard library.

Remediation

Upgrade static-eval to version 2.0.0 or higher.

References

high severity

Code Injection

  • Vulnerable module: lodash
  • Introduced through: grunt@0.4.5, gulp@3.9.1 and others

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 findup-sync@0.1.3 lodash@2.4.2
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 grunt-legacy-log@0.1.3 lodash@2.4.2
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 grunt-legacy-log@0.1.3 grunt-legacy-log-utils@0.1.1 lodash@2.4.2
    Remediation: Upgrade to grunt@1.0.3.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 lodash@0.9.2
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 grunt-legacy-util@0.2.0 lodash@0.9.2
    Remediation: Upgrade to grunt@1.0.3.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 vinyl-fs@0.3.14 glob-watcher@0.0.6 gaze@0.5.2 globule@0.1.0 lodash@1.0.2
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-babel@5.3.0 babel-core@5.8.38 lodash@3.10.1
    Remediation: Upgrade to gulp-babel@6.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-babel@5.3.0 babel-core@5.8.38 babel-plugin-proto-to-assign@1.0.4 lodash@3.10.1

Overview

lodash is a modern JavaScript utility library delivering modularity, performance, & extras.

Affected versions of this package are vulnerable to Code Injection via template.

PoC

var _ = require('lodash');

_.template('', { variable: '){console.log(process.env)}; with(obj' })()

Remediation

Upgrade lodash to version 4.17.21 or higher.

References

high severity

Code Injection

  • Vulnerable module: lodash.template
  • Introduced through: gulp@3.9.1, gulp-babel@5.3.0 and others

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 gulp-util@3.0.8 lodash.template@3.6.2
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-babel@5.3.0 gulp-util@3.0.8 lodash.template@3.6.2
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-watch@4.3.11 gulp-util@3.0.8 lodash.template@3.6.2

Overview

lodash.template is a The Lodash method _.template exported as a Node.js module.

Affected versions of this package are vulnerable to Code Injection via template.

PoC

var _ = require('lodash');

_.template('', { variable: '){console.log(process.env)}; with(obj' })()

Remediation

There is no fixed version for lodash.template.

References

high severity

Arbitrary Code Execution

  • Vulnerable module: grunt
  • Introduced through: grunt@0.4.5

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5
    Remediation: Upgrade to grunt@1.3.0.

Overview

grunt is a JavaScript task runner.

Affected versions of this package are vulnerable to Arbitrary Code Execution due to the default usage of the function load() instead of its secure replacement safeLoad() of the package js-yaml inside grunt.file.readYAML.

Remediation

Upgrade grunt to version 1.3.0 or higher.

References

high severity

Remote Code Execution (RCE)

  • Vulnerable module: handlebars
  • Introduced through: grunt-spritesmith@5.2.0

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt-spritesmith@5.2.0 spritesheet-templates@10.0.1 handlebars@3.0.8
    Remediation: Upgrade to grunt-spritesmith@6.8.0.

Overview

handlebars is an extension to the Mustache templating language.

Affected versions of this package are vulnerable to Remote Code Execution (RCE) when selecting certain compiling options to compile templates coming from an untrusted source.

POC

<script src="https://cdn.jsdelivr.net/npm/handlebars@latest/dist/handlebars.js"></script> 
<script> 
// compile the template 
var s = ` 
{{#with (__lookupGetter__ "__proto__")}} 
{{#with (./constructor.getOwnPropertyDescriptor . "valueOf")}} 
{{#with ../constructor.prototype}} 
{{../../constructor.defineProperty . "hasOwnProperty" ..}} 
{{/with}} 
{{/with}} 
{{/with}} 
{{#with "constructor"}} 
{{#with split}} 
{{pop (push "alert('Vulnerable Handlebars JS when compiling in strict mode');")}} 
{{#with .}} 
{{#with (concat (lookup join (slice 0 1)))}} 
{{#each (slice 2 3)}} 
{{#with (apply 0 ../..)}} 
{{.}} 
{{/with}} 
{{/each}} 
{{/with}} 
{{/with}} 
{{/with}} 
{{/with}} 
`;
var template = Handlebars.compile(s, { 
strict: true 
}); 
// execute the compiled template and print the output to the console console.log(template({})); 
</script>

Remediation

Upgrade handlebars to version 4.7.7 or higher.

