How to use the pyglet.resource.image function in pyglet

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github pyglet / pyglet / examples / astraea / astraea.py View on Github external
center_anchor(explosion_image)
explosion_animation = \
    pyglet.image.Animation.from_image_sequence(explosion_images,
                                               EXPLOSION_ANIMATION_PERIOD,
                                               loop=False)

pointer_image = resource.image('pointer.png')
pointer_image.anchor_x = pointer_image.width // 2
pointer_image.anchor_y = pointer_image.height // 2
pointer_image_flip = resource.image('pointer.png', flip_x=True)

explosion_sound = resource.media('explosion.wav', streaming=False)
bullet_sound = resource.media('bullet.wav', streaming=False)

starfield = Starfield(resource.image('starfield.jpg'))
player = Player(resource.image('ship.png'), wrapping_batch)
win.push_handlers(player)

# --------------------------------------------------------------------------
# Global game state vars
# --------------------------------------------------------------------------

overlay = None
in_game = False
paused = False
score = 0

difficulty = 2
show_fps = False
enable_sound = True

score_text = pyglet.text.Label('',
github los-cocos / cocos / cocos / sprite.py View on Github external
def __init__(self, image, position=(0, 0), rotation=0, scale=1,
                 opacity=255, color=(255, 255, 255), anchor=None, **kwargs):

        if isinstance(image, string_types):
            image = pyglet.resource.image(image)

        self.transform_anchor_x = 0
        self.transform_anchor_y = 0
        self._image_anchor_x = 0
        self._image_anchor_y = 0

        # These need to be forward-defined here because pyglet<1.3 sprites don't have them.
        self._scale_x = 1
        self._scale_y = 1

        pyglet.sprite.Sprite.__init__(self, image, **kwargs)
        BatchableNode.__init__(self)

        if anchor is None:
            if isinstance(self.image, pyglet.image.Animation):
                anchor = (image.frames[0].image.width // 2,
github los-cocos / cocos / test / test_corner_swap.py View on Github external
def __init__(self):
        super(BackgroundLayer, self).__init__()
        self.img = pyglet.resource.image('background_image.png')
github kxgames / glooey / docs / more_useful_widgets / scroll_box.py View on Github external
class Frame(glooey.Frame):

        class Decoration(glooey.Background):
            custom_center = pyglet.resource.texture('center.png')

        class Box(glooey.Bin):
            custom_horz_padding = 2

    class VBar(glooey.VScrollBar):
        custom_scale_grip = True

        class Decoration(glooey.Background):
            custom_top = pyglet.resource.image('bar_top.png')
            custom_center = pyglet.resource.texture('bar_vert.png')
            custom_bottom = pyglet.resource.image('bar_bottom.png')
            custom_vert_padding = 25

        class Forward(glooey.Button):
            custom_base_image = pyglet.resource.image('forward_base.png')
            custom_over_image = pyglet.resource.image('forward_over.png')
            custom_down_image = pyglet.resource.image('forward_down.png')

        class Backward(glooey.Button):
            custom_base_image = pyglet.resource.image('backward_base.png')
            custom_over_image = pyglet.resource.image('backward_over.png')
            custom_down_image = pyglet.resource.image('backward_down.png')

        class Grip(glooey.Button):
            custom_height_hint = 20
            custom_alignment = 'fill'
github uthcode / learntosolveit / pyweek11 / version4 / game / resources.py View on Github external
barb_vertical = pyglet.resource.image('barb_vertical.png')
barb_horizontal = pyglet.resource.image('barb_horizontal.png')


cat_image = pyglet.resource.image('cat.png')

# it's nine lives
rat_image = pyglet.resource.image('rat.png')
catfood_image = pyglet.resource.image('catfood.png')
drycatfood_image = pyglet.resource.image('drycatfood.png')
fish_image = pyglet.resource.image('fish.png')
goldfish_image = pyglet.resource.image('goldfish.png')
mice_image = pyglet.resource.image('mice.png')
milk_image = pyglet.resource.image('milk.png')
woolenball_image = pyglet.resource.image('woolenball.png')
tinfood_image = pyglet.resource.image('tinfood.png')

center_image(cat_image)
center_image(rat_image)
center_image(catfood_image)
center_image(drycatfood_image)
center_image(fish_image)
center_image(goldfish_image)
center_image(mice_image)
center_image(milk_image)
center_image(woolenball_image)
center_image(tinfood_image)

game_music = pyglet.resource.media('music.ogg', streaming=False)

list_of_lives = [rat_image, catfood_image, drycatfood_image, fish_image,
        goldfish_image, mice_image, milk_image, woolenball_image,
github los-cocos / cocos / samples / scene_effect.py View on Github external
def __init__(self):
        super( TestLayer, self ).__init__()
        
        x,y = director.get_window_size()
        
        image = pyglet.resource.image('grossini.png')
        image.anchor_x = image.width / 2
        image.anchor_y = image.height / 2
        sprite1 = ActionSprite( image )

        image = pyglet.resource.image('grossinis_sister1.png')
        image.anchor_x = image.width / 2
        image.anchor_y = image.height / 2
        sprite2 = ActionSprite( image )

