How to use the pyglet.window.key function in pyglet

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github ajhager / copycat / clients / opengl / __init__.py View on Github external
def on_key_press(self, symbol, modifiers):
        if symbol == pyglet.window.key.ESCAPE:
            pyglet.app.exit()
        elif symbol == pyglet.window.key.F and modifiers == pyglet.window.key.MOD_CTRL:
            self.show_fps = not self.show_fps
        elif symbol == pyglet.window.key.SPACE:
            self.button.on_key_press(symbol, modifiers)
github ubuntunux / PyEngine3D / UI / PyGLGUI / PyGLGUI / App / GameBackend / GameBackend_pyglet.py View on Github external
Keyboard.NUM_INSERT = pyglet.window.key.NUM_INSERT
        Keyboard.NUM_DELETE = pyglet.window.key.NUM_DELETE
        Keyboard.NUM_EQUAL = pyglet.window.key.NUM_EQUAL
        Keyboard.NUM_MULTIPLY = pyglet.window.key.NUM_MULTIPLY
        Keyboard.NUM_ADD = pyglet.window.key.NUM_ADD
        Keyboard.NUM_SEPARATOR = pyglet.window.key.NUM_SEPARATOR
        Keyboard.NUM_SUBTRACT = pyglet.window.key.NUM_SUBTRACT
        Keyboard.NUM_DECIMAL = pyglet.window.key.NUM_DECIMAL
        Keyboard.NUM_DIVIDE = pyglet.window.key.NUM_DIVIDE

        Keyboard.NUM_0 = pyglet.window.key.NUM_0
        Keyboard.NUM_1 = pyglet.window.key.NUM_1
        Keyboard.NUM_2 = pyglet.window.key.NUM_2
        Keyboard.NUM_3 = pyglet.window.key.NUM_3
        Keyboard.NUM_4 = pyglet.window.key.NUM_4
        Keyboard.NUM_5 = pyglet.window.key.NUM_5
        Keyboard.NUM_6 = pyglet.window.key.NUM_6
        Keyboard.NUM_7 = pyglet.window.key.NUM_7
        Keyboard.NUM_8 = pyglet.window.key.NUM_8
        Keyboard.NUM_9 = pyglet.window.key.NUM_9

        # Function keys
        Keyboard.F1 = pyglet.window.key.F1
        Keyboard.F2 = pyglet.window.key.F2
        Keyboard.F3 = pyglet.window.key.F3
        Keyboard.F4 = pyglet.window.key.F4
        Keyboard.F5 = pyglet.window.key.F5
        Keyboard.F6 = pyglet.window.key.F6
        Keyboard.F7 = pyglet.window.key.F7
        Keyboard.F8 = pyglet.window.key.F8
        Keyboard.F9 = pyglet.window.key.F9
        Keyboard.F10 = pyglet.window.key.F10
github sympy / sympy / sympy / thirdparty / pyglet / pyglet / window / carbon / __init__.py View on Github external
def _get_symbol_and_modifiers(ev):
        sym = c_uint32()
        carbon.GetEventParameter(ev, kEventParamKeyCode,
            typeUInt32, c_void_p(), sizeof(sym), c_void_p(), byref(sym))
        modifiers = c_uint32()
        carbon.GetEventParameter(ev, kEventParamKeyModifiers,
            typeUInt32, c_void_p(), sizeof(modifiers), c_void_p(),
            byref(modifiers))

        symbol = keymap.get(sym.value, None)
        if symbol is None:
            symbol = key.user_key(sym.value)

        return (symbol, CarbonWindow._map_modifiers(modifiers.value))
github ClintLiddick / robotics_intro / roboticsintro / hellorobot / simple.py View on Github external
def run():
    # setup visualization and user input
    window = pyglet.window.Window(width=600, height=600, visible=False)
    keyboard = key.KeyStateHandler()
    window.push_handlers(keyboard)

    # help text
    label = pyglet.text.Label('ESC: quit, arrow-keys: move',
                              font_size=20,
                              x=window.width//2, y=window.height//20,
                              anchor_x='center', anchor_y='center')