References

medium severity

Prototype Pollution

  • Vulnerable module: js-yaml
  • Introduced through: grunt@0.4.5

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 js-yaml@2.0.5
    Remediation: Upgrade to grunt@1.2.0.

Overview

js-yaml is a human-friendly data serialization language.

Affected versions of this package are vulnerable to Prototype Pollution via the merge function. An attacker can alter object prototypes by supplying specially crafted YAML documents containing __proto__ properties. This can lead to unexpected behavior or security issues in applications that process untrusted YAML input.

Workaround

This vulnerability can be mitigated by running the server with node --disable-proto=delete or by using Deno, which has pollution protection enabled by default.

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade js-yaml to version 3.14.2, 4.1.1 or higher.

References

medium severity

Race Condition

  • Vulnerable module: grunt
  • Introduced through: grunt@0.4.5

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5
    Remediation: Upgrade to grunt@1.5.3.

Overview

grunt is a JavaScript task runner.

Affected versions of this package are vulnerable to Race Condition via the file.copy operations. Exploiting this vulnerability leads to arbitrary file writing when an attacker can create a symlink just after deletion of the destination symlink, but right before the symlink is being written.

Remediation

Upgrade grunt to version 1.5.3 or higher.

References

medium severity

Prototype Pollution

  • Vulnerable module: handlebars
  • Introduced through: grunt-spritesmith@5.2.0

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt-spritesmith@5.2.0 spritesheet-templates@10.0.1 handlebars@3.0.8
    Remediation: Upgrade to grunt-spritesmith@6.8.0.

Overview

handlebars is an extension to the Mustache templating language.

Affected versions of this package are vulnerable to Prototype Pollution. Prototype access to the template engine allows for potential code execution.

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade handlebars to version 4.6.0 or higher.

References

medium severity

Server-side Request Forgery (SSRF)

  • Vulnerable module: request
  • Introduced through: grunt-spritesmith@5.2.0 and gulp-less@3.5.0

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt-spritesmith@5.2.0 spritesmith@1.5.0 pixelsmith@1.3.4 get-pixels@3.2.3 request@2.88.2
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-less@3.5.0 less@2.7.3 request@2.81.0

Overview

request is a simplified http request client.

Affected versions of this package are vulnerable to Server-side Request Forgery (SSRF) due to insufficient checks in the lib/redirect.js file by allowing insecure redirects in the default configuration, via an attacker-controller server that does a cross-protocol redirect (HTTP to HTTPS, or HTTPS to HTTP).

NOTE: request package has been deprecated, so a fix is not expected. See https://github.com/request/request/issues/3142.

Remediation

A fix was pushed into the master branch but not yet published.

References

medium severity

Prototype Pollution

  • Vulnerable module: tough-cookie
  • Introduced through: grunt-spritesmith@5.2.0 and gulp-less@3.5.0

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt-spritesmith@5.2.0 spritesmith@1.5.0 pixelsmith@1.3.4 get-pixels@3.2.3 request@2.88.2 tough-cookie@2.5.0
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-less@3.5.0 less@2.7.3 request@2.81.0 tough-cookie@2.3.4

Overview

tough-cookie is a RFC6265 Cookies and CookieJar module for Node.js.

Affected versions of this package are vulnerable to Prototype Pollution due to improper handling of Cookies when using CookieJar in rejectPublicSuffixes=false mode. Due to an issue with the manner in which the objects are initialized, an attacker can expose or modify a limited amount of property information on those objects. There is no impact to availability.

PoC

// PoC.js
async function main(){
var tough = require("tough-cookie");
var cookiejar = new tough.CookieJar(undefined,{rejectPublicSuffixes:false});
// Exploit cookie
await cookiejar.setCookie(
  "Slonser=polluted; Domain=__proto__; Path=/notauth",
  "https://__proto__/admin"
);
// normal cookie
var cookie = await cookiejar.setCookie(
  "Auth=Lol; Domain=google.com; Path=/notauth",
  "https://google.com/"
);

//Exploit cookie
var a = {};
console.log(a["/notauth"]["Slonser"])
}
main();

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade tough-cookie to version 4.1.3 or higher.

