How to use the sc2reader.data.base.Destructable function in sc2reader

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github GraylinKim / sc2reader / sc2reader / data / base.py View on Github external
code = 0x10b01
        name = "Destructible Rock"
    class Rock5(Destructable):
        code = 0x10d01
        name = "Destructible Rock"
    class Rock6(Destructable):
        code = 0x10f01
        name = "Destructible Rock"
    class Rock7(Destructable):
        code = 0x11101
        name = "Destructible Rock"
    class Rock8(Destructable):
        code = 0x11001
        name = "Destructible Rock"

    class MengskStatue2(Destructable):
        code = 0x11201
        name = "Mengsk Statue"
    class MengskStatue(Destructable):
        code = 0x11301
        name = "Mengsk Statue"
    class Statue1(Destructable):
        code = 0x11401
        name = "The Gift of Freedom (Mengsk Statue Alone)"
    class GloryOfTheDominion(Destructable):
        code = 0x11501
        name = "Glory of the Dominion (Mengsk Statue)"
    class Statue2(Destructable):
        code = 0x11601
        name = "The Wolves of Korhal (Wolf Statue)"
    class CapitolStatue(Destructable):
        code = 0x11701
github GraylinKim / sc2reader / sc2reader / data / base.py View on Github external
class MengshStatue3(Destructable):
        code = 0x11b01

    class MengshStatue4(Destructable):
        code = 0x11c01

    class WolfStatue(Destructable):
        code = 0x11d01

    class WolfStatue2(Destructable):
        code = 0x11e01

    class WolfStatue3(Destructable):
        code = 0x11f01

    class UnknownDestructable(Destructable):
        code = 0xd001

    class Beacon(Destructable):
        code = 0xdb01
        name = "Beacon (Protoss Large)"

    class Beacon4(Destructable):
        code = 0xdc01
        name = "Beacon (Protoss Small)"

    class Beacon2(Destructable):
        code = 0xdd01
        name = "Beacon (Terran Large)"

    class Beacon5   (Destructable):
        code = 0xde01
github GraylinKim / sc2reader / sc2reader / data / base.py View on Github external
code = 0xfa01

    ###########################
    ## Destructables
    ###########################

    class Debris1(Destructable):
        code = 0x10601
        name = "Destructible Debris (Braxis Alpha)"
    class Debris2(Destructable):
        code = 0x10901
        name = "Destructible Debris"
    class Debris3(Destructable):
        code = 0x10801
        name = "Destructible Debris"
    class Debris4(Destructable):
        code = 0x10701
        name = "Destructible Debris (Braxis Alpha)"

    class Rock1(Destructable):
        code = 0x10a01
        name = "Destructible Rock"
    class Rock2(Destructable):
        code = 0x10c01
        name = "Destructible Rock"
    class Rock3(Destructable):
        code = 0x10e01
        name = "Destructible Rock"
    class Rock4(Destructable):
        code = 0x10b01
        name = "Destructible Rock"
    class Rock5(Destructable):
github GraylinKim / sc2reader / sc2reader / data / base.py View on Github external
code = 0x10701
        name = "Destructible Debris (Braxis Alpha)"

    class Rock1(Destructable):
        code = 0x10a01
        name = "Destructible Rock"
    class Rock2(Destructable):
        code = 0x10c01
        name = "Destructible Rock"
    class Rock3(Destructable):
        code = 0x10e01
        name = "Destructible Rock"
    class Rock4(Destructable):
        code = 0x10b01
        name = "Destructible Rock"
    class Rock5(Destructable):
        code = 0x10d01
        name = "Destructible Rock"
    class Rock6(Destructable):
        code = 0x10f01
        name = "Destructible Rock"
    class Rock7(Destructable):
        code = 0x11101
        name = "Destructible Rock"
    class Rock8(Destructable):
        code = 0x11001
        name = "Destructible Rock"

    class MengskStatue2(Destructable):
        code = 0x11201
        name = "Mengsk Statue"
    class MengskStatue(Destructable):
github GraylinKim / sc2reader / sc2reader / data / base.py View on Github external
code = 0x10601
        name = "Destructible Debris (Braxis Alpha)"
    class Debris2(Destructable):
        code = 0x10901
        name = "Destructible Debris"
    class Debris3(Destructable):
        code = 0x10801
        name = "Destructible Debris"
    class Debris4(Destructable):
        code = 0x10701
        name = "Destructible Debris (Braxis Alpha)"

    class Rock1(Destructable):
        code = 0x10a01
        name = "Destructible Rock"
    class Rock2(Destructable):
        code = 0x10c01
        name = "Destructible Rock"
    class Rock3(Destructable):
        code = 0x10e01
        name = "Destructible Rock"
    class Rock4(Destructable):
        code = 0x10b01
        name = "Destructible Rock"
    class Rock5(Destructable):
        code = 0x10d01
        name = "Destructible Rock"
    class Rock6(Destructable):
        code = 0x10f01
        name = "Destructible Rock"
    class Rock7(Destructable):
        code = 0x11101
github GraylinKim / sc2reader / sc2reader / data / base.py View on Github external
code = 0x11d01

