How to use the sc2reader.data.base.TerranBuilding function in sc2reader

To help you get started, we’ve selected a few sc2reader examples, based on popular ways it is used in public projects.

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github GraylinKim / sc2reader / sc2reader / data / base.py View on Github external
class GhostAcademy(TerranBuilding):
        code = 0x3501

    class Factory(TerranBuilding, Production):
        code = 0x3601

        class Techlab(TerranBuilding):
            code = 0x4301

        class Reactor(TerranBuilding):
            code = 0x4401

        class Flying(TerranBuilding, Moveable):
            code = 0x4701

    class Starport(TerranBuilding, Production):
        code = 0x3701

        class Techlab(TerranBuilding):
            code = 0x4501

        class Reactor(TerranBuilding):
            code = 0x4601

        class Flying(TerranBuilding, Moveable):
            code = 0x4801

    class Armory(TerranBuilding):
        code = 0x3901

    class FusionCore(TerranBuilding):
        code = 0x3a01
github GraylinKim / sc2reader / sc2reader / data / base.py View on Github external
class Techlab(TerranBuilding):
            code = 0x4101

        class Reactor(TerranBuilding):
            code = 0x4201

        class Flying(TerranBuilding, Moveable):
            code = 0x4a01

    class EngineeringBay(TerranBuilding):
        code = 0x3101

    class MissileTurret(TerranBuilding, Attacker):
        code = 0x3201

    class Bunker(TerranBuilding, Attacker):
        code = 0x3301

    class SensorTower(TerranBuilding):
        code = 0x3401

    class GhostAcademy(TerranBuilding):
        code = 0x3501

    class Factory(TerranBuilding, Production):
        code = 0x3601

        class Techlab(TerranBuilding):
            code = 0x4301

        class Reactor(TerranBuilding):
            code = 0x4401
github GraylinKim / sc2reader / sc2reader / data / base.py View on Github external
class EngineeringBay(TerranBuilding):
        code = 0x3101

    class MissileTurret(TerranBuilding, Attacker):
        code = 0x3201

    class Bunker(TerranBuilding, Attacker):
        code = 0x3301

    class SensorTower(TerranBuilding):
        code = 0x3401

    class GhostAcademy(TerranBuilding):
        code = 0x3501

    class Factory(TerranBuilding, Production):
        code = 0x3601

        class Techlab(TerranBuilding):
            code = 0x4301

        class Reactor(TerranBuilding):
            code = 0x4401

        class Flying(TerranBuilding, Moveable):
            code = 0x4701

    class Starport(TerranBuilding, Production):
        code = 0x3701

        class Techlab(TerranBuilding):
            code = 0x4501
github GraylinKim / sc2reader / sc2reader / data / base.py View on Github external
class SupplyDepot(TerranBuilding):
        code = 0x2e01
        class Lowered(TerranBuilding):
            code = 0x4b01

    class Refinery(TerranBuilding):
        code = 0x2f01

    class Barracks(TerranBuilding, Production):
        code = 0x3001

        class Techlab(TerranBuilding):
            code = 0x4101

        class Reactor(TerranBuilding):
            code = 0x4201

        class Flying(TerranBuilding, Moveable):
            code = 0x4a01

    class EngineeringBay(TerranBuilding):
        code = 0x3101

    class MissileTurret(TerranBuilding, Attacker):
        code = 0x3201

    class Bunker(TerranBuilding, Attacker):
        code = 0x3301

    class SensorTower(TerranBuilding):
        code = 0x3401
github GraylinKim / sc2reader / sc2reader / data / base.py View on Github external
code = 0x4001

    class PlanetaryFortress(TerranMain):
        code = 0x9e01

    class OrbitalCommand(TerranMain):
        code = 0xa001
        class Flying(TerranBuilding, Moveable):
            code = 0xa201

    class SupplyDepot(TerranBuilding):
        code = 0x2e01
        class Lowered(TerranBuilding):
            code = 0x4b01

    class Refinery(TerranBuilding):
        code = 0x2f01

    class Barracks(TerranBuilding, Production):
        code = 0x3001

        class Techlab(TerranBuilding):
            code = 0x4101

        class Reactor(TerranBuilding):
            code = 0x4201

        class Flying(TerranBuilding, Moveable):
            code = 0x4a01

    class EngineeringBay(TerranBuilding):
        code = 0x3101
github GraylinKim / sc2reader / sc2reader / data / base.py View on Github external
class Bunker(TerranBuilding, Attacker):
        code = 0x3301