References

medium severity

Prototype Pollution

  • Vulnerable module: json5
  • Introduced through: gulp-babel@5.3.0

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-babel@5.3.0 babel-core@5.8.38 json5@0.4.0

Overview

Affected versions of this package are vulnerable to Prototype Pollution via the parse method , which does not restrict parsing of keys named __proto__, allowing specially crafted strings to pollute the prototype of the resulting object. This pollutes the prototype of the object returned by JSON5.parse and not the global Object prototype (which is the commonly understood definition of Prototype Pollution). Therefore, the actual impact will depend on how applications utilize the returned object and how they filter unwanted keys.

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade json5 to version 1.0.2, 2.2.2 or higher.

References

medium severity

Directory Traversal

  • Vulnerable module: grunt
  • Introduced through: grunt@0.4.5

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5
    Remediation: Upgrade to grunt@1.5.0.

Overview

grunt is a JavaScript task runner.

Affected versions of this package are vulnerable to Directory Traversal via creation of a symlink to a restricted file, if a local attacker has write access to the source directory of file.copy

Details

A Directory Traversal attack (also known as path traversal) aims to access files and directories that are stored outside the intended folder. By manipulating files with "dot-dot-slash (../)" sequences and its variations, or by using absolute file paths, it may be possible to access arbitrary files and directories stored on file system, including application source code, configuration, and other critical system files.

Directory Traversal vulnerabilities can be generally divided into two types:

  • Information Disclosure: Allows the attacker to gain information about the folder structure or read the contents of sensitive files on the system.

st is a module for serving static files on web pages, and contains a vulnerability of this type. In our example, we will serve files from the public route.

If an attacker requests the following URL from our server, it will in turn leak the sensitive private key of the root user.

curl http://localhost:8080/public/%2e%2e/%2e%2e/%2e%2e/%2e%2e/%2e%2e/root/.ssh/id_rsa

Note %2e is the URL encoded version of . (dot).

  • Writing arbitrary files: Allows the attacker to create or replace existing files. This type of vulnerability is also known as Zip-Slip.

One way to achieve this is by using a malicious zip archive that holds path traversal filenames. When each filename in the zip archive gets concatenated to the target extraction folder, without validation, the final path ends up outside of the target folder. If an executable or a configuration file is overwritten with a file containing malicious code, the problem can turn into an arbitrary code execution issue quite easily.

The following is an example of a zip archive with one benign file and one malicious file. Extracting the malicious file will result in traversing out of the target folder, ending up in /root/.ssh/ overwriting the authorized_keys file:

2018-04-15 22:04:29 .....           19           19  good.txt
2018-04-15 22:04:42 .....           20           20  ../../../../../../root/.ssh/authorized_keys

Remediation

Upgrade grunt to version 1.5.0 or higher.

References

medium severity

Prototype Pollution

  • Vulnerable module: hoek
  • Introduced through: gulp-less@3.5.0

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-less@3.5.0 less@2.7.3 request@2.81.0 hawk@3.1.3 hoek@2.16.3
    Remediation: Upgrade to gulp-less@4.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-less@3.5.0 less@2.7.3 request@2.81.0 hawk@3.1.3 boom@2.10.1 hoek@2.16.3
    Remediation: Upgrade to gulp-less@4.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-less@3.5.0 less@2.7.3 request@2.81.0 hawk@3.1.3 sntp@1.0.9 hoek@2.16.3
    Remediation: Upgrade to gulp-less@4.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-less@3.5.0 less@2.7.3 request@2.81.0 hawk@3.1.3 cryptiles@2.0.5 boom@2.10.1 hoek@2.16.3
    Remediation: Upgrade to gulp-less@4.0.0.

Overview

hoek is an Utility methods for the hapi ecosystem.

Affected versions of this package are vulnerable to Prototype Pollution. The utilities function allow modification of the Object prototype. If an attacker can control part of the structure passed to this function, they could add or modify an existing property.

PoC by Olivier Arteau (HoLyVieR)

var Hoek = require('hoek');
var malicious_payload = '{"__proto__":{"oops":"It works !"}}';

var a = {};
console.log("Before : " + a.oops);
Hoek.merge({}, JSON.parse(malicious_payload));
console.log("After : " + a.oops);

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade hoek to version 4.2.1, 5.0.3 or higher.

