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class GhostAcademy(TerranBuilding):
code = 0x3501
class Factory(TerranBuilding, Production):
code = 0x3601
class Techlab(TerranBuilding):
code = 0x4301
class Reactor(TerranBuilding):
code = 0x4401
class Flying(TerranBuilding, Moveable):
code = 0x4701
class Starport(TerranBuilding, Production):
code = 0x3701
class Techlab(TerranBuilding):
code = 0x4501
class Reactor(TerranBuilding):
code = 0x4601
class Flying(TerranBuilding, Moveable):
code = 0x4801
class Armory(TerranBuilding):
code = 0x3901
class FusionCore(TerranBuilding):
code = 0x3a01
class Techlab(TerranBuilding):
code = 0x4101
class Reactor(TerranBuilding):
code = 0x4201
class Flying(TerranBuilding, Moveable):
code = 0x4a01
class EngineeringBay(TerranBuilding):
code = 0x3101
class MissileTurret(TerranBuilding, Attacker):
code = 0x3201
class Bunker(TerranBuilding, Attacker):
code = 0x3301
class SensorTower(TerranBuilding):
code = 0x3401
class GhostAcademy(TerranBuilding):
code = 0x3501
class Factory(TerranBuilding, Production):
code = 0x3601
class Techlab(TerranBuilding):
code = 0x4301
class Reactor(TerranBuilding):
code = 0x4401
class EngineeringBay(TerranBuilding):
code = 0x3101
class MissileTurret(TerranBuilding, Attacker):
code = 0x3201
class Bunker(TerranBuilding, Attacker):
code = 0x3301
class SensorTower(TerranBuilding):
code = 0x3401
class GhostAcademy(TerranBuilding):
code = 0x3501
class Factory(TerranBuilding, Production):
code = 0x3601
class Techlab(TerranBuilding):
code = 0x4301
class Reactor(TerranBuilding):
code = 0x4401
class Flying(TerranBuilding, Moveable):
code = 0x4701
class Starport(TerranBuilding, Production):
code = 0x3701
class Techlab(TerranBuilding):
code = 0x4501
class SupplyDepot(TerranBuilding):
code = 0x2e01
class Lowered(TerranBuilding):
code = 0x4b01
class Refinery(TerranBuilding):
code = 0x2f01
class Barracks(TerranBuilding, Production):
code = 0x3001
class Techlab(TerranBuilding):
code = 0x4101
class Reactor(TerranBuilding):
code = 0x4201
class Flying(TerranBuilding, Moveable):
code = 0x4a01
class EngineeringBay(TerranBuilding):
code = 0x3101
class MissileTurret(TerranBuilding, Attacker):
code = 0x3201
class Bunker(TerranBuilding, Attacker):
code = 0x3301
class SensorTower(TerranBuilding):
code = 0x3401
code = 0x4001
class PlanetaryFortress(TerranMain):
code = 0x9e01
class OrbitalCommand(TerranMain):
code = 0xa001
class Flying(TerranBuilding, Moveable):
code = 0xa201
class SupplyDepot(TerranBuilding):
code = 0x2e01
class Lowered(TerranBuilding):
code = 0x4b01
class Refinery(TerranBuilding):
code = 0x2f01
class Barracks(TerranBuilding, Production):
code = 0x3001
class Techlab(TerranBuilding):
code = 0x4101
class Reactor(TerranBuilding):
code = 0x4201
class Flying(TerranBuilding, Moveable):
code = 0x4a01
class EngineeringBay(TerranBuilding):
code = 0x3101
class Bunker(TerranBuilding, Attacker):
code = 0x3301
class SensorTower(TerranBuilding):
code = 0x3401
class GhostAcademy(TerranBuilding):
code = 0x3501
class Factory(TerranBuilding, Production):
code = 0x3601
class Techlab(TerranBuilding):
code = 0x4301
class Reactor(TerranBuilding):
code = 0x4401
class Flying(TerranBuilding, Moveable):
code = 0x4701
class Starport(TerranBuilding, Production):
code = 0x3701
class Techlab(TerranBuilding):
code = 0x4501
class Reactor(TerranBuilding):
code = 0x4601
class Flying(TerranBuilding, Moveable):
code = 0x4801
class Flying(TerranBuilding, Moveable):
code = 0x4701
class Starport(TerranBuilding, Production):
code = 0x3701
class Techlab(TerranBuilding):
code = 0x4501
class Reactor(TerranBuilding):
code = 0x4601
class Flying(TerranBuilding, Moveable):
code = 0x4801
class Armory(TerranBuilding):
code = 0x3901
class FusionCore(TerranBuilding):
code = 0x3a01
class AutoTurret(Terran, Attacker):
code = 0x3b01
class PointDefenseDrone(Terran, Supporter):
code = 0x2501
class SiegeTank(Terran, Moveable, Attacker):
code = 0x3c01
# They really shouldn't be able to move but I've
# found evidence that move commands have been recorded
# for them.
class CommandCenter(TerranMain):
code = 0x2d01
class Flying(TerranBuilding, Moveable):
code = 0x4001
class PlanetaryFortress(TerranMain):
code = 0x9e01
class OrbitalCommand(TerranMain):
code = 0xa001
class Flying(TerranBuilding, Moveable):
code = 0xa201
class SupplyDepot(TerranBuilding):
code = 0x2e01
class Lowered(TerranBuilding):
code = 0x4b01
class Refinery(TerranBuilding):
code = 0x2f01
class Barracks(TerranBuilding, Production):
code = 0x3001
class Techlab(TerranBuilding):
code = 0x4101
class Reactor(TerranBuilding):
code = 0x4201
class Flying(TerranBuilding, Moveable):
code = 0x4a01
code = 0xa001
class Flying(TerranBuilding, Moveable):
code = 0xa201
class SupplyDepot(TerranBuilding):
code = 0x2e01
class Lowered(TerranBuilding):
code = 0x4b01
class Refinery(TerranBuilding):
code = 0x2f01
class Barracks(TerranBuilding, Production):
code = 0x3001
class Techlab(TerranBuilding):
code = 0x4101
class Reactor(TerranBuilding):
code = 0x4201
class Flying(TerranBuilding, Moveable):
code = 0x4a01
class EngineeringBay(TerranBuilding):
code = 0x3101
class MissileTurret(TerranBuilding, Attacker):
code = 0x3201
class Bunker(TerranBuilding, Attacker):
code = 0x3301
code = 0x9e01
class OrbitalCommand(TerranMain):
code = 0xa001
class Flying(TerranBuilding, Moveable):
code = 0xa201
class SupplyDepot(TerranBuilding):
code = 0x2e01
class Lowered(TerranBuilding):
code = 0x4b01
class Refinery(TerranBuilding):
code = 0x2f01
class Barracks(TerranBuilding, Production):
code = 0x3001
class Techlab(TerranBuilding):
code = 0x4101
class Reactor(TerranBuilding):
code = 0x4201
class Flying(TerranBuilding, Moveable):
code = 0x4a01
class EngineeringBay(TerranBuilding):
code = 0x3101
class MissileTurret(TerranBuilding, Attacker):
code = 0x3201