    class WolfStatue2(Destructable):
        code = 0x11e01

    class WolfStatue3(Destructable):
        code = 0x11f01

    class UnknownDestructable(Destructable):
        code = 0xd001

    class Beacon(Destructable):
        code = 0xdb01
        name = "Beacon (Protoss Large)"

    class Beacon4(Destructable):
        code = 0xdc01
        name = "Beacon (Protoss Small)"

    class Beacon2(Destructable):
        code = 0xdd01
        name = "Beacon (Terran Large)"

    class Beacon5   (Destructable):
        code = 0xde01
        name = "Beacon (Terran Small)"

    class Beacon3(Destructable):
        code = 0xdf01
        name = "Beacon (Zerg Large)"

    class Beacon6(Destructable):
github GraylinKim / sc2reader / sc2reader / data / base.py View on Github external
class MengshStatue4(Destructable):
        code = 0x11c01

    class WolfStatue(Destructable):
        code = 0x11d01

    class WolfStatue2(Destructable):
        code = 0x11e01

    class WolfStatue3(Destructable):
        code = 0x11f01

    class UnknownDestructable(Destructable):
        code = 0xd001

    class Beacon(Destructable):
        code = 0xdb01
        name = "Beacon (Protoss Large)"

    class Beacon4(Destructable):
        code = 0xdc01
        name = "Beacon (Protoss Small)"

    class Beacon2(Destructable):
        code = 0xdd01
        name = "Beacon (Terran Large)"

    class Beacon5   (Destructable):
        code = 0xde01
        name = "Beacon (Terran Small)"

    class Beacon3(Destructable):
github GraylinKim / sc2reader / sc2reader / data / base.py View on Github external
name = "Glory of the Dominion (Mengsk Statue)"
    class Statue2(Destructable):
        code = 0x11601
        name = "The Wolves of Korhal (Wolf Statue)"
    class CapitolStatue(Destructable):
        code = 0x11701
        name = "Capitol Statue (Globe Statue)"

    class LongRock9(Destructable):
        code = 0x11801
        name = "Destructible Rock"

    class MengshStatue3(Destructable):
        code = 0x11b01

    class MengshStatue4(Destructable):
        code = 0x11c01

    class WolfStatue(Destructable):
        code = 0x11d01

    class WolfStatue2(Destructable):
        code = 0x11e01

    class WolfStatue3(Destructable):
        code = 0x11f01

    class UnknownDestructable(Destructable):
        code = 0xd001

    class Beacon(Destructable):
        code = 0xdb01
github GraylinKim / sc2reader / sc2reader / data / base.py View on Github external
code = 0x10f01
        name = "Destructible Rock"
    class Rock7(Destructable):
        code = 0x11101
        name = "Destructible Rock"
    class Rock8(Destructable):
        code = 0x11001
        name = "Destructible Rock"

    class MengskStatue2(Destructable):
        code = 0x11201
        name = "Mengsk Statue"
    class MengskStatue(Destructable):
        code = 0x11301
        name = "Mengsk Statue"
    class Statue1(Destructable):
        code = 0x11401
        name = "The Gift of Freedom (Mengsk Statue Alone)"
    class GloryOfTheDominion(Destructable):
        code = 0x11501
        name = "Glory of the Dominion (Mengsk Statue)"
    class Statue2(Destructable):
        code = 0x11601
        name = "The Wolves of Korhal (Wolf Statue)"
    class CapitolStatue(Destructable):
        code = 0x11701
        name = "Capitol Statue (Globe Statue)"

    class LongRock9(Destructable):
        code = 0x11801
        name = "Destructible Rock"
github GraylinKim / sc2reader / sc2reader / data / base.py View on Github external
class WolfStatue3(Destructable):
        code = 0x11f01

    class UnknownDestructable(Destructable):
        code = 0xd001

    class Beacon(Destructable):
        code = 0xdb01
        name = "Beacon (Protoss Large)"

    class Beacon4(Destructable):
        code = 0xdc01
        name = "Beacon (Protoss Small)"

    class Beacon2(Destructable):
        code = 0xdd01
        name = "Beacon (Terran Large)"

    class Beacon5   (Destructable):
        code = 0xde01
        name = "Beacon (Terran Small)"

    class Beacon3(Destructable):
        code = 0xdf01
        name = "Beacon (Zerg Large)"

    class Beacon6(Destructable):
        code = 0xe001
        name = "Beacon (Zerg Small)"

    class Automaton2000(Critter):