References

medium severity

Prototype Pollution

  • Vulnerable module: lodash
  • Introduced through: grunt@0.4.5, gulp@3.9.1 and others

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 findup-sync@0.1.3 lodash@2.4.2
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 grunt-legacy-log@0.1.3 lodash@2.4.2
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 grunt-legacy-log@0.1.3 grunt-legacy-log-utils@0.1.1 lodash@2.4.2
    Remediation: Upgrade to grunt@1.0.3.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 lodash@0.9.2
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 grunt-legacy-util@0.2.0 lodash@0.9.2
    Remediation: Upgrade to grunt@1.0.3.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 vinyl-fs@0.3.14 glob-watcher@0.0.6 gaze@0.5.2 globule@0.1.0 lodash@1.0.2
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-babel@5.3.0 babel-core@5.8.38 lodash@3.10.1
    Remediation: Upgrade to gulp-babel@6.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-babel@5.3.0 babel-core@5.8.38 babel-plugin-proto-to-assign@1.0.4 lodash@3.10.1
    Remediation: Open PR to patch lodash@3.10.1.

Overview

lodash is a modern JavaScript utility library delivering modularity, performance, & extras.

Affected versions of this package are vulnerable to Prototype Pollution. The utilities function allow modification of the Object prototype. If an attacker can control part of the structure passed to this function, they could add or modify an existing property.

PoC by Olivier Arteau (HoLyVieR)

var _= require('lodash');
var malicious_payload = '{"__proto__":{"oops":"It works !"}}';

var a = {};
console.log("Before : " + a.oops);
_.merge({}, JSON.parse(malicious_payload));
console.log("After : " + a.oops);

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade lodash to version 4.17.5 or higher.

References

medium severity

Missing Release of Resource after Effective Lifetime

  • Vulnerable module: inflight
  • Introduced through: gulp-less@3.5.0, gulp@3.9.1 and others

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-less@3.5.0 accord@0.28.0 glob@7.2.3 inflight@1.0.6
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 vinyl-fs@0.3.14 glob-stream@3.1.18 glob@4.5.3 inflight@1.0.6
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-babel@5.3.0 babel-core@5.8.38 regenerator@0.8.40 commoner@0.10.8 glob@5.0.15 inflight@1.0.6

Overview

Affected versions of this package are vulnerable to Missing Release of Resource after Effective Lifetime via the makeres function due to improperly deleting keys from the reqs object after execution of callbacks. This behavior causes the keys to remain in the reqs object, which leads to resource exhaustion.

Exploiting this vulnerability results in crashing the node process or in the application crash.

Note: This library is not maintained, and currently, there is no fix for this issue. To overcome this vulnerability, several dependent packages have eliminated the use of this library.

To trigger the memory leak, an attacker would need to have the ability to execute or influence the asynchronous operations that use the inflight module within the application. This typically requires access to the internal workings of the server or application, which is not commonly exposed to remote users. Therefore, “Attack vector” is marked as “Local”.

PoC

const inflight = require('inflight');

function testInflight() {
  let i = 0;
  function scheduleNext() {
    let key = `key-${i++}`;
    const callback = () => {
    };
    for (let j = 0; j < 1000000; j++) {
      inflight(key, callback);
    }

    setImmediate(scheduleNext);
  }


  if (i % 100 === 0) {
    console.log(process.memoryUsage());
  }

  scheduleNext();
}

testInflight();

Remediation

There is no fixed version for inflight.

References

medium severity

Denial of Service (DoS)

  • Vulnerable module: jpeg-js
  • Introduced through: grunt-spritesmith@5.2.0

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt-spritesmith@5.2.0 spritesmith@1.5.0 pixelsmith@1.3.4 get-pixels@3.2.3 jpeg-js@0.1.2
    Remediation: Upgrade to grunt-spritesmith@6.2.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt-spritesmith@5.2.0 spritesmith@1.5.0 pixelsmith@1.3.4 save-pixels@2.2.1 jpeg-js@0.0.4
    Remediation: Upgrade to grunt-spritesmith@6.0.0.

