How to use the translators.textures.TextureTranslator function in translators

To help you get started, we’ve selected a few translators examples, based on popular ways it is used in public projects.

Secure your code as it's written. Use Snyk Code to scan source code in minutes - no build needed - and fix issues immediately.

github appleseedhq / blenderseed / translators / lamps / lamp.py View on Github external
inner_angle = (1.0 - self.bl_lamp.data.spot_blend) * outer_angle

        intensity = f"{self.appleseed_name}_radiance"
        intensity_multiplier = as_lamp_data.radiance_multiplier

        if as_lamp_data.radiance_use_tex and as_lamp_data.radiance_tex is not None:
            tex_id = as_lamp_data.radiance_tex.name_full
            if tex_id not in as__texture_translators:
                textures_to_add[tex_id] = TextureTranslator(as_lamp_data.radiance_tex,
                                                            self.asset_handler)
            intensity = f"{as_lamp_data.radiance_tex.name_full}_inst"

        if as_lamp_data.radiance_multiplier_use_tex and as_lamp_data.radiance_multiplier_tex is not None:
            tex_id = as_lamp_data.radiance_multiplier_tex.name_full
            if tex_id not in as__texture_translators:
                textures_to_add[tex_id] = TextureTranslator(as_lamp_data.radiance_multiplier_tex,
                                                            self.asset_handler)
            intensity_multiplier = f"{as_lamp_data.radiance_multiplier_tex.name_full}_inst"

        light_params = {'intensity': intensity,
                        'intensity_multiplier': intensity_multiplier,
                        'exposure': as_lamp_data.exposure,
                        'cast_indirect_light': as_lamp_data.cast_indirect,
                        'importance_multiplier': as_lamp_data.importance_multiplier,
                        'exposure_multiplier': as_lamp_data.exposure_multiplier,
                        'tilt_angle': as_lamp_data.tilt_angle,
                        'inner_angle': inner_angle,
                        'outer_angle': outer_angle}

        return light_params
github appleseedhq / blenderseed / translators / scene.py View on Github external
textures_to_add = dict()

        for obj in bpy.data.objects:
            if obj.type == 'LIGHT':
                objects_to_add[obj] = LampTranslator(obj, self.__export_mode, self.__asset_handler)
            elif obj.type == 'MESH' and len(obj.data.loops) > 0:
                objects_to_add[obj] = MeshTranslator(obj, self.__export_mode, self.__asset_handler)
            elif obj.type == 'EMPTY' and obj.appleseed.object_export == "archive_assembly":
                objects_to_add[obj] = ArchiveAssemblyTranslator(obj, self.__asset_handler)

        for mat in bpy.data.materials:
            materials_to_add[mat] = MaterialTranslator(mat, self.__asset_handler)

        for tex in bpy.data.images:
            if tex.users > 0 and tex.name not in ("Render Result", "Viewer Node"):
                textures_to_add[tex] = TextureTranslator(tex, self.__asset_handler)

        # Create camera, world, material and texture entities
        self.__as_camera_translator.create_entities(depsgraph, context, engine)

        if self.__as_world_translator is not None:
            self.__as_world_translator.create_entities(depsgraph)

        for obj, trans in materials_to_add.items():
            trans.create_entities(depsgraph, engine)
        for obj, trans in textures_to_add.items():
            trans.create_entities(depsgraph)

        # Set initial position of all objects and lamps
        self.__calc_initial_positions(depsgraph, engine, objects_to_add)

        # Remove unused translators
github appleseedhq / blenderseed / translators / lamps / lamp.py View on Github external
def _get_spot_lamp_params(self, textures_to_add, as__texture_translators):
        as_lamp_data = self.bl_lamp.data.appleseed
        outer_angle = math.degrees(self.bl_lamp.data.spot_size)
        inner_angle = (1.0 - self.bl_lamp.data.spot_blend) * outer_angle

        intensity = f"{self.appleseed_name}_radiance"
        intensity_multiplier = as_lamp_data.radiance_multiplier

        if as_lamp_data.radiance_use_tex and as_lamp_data.radiance_tex is not None:
            tex_id = as_lamp_data.radiance_tex.name_full
            if tex_id not in as__texture_translators:
                textures_to_add[tex_id] = TextureTranslator(as_lamp_data.radiance_tex,
                                                            self.asset_handler)
            intensity = f"{as_lamp_data.radiance_tex.name_full}_inst"

        if as_lamp_data.radiance_multiplier_use_tex and as_lamp_data.radiance_multiplier_tex is not None:
            tex_id = as_lamp_data.radiance_multiplier_tex.name_full
            if tex_id not in as__texture_translators:
                textures_to_add[tex_id] = TextureTranslator(as_lamp_data.radiance_multiplier_tex,
                                                            self.asset_handler)
            intensity_multiplier = f"{as_lamp_data.radiance_multiplier_tex.name_full}_inst"

        light_params = {'intensity': intensity,
                        'intensity_multiplier': intensity_multiplier,
                        'exposure': as_lamp_data.exposure,
                        'cast_indirect_light': as_lamp_data.cast_indirect,
                        'importance_multiplier': as_lamp_data.importance_multiplier,
                        'exposure_multiplier': as_lamp_data.exposure_multiplier,