How to use the carla.TrafficLightState.Green function in carla

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github carla-simulator / scenario_runner / srunner / scenarios / signalized_junction_right_turn.py View on Github external
world,
                                                          debug_mode,
                                                          criteria_enable=criteria_enable)

        self._traffic_light = CarlaDataProvider.get_next_traffic_light(self.ego_vehicles[0], False)
        if self._traffic_light is None:
            print("No traffic light for the given location of the ego vehicle found")
            sys.exit(-1)
        self._traffic_light.set_state(carla.TrafficLightState.Red)
        self._traffic_light.set_red_time(self.timeout)
        # other vehicle's traffic light
        traffic_light_other = CarlaDataProvider.get_next_traffic_light(self.other_actors[0], False)
        if traffic_light_other is None:
            print("No traffic light for the given location of the other vehicle found")
            sys.exit(-1)
        traffic_light_other.set_state(carla.TrafficLightState.Green)
        traffic_light_other.set_green_time(self.timeout)
github carla-simulator / scenario_runner / srunner / scenarios / turn_left_junction.py View on Github external
if self._traffic_light is None:
            print("No traffic light for the given location of the ego vehicle found")
            sys.exit(-1)

        self._traffic_light.set_state(carla.TrafficLightState.Green)
        self._traffic_light.set_green_time(self.timeout)

        # other vehicle's traffic light
        traffic_light_other = CarlaDataProvider.get_next_traffic_light(self.other_actors[0], False)

        if traffic_light_other is None:
            print("No traffic light for the given location of the other vehicle found")
            sys.exit(-1)

        traffic_light_other.set_state(carla.TrafficLightState.Green)
        traffic_light_other.set_green_time(self.timeout)
github rohjunha / language-grounded-driving / no_rendering_mode.py View on Github external
def make_surface(tl):
            w = 40
            surface = pygame.Surface((w, 3 * w), pygame.SRCALPHA)
            surface.fill(COLOR_ALUMINIUM_5 if tl != 'h' else COLOR_ORANGE_2)
            if tl != 'h':
                hw = int(w / 2)
                off = COLOR_ALUMINIUM_4
                red = COLOR_SCARLET_RED_0
                yellow = COLOR_BUTTER_0
                green = COLOR_CHAMELEON_0
                pygame.draw.circle(surface, red if tl == tls.Red else off, (hw, hw), int(0.4 * w))
                pygame.draw.circle(surface, yellow if tl == tls.Yellow else off, (hw, w + hw), int(0.4 * w))
                pygame.draw.circle(surface, green if tl == tls.Green else off, (hw, 2 * w + hw), int(0.4 * w))
            return pygame.transform.smoothscale(surface, (15, 45) if tl != 'h' else (19, 49))
        self._original_surfaces = {
github carla-simulator / scenario_runner / no_rendering_mode.py View on Github external
surface.fill(COLOR_ALUMINIUM_5 if tl != 'h' else COLOR_ORANGE_2)
            if tl != 'h':
                hw = int(w / 2)
                off = COLOR_ALUMINIUM_4
                red = COLOR_SCARLET_RED_0
                yellow = COLOR_BUTTER_0
                green = COLOR_CHAMELEON_0
                pygame.draw.circle(surface, red if tl == tls.Red else off, (hw, hw), int(0.4 * w))
                pygame.draw.circle(surface, yellow if tl == tls.Yellow else off, (hw, w + hw), int(0.4 * w))
                pygame.draw.circle(surface, green if tl == tls.Green else off, (hw, 2 * w + hw), int(0.4 * w))
            return pygame.transform.smoothscale(surface, (15, 45) if tl != 'h' else (19, 49))
        self._original_surfaces = {
            'h': make_surface('h'),
            tls.Red: make_surface(tls.Red),
            tls.Yellow: make_surface(tls.Yellow),
            tls.Green: make_surface(tls.Green),
            tls.Off: make_surface(tls.Off),
            tls.Unknown: make_surface(tls.Unknown)
        }
        self.surfaces = dict(self._original_surfaces)
github rohjunha / language-grounded-driving / environment.py View on Github external
def set_traffic_lights_green(world: carla.World):
    set_world_asynchronous(world)
    for tl in world.get_actors().filter('traffic.*'):
        if isinstance(tl, carla.TrafficLight):
            tl.set_state(carla.TrafficLightState.Green)
            tl.freeze(True)
github carla-simulator / carla / PythonAPI / no_rendering_mode.py View on Github external
surface.fill(COLOR_ALUMINIUM_5 if tl != 'h' else COLOR_ORANGE_2)
            if tl != 'h':
                hw = int(w / 2)
                off = COLOR_ALUMINIUM_4
                red = COLOR_SCARLET_RED_0
                yellow = COLOR_BUTTER_0
                green = COLOR_CHAMELEON_0
                pygame.draw.circle(surface, red if tl == tls.Red else off, (hw, hw), int(0.4 * w))
                pygame.draw.circle(surface, yellow if tl == tls.Yellow else off, (hw, w + hw), int(0.4 * w))
                pygame.draw.circle(surface, green if tl == tls.Green else off, (hw, 2 * w + hw), int(0.4 * w))
            return pygame.transform.smoothscale(surface, (15, 45) if tl != 'h' else (19, 49))
        self._original_surfaces = {
            'h': make_surface('h'),
            tls.Red: make_surface(tls.Red),
            tls.Yellow: make_surface(tls.Yellow),
            tls.Green: make_surface(tls.Green),
            tls.Off: make_surface(tls.Off),
            tls.Unknown: make_surface(tls.Unknown)
        }
        self.surfaces = dict(self._original_surfaces)
github carla-simulator / scenario_runner / srunner / scenarios / signalized_junction_left_turn.py View on Github external
self._other_actor_transform = None
        self._blackboard_queue_name = 'SignalizedJunctionLeftTurn/actor_flow_queue'
        self._queue = py_trees.blackboard.Blackboard().set(self._blackboard_queue_name, Queue())
        self._initialized = True
        super(SignalizedJunctionLeftTurn, self).__init__("TurnLeftAtSignalizedJunction",
                                                         ego_vehicles,
                                                         config,
                                                         world,
                                                         debug_mode,
                                                         criteria_enable=criteria_enable)