Overview

Affected versions of this package are vulnerable to Denial of Service (DoS). The attacker could manipulate the exif data in the image file such as change the image pixel to 64250x64250pixels. If the module loaded the crafted image, it tries to allocate 4128062500 pixels into memory.

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its intended and legitimate users.

Unlike other vulnerabilities, DoS attacks usually do not aim at breaching security. Rather, they are focused on making websites and services unavailable to genuine users resulting in downtime.

One popular Denial of Service vulnerability is DDoS (a Distributed Denial of Service), an attack that attempts to clog network pipes to the system by generating a large volume of traffic from many machines.

When it comes to open source libraries, DoS vulnerabilities allow attackers to trigger such a crash or crippling of the service by using a flaw either in the application code or from the use of open source libraries.

Two common types of DoS vulnerabilities:

  • High CPU/Memory Consumption- An attacker sending crafted requests that could cause the system to take a disproportionate amount of time to process. For example, commons-fileupload:commons-fileupload.

  • Crash - An attacker sending crafted requests that could cause the system to crash. For Example, npm ws package

Remediation

Upgrade jpeg-js to version 0.4.0 or higher.

References

medium severity

Prototype Pollution

  • Vulnerable module: handlebars
  • Introduced through: grunt-spritesmith@5.2.0

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt-spritesmith@5.2.0 spritesheet-templates@10.0.1 handlebars@3.0.8
    Remediation: Upgrade to grunt-spritesmith@6.8.0.

Overview

handlebars is an extension to the Mustache templating language.

Affected versions of this package are vulnerable to Prototype Pollution when selecting certain compiling options to compile templates coming from an untrusted source.

POC

<script src="https://cdn.jsdelivr.net/npm/handlebars@latest/dist/handlebars.js"></script> 
<script> 
// compile the template 

var s2 = `{{'a/.") || alert("Vulnerable Handlebars JS when compiling in compat mode'}}`; 
var template = Handlebars.compile(s2, { 
compat: true 
}); 
// execute the compiled template and print the output to the console console.log(template({})); 
</script>

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade handlebars to version 4.7.7 or higher.

References

medium severity

Prototype Pollution

  • Vulnerable module: minimist
  • Introduced through: grunt-spritesmith@5.2.0

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt-spritesmith@5.2.0 spritesheet-templates@10.0.1 handlebars@3.0.8 optimist@0.6.1 minimist@0.0.10
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt-spritesmith@5.2.0 spritesmith@1.5.0 pixelsmith@1.3.4 ndarray-fill@1.0.2 cwise@1.0.10 static-module@1.5.0 quote-stream@0.0.0 minimist@0.0.8

Overview

minimist is a parse argument options module.

Affected versions of this package are vulnerable to Prototype Pollution. The library could be tricked into adding or modifying properties of Object.prototype using a constructor or __proto__ payload.

PoC by Snyk

require('minimist')('--__proto__.injected0 value0'.split(' '));
console.log(({}).injected0 === 'value0'); // true

require('minimist')('--constructor.prototype.injected1 value1'.split(' '));
console.log(({}).injected1 === 'value1'); // true

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade minimist to version 0.2.1, 1.2.3 or higher.

References

medium severity

Arbitrary Code Injection

  • Vulnerable module: underscore
  • Introduced through: grunt@0.4.5 and grunt-spritesmith@5.2.0

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 js-yaml@2.0.5 argparse@0.1.16 underscore@1.7.0
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt-spritesmith@5.2.0 underscore@1.4.4
    Remediation: Upgrade to grunt-spritesmith@6.9.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt-spritesmith@5.2.0 spritesheet-templates@10.0.1 underscore@1.4.4
    Remediation: Upgrade to grunt-spritesmith@6.8.0.

Overview

underscore is a JavaScript's functional programming helper library.

Affected versions of this package are vulnerable to Arbitrary Code Injection via the template function, particularly when the variable option is taken from _.templateSettings as it is not sanitized.

PoC

const _ = require('underscore');
_.templateSettings.variable = "a = this.process.mainModule.require('child_process').execSync('touch HELLO')";
const t = _.template("")();

Remediation

Upgrade underscore to version 1.13.0-2, 1.12.1 or higher.

