How to use the translators.translator.ProjectExportMode function in translators

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github appleseedhq / blenderseed / translators / mesh.py View on Github external
def __get_blender_mesh(self, scene):
        settings = 'RENDER' if self.__export_mode != ProjectExportMode.INTERACTIVE_RENDER else 'PREVIEW'
        me = self.bl_obj.to_mesh(
            scene,
            apply_modifiers=True,
            settings=settings,
            calc_tessface=False)

        bm = bmesh.new()
        bm.from_mesh(me)
        bmesh.ops.triangulate(bm, faces=bm.faces)
        bm.to_mesh(me)
        bm.free()

        return me
github appleseedhq / blenderseed / translators / lamps.py View on Github external
shape_params['height'] = self.bl_lamp.data.size

            if lamp_data.shape == 'RECTANGLE':
                shape_params['height'] = self.bl_lamp.data.size_y

        elif as_lamp_data.area_shape == 'disk':
            shape_params['radius'] = self.bl_lamp.data.size / 2

        else:
            shape_params['radius'] = self.bl_lamp.data.size / 2
            shape_params['resolution_u'] = 4
            shape_params['resolution_v'] = 4

        mesh_name = self.bl_lamp.name + "_mesh"

        if self.__export_mode == ProjectExportMode.PROJECT_EXPORT:
            self.__as_area_mesh = asr.MeshObject(mesh_name, shape_params)
        else:
            self.__as_area_mesh = asr.create_primitive_mesh(mesh_name, shape_params)

        # Create area light object instance, set visibility flags
        lamp_inst_params = {'visibility': {'camera': False}} if not as_lamp_data.area_visibility else {}

        self.__as_area_mesh_inst = asr.ObjectInstance(self.bl_lamp.name + '_inst', lamp_inst_params, mesh_name,
                                                      self._convert_matrix(self.bl_lamp.matrix_world),
                                                      {"default": lamp_data.name + "_mat"}, {"default": "__null_material"})

        # Emit basic lamp shader group
        if lamp_data.appleseed.osl_node_tree is None:
            self.__create_material(as_lamp_data, lamp_data)
github appleseedhq / blenderseed / translators / mesh.py View on Github external
def __init__(self, obj, export_mode, asset_handler):
        super(MeshTranslator, self).__init__(obj, asset_handler)

        self.__export_mode = export_mode
        if self.__export_mode == ProjectExportMode.PROJECT_EXPORT:
            self.__geom_dir = self.asset_handler.geometry_dir

        self.__mesh_filenames = []

        # Motion blur
        self.__key_index = 0
        self.__deforming = obj.appleseed.use_deformation_blur and is_object_deforming(obj)

        # Materials
        self.__front_materials = {}
        self.__back_materials = {}

        self.__alpha_tex = None
        self.__alpha_tex_inst = None
github appleseedhq / blenderseed / translators / mesh.py View on Github external
def __object_instance_mesh_name(self, mesh_name):
        if self.__export_mode == ProjectExportMode.PROJECT_EXPORT:
            return mesh_name + ".mesh"

        return mesh_name
github appleseedhq / blenderseed / translators / dupli.py View on Github external
def __init__(self, dupli, export_mode, asset_handler):
        super(DupliTranslator, self).__init__(dupli, asset_handler)

        self.__export_mode = export_mode
        self.__settings = 'VIEWPORT' if self.__export_mode == ProjectExportMode.INTERACTIVE_RENDER else 'RENDER'

        self.__object_translators = []
        self.__material_translators = {}
        self.__datablock_to_translator = {}