How to use the ogame.__init__.OGame.collect_status function in ogame

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github alaingilbert / pyogame / ogame / __init__.py View on Github external
level = levels[3]
            data = OGame.collect_status(status[3])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.alliance_depot, level=level)

        class missile_silo_class:
            level = levels[4]
            data = OGame.collect_status(status[4])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.missile_silo, level=level)

        class nanite_factory_class:
            level = levels[5]
            data = OGame.collect_status(status[5])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.nanite_factory, level=level)

        class terraformer_class:
            level = levels[6]
            data = OGame.collect_status(status[6])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.terraformer, level=level)

        class repair_dock_class:
            level = levels[7]
            data = OGame.collect_status(status[7])
            is_possible = data[0]
            in_construction = data[1]
github alaingilbert / pyogame / ogame / __init__.py View on Github external
level = levels[1]
            data = OGame.collect_status(status[1])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.shipyard, level=level)

        class moon_base_class:
            level = levels[2]
            data = OGame.collect_status(status[2])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.moon_base, level=level)

        class sensor_phalanx_class:
            level = levels[3]
            data = OGame.collect_status(status[3])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.sensor_phalanx, level=level)

        class jump_gate_class:
            level = levels[4]
            data = OGame.collect_status(status[4])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.jump_gate, level=level)

        class moon_facilities_buildings(object):
            robotics_factory = robotics_factory_class
            shipyard = shipyard_class
            moon_base = moon_base_class
            sensor_phalanx = sensor_phalanx_class
github alaingilbert / pyogame / ogame / __init__.py View on Github external
def supply(self, id):
        response = self.session.get(self.index_php + 'page=ingame&component=supplies&cp={}'.format(id)).text
        html = OGame.HTML(response)
        levels = [int(level) for level in html.find_all('class', 'level', 'attribute', 'data-value', exact=True)]
        status = html.find_all('data-technology', '', 'attribute', 'data-status')

        class metal_mine_class:
            level = levels[0]
            data = OGame.collect_status(status[0])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.metal_mine, level=level)

        class crystal_mine_class:
            level = levels[1]
            data = OGame.collect_status(status[1])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.crystal_mine, level=level)

        class deuterium_mine_class:
            level = levels[2]
            data = OGame.collect_status(status[2])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.deuterium_mine, level=level)

        class solar_plant_class:
            level = levels[3]
            data = OGame.collect_status(status[3])
            is_possible = data[0]
            in_construction = data[1]
github alaingilbert / pyogame / ogame / __init__.py View on Github external
level = levels[0]
            data = OGame.collect_status(status[0])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.robotics_factory, level=level)

        class shipyard_class:
            level = levels[1]
            data = OGame.collect_status(status[1])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.shipyard, level=level)

        class moon_base_class:
            level = levels[2]
            data = OGame.collect_status(status[2])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.moon_base, level=level)

        class sensor_phalanx_class:
            level = levels[3]
            data = OGame.collect_status(status[3])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.sensor_phalanx, level=level)

        class jump_gate_class:
            level = levels[4]
            data = OGame.collect_status(status[4])
            is_possible = data[0]
            in_construction = data[1]