References

medium severity

Regular Expression Denial of Service (ReDoS)

  • Vulnerable module: glob-parent
  • Introduced through: gulp-watch@4.3.11

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-watch@4.3.11 glob-parent@3.1.0

Overview

glob-parent is a package that helps extracting the non-magic parent path from a glob string.

Affected versions of this package are vulnerable to Regular Expression Denial of Service (ReDoS). The enclosure regex used to check for strings ending in enclosure containing path separator.

PoC by Yeting Li

var globParent = require("glob-parent")
function build_attack(n) {
var ret = "{"
for (var i = 0; i < n; i++) {
ret += "/"
}

return ret;
}

globParent(build_attack(5000));

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade glob-parent to version 5.1.2 or higher.

References

medium severity

Cross-site Scripting (XSS)

  • Vulnerable module: handlebars
  • Introduced through: grunt-spritesmith@5.2.0

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt-spritesmith@5.2.0 spritesheet-templates@10.0.1 handlebars@3.0.8
    Remediation: Upgrade to grunt-spritesmith@6.3.0.

Overview

handlebars provides the power necessary to let you build semantic templates.

When using attributes without quotes in a handlebars template, an attacker can manipulate the input to introduce additional attributes, potentially executing code. This may lead to a Cross-site Scripting (XSS) vulnerability, assuming an attacker can influence the value entered into the template. If the handlebars template is used to render user-generated content, this vulnerability may escalate to a persistent XSS vulnerability.

Details

Cross-Site Scripting (XSS) attacks occur when an attacker tricks a user’s browser to execute malicious JavaScript code in the context of a victim’s domain. Such scripts can steal the user’s session cookies for the domain, scrape or modify its content, and perform or modify actions on the user’s behalf, actions typically blocked by the browser’s Same Origin Policy.

These attacks are possible by escaping the context of the web application and injecting malicious scripts in an otherwise trusted website. These scripts can introduce additional attributes (say, a "new" option in a dropdown list or a new link to a malicious site) and can potentially execute code on the clients side, unbeknown to the victim. This occurs when characters like < > " ' are not escaped properly.

There are a few types of XSS:

  • Persistent XSS is an attack in which the malicious code persists into the web app’s database.
  • Reflected XSS is an which the website echoes back a portion of the request. The attacker needs to trick the user into clicking a malicious link (for instance through a phishing email or malicious JS on another page), which triggers the XSS attack.
  • DOM-based XSS is an that occurs purely in the browser when client-side JavaScript echoes back a portion of the URL onto the page. DOM-Based XSS is notoriously hard to detect, as the server never gets a chance to see the attack taking place.

Example:

Assume handlebars was used to display user comments and avatar, using the following template: <img src={{avatarUrl}}><pre>{{comment}}</pre>

If an attacker spoofed their avatar URL and provided the following value: http://evil.org/avatar.png onload=alert(document.cookie)

The resulting HTML would be the following, triggering the script once the image loads: <img src=http://evil.org/avatar.png onload=alert(document.cookie)><pre>Gotcha!</pre>

References

medium severity

Regular Expression Denial of Service (ReDoS)

  • Vulnerable module: lodash
  • Introduced through: grunt@0.4.5, gulp@3.9.1 and others

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 findup-sync@0.1.3 lodash@2.4.2
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 grunt-legacy-log@0.1.3 lodash@2.4.2
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 grunt-legacy-log@0.1.3 grunt-legacy-log-utils@0.1.1 lodash@2.4.2
    Remediation: Upgrade to grunt@1.0.3.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 lodash@0.9.2
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 grunt-legacy-util@0.2.0 lodash@0.9.2
    Remediation: Upgrade to grunt@1.0.3.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 vinyl-fs@0.3.14 glob-watcher@0.0.6 gaze@0.5.2 globule@0.1.0 lodash@1.0.2
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-babel@5.3.0 babel-core@5.8.38 lodash@3.10.1
    Remediation: Upgrade to gulp-babel@6.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-babel@5.3.0 babel-core@5.8.38 babel-plugin-proto-to-assign@1.0.4 lodash@3.10.1

Overview

lodash is a modern JavaScript utility library delivering modularity, performance, & extras.

Affected versions of this package are vulnerable to Regular Expression Denial of Service (ReDoS) via the toNumber, trim and trimEnd functions.

