How to use the rlbot.utils.game_state_util.Rotator function in rlbot

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github Darxeal / BotimusPrime / tools / state_setting.py View on Github external
def begin(self):
        self.car = CarState(Physics(Vector3(), Rotator(), Vector3(), Vector3()))
        self.opponent = CarState(Physics(Vector3(), Rotator(), Vector3(), Vector3()))
        self.ball = BallState(Physics(Vector3()))
        self.gameinfo = GameInfoState()
        self._changed = False
github SaltieRL / Saltie / agents / self_evolving_car / self_evolving_car_agent.py View on Github external
def reset(self):
        # RESET TRAINING ATTRIBUTES AFTER EACH GENOME
        ball_state = BallState(Physics(velocity=Vector3(0, 0, 0), location=Vector3(self.pos, 5000, 3000),
                                       angular_velocity=Vector3(0, 0, 0)))
        car_state = CarState(jumped=False, double_jumped=False, boost_amount=33,
                             physics=Physics(velocity=Vector3(0, 0, 0), rotation=Rotator(45, 90, 0),
                                             location=Vector3(0.0, -4608, 500), angular_velocity=Vector3(0, 0, 0)))
        game_info_state = GameInfoState(game_speed=1)
        game_state = GameState(ball=ball_state, cars={self.index: car_state}, game_info=game_info_state)
        self.set_game_state(game_state)
github samuelpmish / ExampleBots / 2_Aerial_Recovery / agent.py View on Github external
def get_output(self, packet: GameTickPacket) -> SimpleControllerState:
        self.info.read_packet(packet)
        self.controls = SimpleControllerState()

        if self.timer < 0.05:

            position = Vector3(random.uniform(-4000, 4000),
                               random.uniform(-3000, 3000),
                               random.uniform(  500, 2000))

            velocity = Vector3(random.uniform(-1500, 1500),
                               random.uniform(-1500, 1500),
                               random.uniform(-1000, -500))

            rotation = Rotator(random.uniform(-1.5, 1.5),
                               random.uniform(-1.5, 1.5),
                               random.uniform(-1.5, 1.5))

            angular_velocity = Vector3(random.uniform(-3.0, 3.0),
                                       random.uniform(-3.0, 3.0),
                                       random.uniform(-3.0, 3.0))

            car_state = CarState(physics=Physics(
                location=position,
                velocity=velocity,
                rotation=rotation,
                angular_velocity=angular_velocity
            ))

            self.set_game_state(GameState(cars={self.index: car_state}))
github Darxeal / BotimusPrime / training / botimus_training.py View on Github external
def mat3_to_Rotator(mat: mat3) -> Rotator:
    pyr = rotation_to_euler(mat)
    return Rotator(pyr[0], pyr[1], pyr[2])
github RLBot / RLBotPythonExample / training / hello_world_training.py View on Github external
def make_game_state(self, rng: SeededRandomNumberGenerator) -> GameState:
        return GameState(
            ball=BallState(physics=Physics(
                location=Vector3(0, 0, 100),
                velocity=Vector3(0, 0, 0),
                angular_velocity=Vector3(0, 0, 0))),
            cars={
                0: CarState(
                    physics=Physics(
                        location=Vector3(0, 2000, 0),
                        rotation=Rotator(0, -pi / 2, 0),
                        velocity=Vector3(0, 0, 0),
                        angular_velocity=Vector3(0, 0, 0)),
                    jumped=False,
                    double_jumped=False,
                    boost_amount=100)
            },
            boosts={i: BoostState(0) for i in range(34)},
        )
github Darxeal / BotimusPrime / tools / state_setting.py View on Github external
def car_stop(self):
        self._changed = True
        self.car.physics.angular_velocity = Vector3(0, 0, 0)
        self.car.physics.velocity = Vector3(0, 0, 0)
        self.car.physics.rotation = Rotator(0, None, 0)
github Darxeal / BotimusPrime / training / hello_world_training.py View on Github external
def make_game_state(self, rng: SeededRandomNumberGenerator) -> GameState:
        return GameState(
            ball=BallState(physics=Physics(
                location=Vector3(rng.uniform(-840, 840), -1500, 700),
                velocity=Vector3(0, -2000, 500),
            )),
            cars={
                0: CarState(
                    physics=Physics(
                        location=Vector3(0, -5300, 0),
                        rotation=Rotator(0, pi / 2, 0),
                        velocity=Vector3(0, 0, 0),
                        angular_velocity=Vector3(0, 0, 0)),
                    jumped=False,
                    double_jumped=False,
                    boost_amount=100)
            }
github samuelpmish / ExampleBots / 4_Aerial / agent.py View on Github external
self.controls = SimpleControllerState()

        if self.timer == 0.0:

            self.csign = random.choice([-1, 1])

            # this just initializes the car and ball
            # to different starting points each time
            c_position = Vector3(random.uniform(-1000, 1000),
                                 random.uniform(-4500, -4000),
                                 25)

            car_state = CarState(physics=Physics(
                location=c_position,
                velocity=Vector3(0, 1000, 0),
                rotation=Rotator(0, 1.5 * self.csign, 0),
                angular_velocity=Vector3(0, 0, 0)
            ))

            self.bsign = random.choice([-1, 1])

            b_position = Vector3(random.uniform(-3500, -3000) * self.bsign,
                                 random.uniform(-1500,  1500),
                                 random.uniform(  150,   500))

            b_velocity = Vector3(random.uniform( 1000, 1500) * self.bsign,
                                 random.uniform(- 500,  500),
                                 random.uniform( 1000, 1500))

            ball_state = BallState(physics=Physics(
                location=b_position,
                velocity=b_velocity,
github samuelpmish / ExampleBots / 4_Aerial / agent.py View on Github external
))

            self.bsign = random.choice([-1, 1])

            b_position = Vector3(random.uniform(-3500, -3000) * self.bsign,
                                 random.uniform(-1500,  1500),
                                 random.uniform(  150,   500))

            b_velocity = Vector3(random.uniform( 1000, 1500) * self.bsign,
                                 random.uniform(- 500,  500),
                                 random.uniform( 1000, 1500))

            ball_state = BallState(physics=Physics(
                location=b_position,
                velocity=b_velocity,
                rotation=Rotator(0, 0, 0),
                angular_velocity=Vector3(0, 0, 0)
            ))

            self.set_game_state(GameState(
                ball=ball_state,
                cars={self.index: car_state})
            )

            self.increment_timer = True

        if self.timer < 0.3:
            self.controls.throttle = 1 * self.csign
        else:
            if self.action == None:

                # set empty values for target and t_arrival initially