        self._traffic_light = CarlaDataProvider.get_next_traffic_light(self.ego_vehicles[0], False)
        traffic_light_other = CarlaDataProvider.get_next_traffic_light(self.other_actors[0], False)
        if self._traffic_light is None or traffic_light_other is None:
            raise RuntimeError("No traffic light for the given location found")
        self._traffic_light.set_state(carla.TrafficLightState.Green)
        self._traffic_light.set_green_time(self.timeout)
        # other vehicle's traffic light
        traffic_light_other.set_state(carla.TrafficLightState.Green)
        traffic_light_other.set_green_time(self.timeout)
github carla-simulator / scenario_runner / srunner / scenariomanager / scenarioatomics / atomic_behaviors.py View on Github external
def __init__(self, traffic_light_id, state, name="TrafficLightStateSetter"):
        """
        Init
        """
        super(TrafficLightStateSetter, self).__init__(name)

        self._actor = None
        actor_list = CarlaDataProvider.get_world().get_actors()
        for actor in actor_list:
            if actor.id == int(traffic_light_id):
                self._actor = actor
                break

        new_state = carla.TrafficLightState.Unknown
        if state.upper() == "GREEN":
            new_state = carla.TrafficLightState.Green
        elif state.upper() == "RED":
            new_state = carla.TrafficLightState.Red
        elif state.upper() == "YELLOW":
            new_state = carla.TrafficLightState.Yellow
        elif state.upper() == "OFF":
            new_state = carla.TrafficLightState.Off

        self._new_traffic_light_state = new_state
        self.logger.debug("%s.__init__()" % (self.__class__.__name__))
github carla-simulator / carla / PythonAPI / no_rendering_mode.py View on Github external
def make_surface(tl):
            w = 40
            surface = pygame.Surface((w, 3 * w), pygame.SRCALPHA)
            surface.fill(COLOR_ALUMINIUM_5 if tl != 'h' else COLOR_ORANGE_2)
            if tl != 'h':
                hw = int(w / 2)
                off = COLOR_ALUMINIUM_4
                red = COLOR_SCARLET_RED_0
                yellow = COLOR_BUTTER_0
                green = COLOR_CHAMELEON_0
                pygame.draw.circle(surface, red if tl == tls.Red else off, (hw, hw), int(0.4 * w))
                pygame.draw.circle(surface, yellow if tl == tls.Yellow else off, (hw, w + hw), int(0.4 * w))
                pygame.draw.circle(surface, green if tl == tls.Green else off, (hw, 2 * w + hw), int(0.4 * w))
            return pygame.transform.smoothscale(surface, (15, 45) if tl != 'h' else (19, 49))
        self._original_surfaces = {