POC

var lo = require('lodash');

function build_blank (n) {
var ret = "1"
for (var i = 0; i < n; i++) {
ret += " "
}

return ret + "1";
}

var s = build_blank(50000)
var time0 = Date.now();
lo.trim(s)
var time_cost0 = Date.now() - time0;
console.log("time_cost0: " + time_cost0)

var time1 = Date.now();
lo.toNumber(s)
var time_cost1 = Date.now() - time1;
console.log("time_cost1: " + time_cost1)

var time2 = Date.now();
lo.trimEnd(s)
var time_cost2 = Date.now() - time2;
console.log("time_cost2: " + time_cost2)

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade lodash to version 4.17.21 or higher.

References

medium severity

Inefficient Regular Expression Complexity

  • Vulnerable module: micromatch
  • Introduced through: gulp@3.9.1 and gulp-watch@4.3.11

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 liftoff@2.5.0 findup-sync@2.0.0 micromatch@3.1.10
    Remediation: Upgrade to gulp@4.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-watch@4.3.11 chokidar@1.7.0 readdirp@2.2.1 micromatch@3.1.10
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-watch@4.3.11 anymatch@1.3.2 micromatch@2.3.11
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-watch@4.3.11 chokidar@1.7.0 anymatch@1.3.2 micromatch@2.3.11

Overview

Affected versions of this package are vulnerable to Inefficient Regular Expression Complexity due to the use of unsafe pattern configurations that allow greedy matching through the micromatch.braces() function. An attacker can cause the application to hang or slow down by passing a malicious payload that triggers extensive backtracking in regular expression processing.

Remediation

Upgrade micromatch to version 4.0.8 or higher.

References

medium severity

Regular Expression Denial of Service (ReDoS)

  • Vulnerable module: minimatch
  • Introduced through: grunt@0.4.5, gulp@3.9.1 and others

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 findup-sync@0.1.3 glob@3.2.11 minimatch@0.3.0
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 minimatch@0.2.14
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 glob@3.1.21 minimatch@0.2.14
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 vinyl-fs@0.3.14 glob-watcher@0.0.6 gaze@0.5.2 globule@0.1.0 minimatch@0.2.14
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 vinyl-fs@0.3.14 glob-watcher@0.0.6 gaze@0.5.2 globule@0.1.0 glob@3.1.21 minimatch@0.2.14
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-babel@5.3.0 babel-core@5.8.38 minimatch@2.0.10
    Remediation: Upgrade to gulp-babel@6.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 vinyl-fs@0.3.14 glob-stream@3.1.18 minimatch@2.0.10
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 vinyl-fs@0.3.14 glob-stream@3.1.18 glob@4.5.3 minimatch@2.0.10
    Remediation: Upgrade to gulp@4.0.0.

Overview

minimatch is a minimal matching utility.

Affected versions of this package are vulnerable to Regular Expression Denial of Service (ReDoS) via the braceExpand function in minimatch.js.

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade minimatch to version 3.0.5 or higher.

References

medium severity

Regular Expression Denial of Service (ReDoS)

  • Vulnerable module: uglify-js
  • Introduced through: clientjade@0.1.1, gulp-less@3.5.0 and others

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 clientjade@0.1.1 uglify-js@1.3.2
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-less@3.5.0 accord@0.28.0 uglify-js@2.8.29
    Remediation: Upgrade to gulp-less@5.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt-spritesmith@5.2.0 spritesheet-templates@10.0.1 handlebars@3.0.8 uglify-js@2.8.29
    Remediation: Upgrade to grunt-spritesmith@6.3.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt-spritesmith@5.2.0 spritesmith@1.5.0 pixelsmith@1.3.4 ndarray-fill@1.0.2 cwise@1.0.10 uglify-js@2.8.29

Overview

uglify-js is a JavaScript parser, minifier, compressor and beautifier toolkit.

Affected versions of this package are vulnerable to Regular Expression Denial of Service (ReDoS) via the string_template and the decode_template functions.

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade uglify-js to version 3.14.3 or higher.

References

medium severity

Regular Expression Denial of Service (ReDoS)

  • Vulnerable module: uglify-js
  • Introduced through: clientjade@0.1.1

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 clientjade@0.1.1 uglify-js@1.3.2

Overview

The parse() function in the uglify-js package prior to version 2.6.0 is vulnerable to regular expression denial of service (ReDoS) attacks when long inputs of certain patterns are processed.