    class SensorTower(TerranBuilding):
        code = 0x3401

    class GhostAcademy(TerranBuilding):
        code = 0x3501

    class Factory(TerranBuilding, Production):
        code = 0x3601

        class Techlab(TerranBuilding):
            code = 0x4301

        class Reactor(TerranBuilding):
            code = 0x4401

        class Flying(TerranBuilding, Moveable):
            code = 0x4701

    class Starport(TerranBuilding, Production):
        code = 0x3701

        class Techlab(TerranBuilding):
            code = 0x4501

        class Reactor(TerranBuilding):
            code = 0x4601

        class Flying(TerranBuilding, Moveable):
            code = 0x4801
github GraylinKim / sc2reader / sc2reader / data / base.py View on Github external
class Flying(TerranBuilding, Moveable):
            code = 0x4701

    class Starport(TerranBuilding, Production):
        code = 0x3701

        class Techlab(TerranBuilding):
            code = 0x4501

        class Reactor(TerranBuilding):
            code = 0x4601

        class Flying(TerranBuilding, Moveable):
            code = 0x4801

    class Armory(TerranBuilding):
        code = 0x3901

    class FusionCore(TerranBuilding):
        code = 0x3a01

    class AutoTurret(Terran, Attacker):
        code = 0x3b01

    class PointDefenseDrone(Terran, Supporter):
        code = 0x2501

    class SiegeTank(Terran, Moveable, Attacker):
        code = 0x3c01
        # They really shouldn't be able to move but I've
        # found evidence that move commands have been recorded
        # for them.
github GraylinKim / sc2reader / sc2reader / data / base.py View on Github external
class CommandCenter(TerranMain):
        code = 0x2d01
        class Flying(TerranBuilding, Moveable):
            code = 0x4001

    class PlanetaryFortress(TerranMain):
        code = 0x9e01

    class OrbitalCommand(TerranMain):
        code = 0xa001
        class Flying(TerranBuilding, Moveable):
            code = 0xa201

    class SupplyDepot(TerranBuilding):
        code = 0x2e01
        class Lowered(TerranBuilding):
            code = 0x4b01

    class Refinery(TerranBuilding):
        code = 0x2f01

    class Barracks(TerranBuilding, Production):
        code = 0x3001

        class Techlab(TerranBuilding):
            code = 0x4101

        class Reactor(TerranBuilding):
            code = 0x4201

        class Flying(TerranBuilding, Moveable):
            code = 0x4a01
github GraylinKim / sc2reader / sc2reader / data / base.py View on Github external
code = 0xa001
        class Flying(TerranBuilding, Moveable):
            code = 0xa201

    class SupplyDepot(TerranBuilding):
        code = 0x2e01
        class Lowered(TerranBuilding):
            code = 0x4b01

    class Refinery(TerranBuilding):
        code = 0x2f01

    class Barracks(TerranBuilding, Production):
        code = 0x3001

        class Techlab(TerranBuilding):
            code = 0x4101

        class Reactor(TerranBuilding):
            code = 0x4201

        class Flying(TerranBuilding, Moveable):
            code = 0x4a01

    class EngineeringBay(TerranBuilding):
        code = 0x3101

    class MissileTurret(TerranBuilding, Attacker):
        code = 0x3201

    class Bunker(TerranBuilding, Attacker):
        code = 0x3301
github GraylinKim / sc2reader / sc2reader / data / base.py View on Github external
code = 0x9e01

    class OrbitalCommand(TerranMain):
        code = 0xa001
        class Flying(TerranBuilding, Moveable):
            code = 0xa201

    class SupplyDepot(TerranBuilding):
        code = 0x2e01
        class Lowered(TerranBuilding):
            code = 0x4b01

    class Refinery(TerranBuilding):
        code = 0x2f01

    class Barracks(TerranBuilding, Production):
        code = 0x3001

        class Techlab(TerranBuilding):
            code = 0x4101

        class Reactor(TerranBuilding):
            code = 0x4201

        class Flying(TerranBuilding, Moveable):
            code = 0x4a01

    class EngineeringBay(TerranBuilding):
        code = 0x3101

    class MissileTurret(TerranBuilding, Attacker):
        code = 0x3201