        image = pyglet.resource.image('grossinis_sister2.png')
        image.anchor_x = image.width / 2
        image.anchor_y = image.height / 2
        sprite3 = ActionSprite( image )

        self.add( sprite1, (320, y/2) )
        self.add( sprite2, (620, y/2) )
        self.add( sprite3, (20, y/2) )

        ju_right = Jump( y=100, x=600, jumps=4, duration=5 )
        ju_left = Jump( y=100, x=-600, jumps=4, duration=5 )
        rot1 = Rotate( 180 * 4, duration=5)

        sprite2.do( Repeat( ju_left + Reverse(ju_left) ) )
        sprite2.do( Repeat( Reverse(rot1) + rot1 ) )
        sprite3.do( Repeat( ju_right + Reverse(ju_right) ) )
        sprite3.do( Repeat( rot1 + Reverse(rot1) ) )
github pynadath / psychsim / psychsim / domains / teamwork / teamwork.py View on Github external
def run_with_visual(self):
        pyglet.resource.path = ['./resources']
        pyglet.resource.reindex()

        SCREEN_WIDTH = self.MAP_SIZE_X * 32
        SCREEN_HEIGHT = self.MAP_SIZE_Y * 32
        window = pyglet.window.Window(resizable=True)
        window.set_size(SCREEN_WIDTH, SCREEN_HEIGHT)

        tile_image = pyglet.resource.image("grass.png")
        tiles_batch = pyglet.graphics.Batch()
        tiles = []
        for y in range(0, self.MAP_SIZE_Y):
            for x in range(0, self.MAP_SIZE_X):
                tiles.append(pyglet.sprite.Sprite(
                    img=tile_image,
                    x=x * 32,
                    y=y * 32,
                    batch=tiles_batch)
                )

        goal_image = pyglet.resource.image("target.png")
        goals_batch = pyglet.graphics.Batch()
        goals = []
        for index in range(0, len(self.F_GOAL_LOC)):
            goals.append(pyglet.sprite.Sprite(
github davexunit / CocosRPG / game / map / mapscene.py View on Github external
def _make_dialog_layer(self):
        # Load dialog box border
        image = pyglet.resource.image('images/Dialog_Border.png')
        # The border is a 3x3 tile grid
        grid = pyglet.image.ImageGrid(image, 3, 3)
        # The width of the dialog box will be the width of the window
        w = cocos.director.director.get_window_size()[0]
        # Calculate how many tiles can fit in the space we have to fill
        num_columns, num_rows = w / grid.item_width, 128 / grid.item_height
        # Construct rectmap that creates a dialog box border
        columns = list()
        for i in range(0, num_columns):
            row = list()
            columns.append(row)
            # Ugly as sin
            for j in range(0, num_rows):
                if i == 0 and j == 0:
                    index = 0
                elif i == 0 and j == num_rows - 1:
github kxgames / glooey / docs / more_useful_widgets / scroll_box.py View on Github external
class Box(glooey.Bin):
            custom_horz_padding = 2

    class VBar(glooey.VScrollBar):
        custom_scale_grip = True

        class Decoration(glooey.Background):
            custom_top = pyglet.resource.image('bar_top.png')
            custom_center = pyglet.resource.texture('bar_vert.png')
            custom_bottom = pyglet.resource.image('bar_bottom.png')
            custom_vert_padding = 25

        class Forward(glooey.Button):
            custom_base_image = pyglet.resource.image('forward_base.png')
            custom_over_image = pyglet.resource.image('forward_over.png')
            custom_down_image = pyglet.resource.image('forward_down.png')

        class Backward(glooey.Button):
            custom_base_image = pyglet.resource.image('backward_base.png')
            custom_over_image = pyglet.resource.image('backward_over.png')
            custom_down_image = pyglet.resource.image('backward_down.png')

        class Grip(glooey.Button):
            custom_height_hint = 20
            custom_alignment = 'fill'

            custom_base_top = pyglet.resource.image('grip_top_base.png')
            custom_base_center = pyglet.resource.texture('grip_vert_base.png')
            custom_base_bottom = pyglet.resource.image('grip_bottom_base.png')

            custom_over_top = pyglet.resource.image('grip_top_over.png')
github adamlwgriffiths / Pyglet / contrib / spryte / los.py View on Github external
x, y = self.x, self.y

        # move
        self.position = (x + self.dx, y + self.dy)

        # check bounds
        if x < 0: self.x = 0; self.dx = -self.dx
        elif self.right > 600: self.dx = -self.dx; self.right = 600
        if y < 0: self.y = 0; self.dy = -self.dy
        elif self.top > 600: self.dy = -self.dy; self.top = 600

batch = spryte.SpriteBatch()

numsprites = int(sys.argv[1])
pyglet.resource.path.append('examples/noisy')
ball = pyglet.resource.image('ball.png')
for i in range(numsprites):
    x = random.randint(0, w.width - ball.width)
    y = random.randint(0, w.height - ball.height)
    BouncySprite(ball, x, y, batch=batch,
        dx=random.randint(-10, 10), dy=random.randint(-10, 10))

def update(dt):
    for s in batch: s.update()
pyglet.clock.schedule(update)

numframes = 0
sum_numframes = 0
best_fps = 0
def update_stats(dt):
    global numframes, sum_numframes, best_fps
    fps = numframes / dt