    # build Rob the robot
    rob_mass = 1  # 1 kg
    rob_radius = 0.1 * M_TO_PIXELS  # 0.1 meter radius, converted to pixels for display
    rob_I = pymunk.moment_for_circle(rob_mass, 0, rob_radius)  # moment of inertia for disk
    rob_body = pymunk.Body(rob_mass, rob_I)
    rob_body.position = 300, 300
    rob_shape = pymunk.Circle(rob_body, rob_radius)
    rob_shape.color = 255, 0, 0  # red
github ubuntunux / PyEngine3D / UI / PyGLGUI / PyGLGUI / App / GameBackend / GameBackend_pyglet.py View on Github external
Keyboard.EXECUTE = pyglet.window.key.EXECUTE
        Keyboard.INSERT = pyglet.window.key.INSERT
        Keyboard.UNDO = pyglet.window.key.UNDO
        Keyboard.REDO = pyglet.window.key.REDO
        Keyboard.MENU = pyglet.window.key.MENU
        Keyboard.FIND = pyglet.window.key.FIND
        Keyboard.CANCEL = pyglet.window.key.CANCEL
        Keyboard.HELP = pyglet.window.key.HELP
        Keyboard.BREAK = pyglet.window.key.BREAK
        Keyboard.MODESWITCH = pyglet.window.key.MODESWITCH
        Keyboard.SCRIPTSWITCH = pyglet.window.key.SCRIPTSWITCH
        Keyboard.FUNCTION = pyglet.window.key.FUNCTION

        # Number pad
        Keyboard.NUMLOCK = pyglet.window.key.NUMLOCK
        Keyboard.NUM_SPACE = pyglet.window.key.NUM_SPACE
        Keyboard.NUM_TAB = pyglet.window.key.NUM_TAB
        Keyboard.NUM_ENTER = pyglet.window.key.NUM_ENTER
        Keyboard.NUM_F1 = pyglet.window.key.NUM_F1
        Keyboard.NUM_F2 = pyglet.window.key.NUM_F2
        Keyboard.NUM_F3 = pyglet.window.key.NUM_F3
        Keyboard.NUM_F4 = pyglet.window.key.NUM_F4
        Keyboard.NUM_HOME = pyglet.window.key.NUM_HOME
        Keyboard.NUM_LEFT = pyglet.window.key.NUM_LEFT
        Keyboard.NUM_UP = pyglet.window.key.NUM_UP
        Keyboard.NUM_RIGHT = pyglet.window.key.NUM_RIGHT
        Keyboard.NUM_DOWN = pyglet.window.key.NUM_DOWN
        Keyboard.NUM_PRIOR = pyglet.window.key.NUM_PRIOR
        Keyboard.NUM_PAGE_UP = pyglet.window.key.NUM_PAGE_UP
        Keyboard.NUM_NEXT = pyglet.window.key.NUM_NEXT
        Keyboard.NUM_PAGE_DOWN = pyglet.window.key.NUM_PAGE_DOWN
        Keyboard.NUM_END = pyglet.window.key.NUM_END
github ubuntunux / PyEngine3D / UI / PyGLGUI / PyGLGUI / App / GameBackend / GameBackend_pyglet.py View on Github external
Keyboard.NUM_HOME = pyglet.window.key.NUM_HOME
        Keyboard.NUM_LEFT = pyglet.window.key.NUM_LEFT
        Keyboard.NUM_UP = pyglet.window.key.NUM_UP
        Keyboard.NUM_RIGHT = pyglet.window.key.NUM_RIGHT
        Keyboard.NUM_DOWN = pyglet.window.key.NUM_DOWN
        Keyboard.NUM_PRIOR = pyglet.window.key.NUM_PRIOR
        Keyboard.NUM_PAGE_UP = pyglet.window.key.NUM_PAGE_UP
        Keyboard.NUM_NEXT = pyglet.window.key.NUM_NEXT
        Keyboard.NUM_PAGE_DOWN = pyglet.window.key.NUM_PAGE_DOWN
        Keyboard.NUM_END = pyglet.window.key.NUM_END
        Keyboard.NUM_BEGIN = pyglet.window.key.NUM_BEGIN
        Keyboard.NUM_INSERT = pyglet.window.key.NUM_INSERT
        Keyboard.NUM_DELETE = pyglet.window.key.NUM_DELETE
        Keyboard.NUM_EQUAL = pyglet.window.key.NUM_EQUAL
        Keyboard.NUM_MULTIPLY = pyglet.window.key.NUM_MULTIPLY
        Keyboard.NUM_ADD = pyglet.window.key.NUM_ADD
        Keyboard.NUM_SEPARATOR = pyglet.window.key.NUM_SEPARATOR
        Keyboard.NUM_SUBTRACT = pyglet.window.key.NUM_SUBTRACT
        Keyboard.NUM_DECIMAL = pyglet.window.key.NUM_DECIMAL
        Keyboard.NUM_DIVIDE = pyglet.window.key.NUM_DIVIDE