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade to version 2.6.0 or greater. If a direct dependency update is not possible, use snyk wizard to patch this vulnerability.

References

medium severity

Regular Expression Denial of Service (ReDoS)

  • Vulnerable module: lodash
  • Introduced through: grunt@0.4.5, gulp@3.9.1 and others

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 findup-sync@0.1.3 lodash@2.4.2
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 grunt-legacy-log@0.1.3 lodash@2.4.2
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 grunt-legacy-log@0.1.3 grunt-legacy-log-utils@0.1.1 lodash@2.4.2
    Remediation: Upgrade to grunt@1.0.3.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 lodash@0.9.2
    Remediation: Upgrade to grunt@1.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt@0.4.5 grunt-legacy-util@0.2.0 lodash@0.9.2
    Remediation: Upgrade to grunt@1.0.3.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp@3.9.1 vinyl-fs@0.3.14 glob-watcher@0.0.6 gaze@0.5.2 globule@0.1.0 lodash@1.0.2
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-babel@5.3.0 babel-core@5.8.38 lodash@3.10.1
    Remediation: Upgrade to gulp-babel@6.0.0.
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-babel@5.3.0 babel-core@5.8.38 babel-plugin-proto-to-assign@1.0.4 lodash@3.10.1

Overview

lodash is a modern JavaScript utility library delivering modularity, performance, & extras.

Affected versions of this package are vulnerable to Regular Expression Denial of Service (ReDoS). It parses dates using regex strings, which may cause a slowdown of 2 seconds per 50k characters.

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade lodash to version 4.17.11 or higher.

References

low severity

Regular Expression Denial of Service (ReDoS)

  • Vulnerable module: braces
  • Introduced through: gulp-watch@4.3.11

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-watch@4.3.11 anymatch@1.3.2 micromatch@2.3.11 braces@1.8.5
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 gulp-watch@4.3.11 chokidar@1.7.0 anymatch@1.3.2 micromatch@2.3.11 braces@1.8.5
    Remediation: Upgrade to gulp-watch@5.0.0.

Overview

braces is a Bash-like brace expansion, implemented in JavaScript.

Affected versions of this package are vulnerable to Regular Expression Denial of Service (ReDoS). It used a regular expression (^\{(,+(?:(\{,+\})*),*|,*(?:(\{,+\})*),+)\}) in order to detects empty braces. This can cause an impact of about 10 seconds matching time for data 50K characters long.

Disclosure Timeline

  • Feb 15th, 2018 - Initial Disclosure to package owner
  • Feb 16th, 2018 - Initial Response from package owner
  • Feb 18th, 2018 - Fix issued
  • Feb 19th, 2018 - Vulnerability published

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade braces to version 2.3.1 or higher.

References

low severity

Prototype Pollution

  • Vulnerable module: minimist
  • Introduced through: grunt-spritesmith@5.2.0

Detailed paths

  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt-spritesmith@5.2.0 spritesheet-templates@10.0.1 handlebars@3.0.8 optimist@0.6.1 minimist@0.0.10
  • Introduced through: hearthstone@bacher/hearth-emu#6b54af9abd76f8830cdaf33c54788c67e2f4e4b6 grunt-spritesmith@5.2.0 spritesmith@1.5.0 pixelsmith@1.3.4 ndarray-fill@1.0.2 cwise@1.0.10 static-module@1.5.0 quote-stream@0.0.0 minimist@0.0.8

Overview

minimist is a parse argument options module.

Affected versions of this package are vulnerable to Prototype Pollution due to a missing handler to Function.prototype.

Notes:

  • This vulnerability is a bypass to CVE-2020-7598

  • The reason for the different CVSS between CVE-2021-44906 to CVE-2020-7598, is that CVE-2020-7598 can pollute objects, while CVE-2021-44906 can pollute only function.

PoC by Snyk

require('minimist')('--_.constructor.constructor.prototype.foo bar'.split(' '));
console.log((function(){}).foo); // bar

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade minimist to version 0.2.4, 1.2.6 or higher.

References