        Keyboard.NUM_0 = pyglet.window.key.NUM_0
        Keyboard.NUM_1 = pyglet.window.key.NUM_1
        Keyboard.NUM_2 = pyglet.window.key.NUM_2
        Keyboard.NUM_3 = pyglet.window.key.NUM_3
        Keyboard.NUM_4 = pyglet.window.key.NUM_4
        Keyboard.NUM_5 = pyglet.window.key.NUM_5
        Keyboard.NUM_6 = pyglet.window.key.NUM_6
        Keyboard.NUM_7 = pyglet.window.key.NUM_7
        Keyboard.NUM_8 = pyglet.window.key.NUM_8
        Keyboard.NUM_9 = pyglet.window.key.NUM_9
github sympy / sympy / sympy / thirdparty / pyglet / pyglet / window / win32 / __init__.py View on Github external
modifiers |= key.MOD_SHIFT
        if _user32.GetKeyState(VK_CONTROL) & 0xff00:
            modifiers |= key.MOD_CTRL
        if _user32.GetKeyState(VK_LWIN) & 0xff00:
            modifiers |= key.MOD_WINDOWS
        if _user32.GetKeyState(VK_CAPITAL) & 0x00ff:    # toggle
            modifiers |= key.MOD_CAPSLOCK
        if _user32.GetKeyState(VK_NUMLOCK) & 0x00ff:    # toggle
            modifiers |= key.MOD_NUMLOCK
        if _user32.GetKeyState(VK_SCROLL) & 0x00ff:    # toggle
            modifiers |= key.MOD_SCROLLLOCK
        if key_lParam:
            if key_lParam & (1 << 29):
                modifiers |= key.MOD_ALT
        elif _user32.GetKeyState(VK_MENU) < 0:
            modifiers |= key.MOD_ALT
        return modifiers
github caseman / grease / grease / controls.py View on Github external
def on_key_release(self, key, modifiers):
		"""Handle pyglet key release. Invoke key release methods and
		deactivate key hold functions
		"""
		key_mod = (key, modifiers & self.MODIFIER_MASK)
		if key_mod in self._key_release_map:
			self._key_release_map[key_mod]()
		self.held_keys.discard(key_mod)


if __name__ == '__main__':
	import pyglet

	class TestKeyControls(KeyControls):
		
		MODIFIER_MASK = ~(key.MOD_NUMLOCK | key.MOD_SCROLLLOCK | key.MOD_CTRL)

		remapped = False
		
		@KeyControls.key_hold(key.UP)
		@KeyControls.key_hold(key.W)
		def up(self, dt):
			print('UP!')
		
		@KeyControls.key_hold(key.LEFT)
		@KeyControls.key_hold(key.A)
		def left(self, dt):
			print('LEFT!')
		
		@KeyControls.key_hold(key.RIGHT)
		@KeyControls.key_hold(key.D)
		def right(self, dt):
github hradec / chemshapes / host / pygletHG / pyglet / window / win32 / __init__.py View on Github external
def _get_modifiers(self, key_lParam=0):
        modifiers = 0
        if _user32.GetKeyState(VK_SHIFT) & 0xff00:
            modifiers |= key.MOD_SHIFT
        if _user32.GetKeyState(VK_CONTROL) & 0xff00:
            modifiers |= key.MOD_CTRL
        if _user32.GetKeyState(VK_LWIN) & 0xff00:
            modifiers |= key.MOD_WINDOWS
        if _user32.GetKeyState(VK_CAPITAL) & 0x00ff:    # toggle
            modifiers |= key.MOD_CAPSLOCK
        if _user32.GetKeyState(VK_NUMLOCK) & 0x00ff:    # toggle
            modifiers |= key.MOD_NUMLOCK
        if _user32.GetKeyState(VK_SCROLL) & 0x00ff:    # toggle
            modifiers |= key.MOD_SCROLLLOCK
        if key_lParam:
            if key_lParam & (1 << 29):
                modifiers |= key.MOD_ALT
        elif _user32.GetKeyState(VK_MENU) < 0:
            modifiers |= key.MOD_ALT
        return modifiers
github hsab / GrowthNodes / umog_addon / packages / pyglet / window / win32 / __init__.py View on Github external
def _get_modifiers(self, key_lParam=0):
        modifiers = 0
        if _user32.GetKeyState(VK_SHIFT) & 0xff00:
            modifiers |= key.MOD_SHIFT
        if _user32.GetKeyState(VK_CONTROL) & 0xff00:
            modifiers |= key.MOD_CTRL
        if _user32.GetKeyState(VK_LWIN) & 0xff00:
            modifiers |= key.MOD_WINDOWS
        if _user32.GetKeyState(VK_CAPITAL) & 0x00ff:    # toggle
            modifiers |= key.MOD_CAPSLOCK
        if _user32.GetKeyState(VK_NUMLOCK) & 0x00ff:    # toggle
            modifiers |= key.MOD_NUMLOCK
        if _user32.GetKeyState(VK_SCROLL) & 0x00ff:    # toggle
            modifiers |= key.MOD_SCROLLLOCK
        if key_lParam:
            if key_lParam & (1 << 29):
                modifiers |= key.MOD_ALT
        elif _user32.GetKeyState(VK_MENU) < 0:
            modifiers |= key.MOD_ALT
        return modifiers