How to use the ogame.__init__.OGame.HTML function in ogame

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github alaingilbert / pyogame / ogame / __init__.py View on Github external
def send_fleet(self, mission, id, where, ships, resources=[0, 0, 0], speed=10, holdingtime=0):
        response = self.session.get(self.index_php + 'page=ingame&component=fleetdispatch&cp={}'.format(id)).text
        html = OGame.HTML(response)
        sendfleet_token = None
        for line in html.find_all('type', 'textjavascript', 'value'):
            if 'fleetSendingToken' in line:
                sendfleet_token = line.split('fleetSendingToken=')[1].split('"')[1]
                break
        form_data = {'token': sendfleet_token}
        for ship in ships:
            ship_type = 'am{}'.format(ship[0])
            form_data.update({ship_type: ship[1]})
        form_data.update({'galaxy': where[0],
                          'system': where[1],
                          'position': where[2],
                          'type': where[3],
                          'metal': resources[0],
                          'crystal': resources[1],
                          'deuterium': resources[2],
github alaingilbert / pyogame / ogame / __init__.py View on Github external
def messages(self, message_type, page):
        form_data = {'messageId': -1,
                     'tabid': message_type,
                     'action': 107,
                     'pagination': page,
                     'ajax': 1}
        response = self.session.post(
            url=self.index_php + 'page=messages',
            data=form_data
        ).text
        html = OGame.HTML(response)
        return html
github alaingilbert / pyogame / ogame / __init__.py View on Github external
def resources(self, id):
        response = self.session.get(self.index_php + 'page=resourceSettings&cp={}'.format(id)).text
        html = OGame.HTML(response)

        def to_int(string):
            return int(float(string.replace('M', '000').replace('n', '')))

        class resources:
            resources = [html.find_all('id', 'resources_metal', 'attribute', 'data-raw')[0],
                         html.find_all('id', 'resources_crystal', 'attribute', 'data-raw')[0],
                         html.find_all('id', 'resources_deuterium', 'attribute', 'data-raw')[0]]
            resources = [to_int(resource) for resource in resources]
            metal = resources[0]
            crystal = resources[1]
            deuterium = resources[2]
            darkmatter = to_int(html.find_all('id', 'resources_darkmatter', 'attribute', 'data-raw')[0])
            energy = to_int(html.find_all('id', 'resources_energy', 'attribute', 'data-raw')[0])

        return resources
github alaingilbert / pyogame / ogame / __init__.py View on Github external
def phalanx(self, coordinates, id):
        response = self.session.get(
            url=self.index_php + 'page=phalanx&galaxy={}&system={}&position={}&ajax=1&cp={}'
            .format(coordinates[0], coordinates[1], coordinates[2], id)
        ).text
        html = OGame.HTML(response)
        missions = len(html.find_all('id', 'eventRow-', 'attribute'))
        fleets = []
        for fleet_id, fleet_mission, fleet_returns, fleet_arrival, fleet_origin, fleet_destination in zip(
                html.find_all('id', 'eventRow-', 'attribute'),
                html.find_all('data-mission-type', '', 'attribute'),
                html.find_all('data-return-flight', '', 'attribute'),
                html.find_all('data-arrival-time', '', 'attribute'),
                [html.find_all('class', 'dark_highlight_tablet', 'value')[i] for i in range(0, missions * 3, 3)],
                [html.find_all('class', 'dark_highlight_tablet', 'value')[i] for i in range(2, missions * 3, 3)]):

            class fleets_class:
                id = int(fleet_id.replace('eventRow-', ''))
                mission = int(fleet_mission)
                if fleet_returns == 'true':
                    returns = True
                else:
github alaingilbert / pyogame / ogame / __init__.py View on Github external
def supply(self, id):
        response = self.session.get(self.index_php + 'page=ingame&component=supplies&cp={}'.format(id)).text
        html = OGame.HTML(response)
        levels = [int(level) for level in html.find_all('class', 'level', 'attribute', 'data-value', exact=True)]
        status = html.find_all('data-technology', '', 'attribute', 'data-status')

        class metal_mine_class:
            level = levels[0]
            data = OGame.collect_status(status[0])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.metal_mine, level=level)

        class crystal_mine_class:
            level = levels[1]
            data = OGame.collect_status(status[1])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.crystal_mine, level=level)
github alaingilbert / pyogame / ogame / __init__.py View on Github external
def spyreports(self):
        html = OGame.messages(self, const.messages.spy_reports, 1)
        spyreports = []
        for message in html.find_all('data-msg-id', '', 'attribute'):
            response = self.session.get(
                url=self.index_php + 'page=messages&messageId={}&tabid={}&ajax=1'
                .format(message, const.messages.spy_reports)
            ).text
            spy_html = OGame.HTML(response)
            fright = spy_html.find_all('class', 'fright', 'value')
            fright.pop()
            if len(fright) > 10:  # non Spyreports are less than 10

                class spy_report_class:
                    id = message
                    coordinates = const.convert_to_coordinates(response)
                    if spy_html.find_all('class', 'planetIcon', 'attribute') is not []:
                        coordinates.append(const.destination.planet)
                    else:
                        coordinates.append(const.destination.moon)
                    time = datetime.strptime(fright[5], '%d.%m.%Y%H:%M:%S')
                    resources = spy_html.find_all('class', 'resource_list', 'attribute', 'title')
                    resources = [resources[0], resources[1], resources[2]]
                    resources = [int(resource.replace('.', '')) for resource in resources]
                    tech = []
github alaingilbert / pyogame / ogame / __init__.py View on Github external
def research(self):
        response = self.session.get(
            url=self.index_php + 'page=ingame&component=research&cp={}'.format(OGame.planet_ids(self)[0])
        ).text
        html = OGame.HTML(response)
        research_level = [int(level)
                          for level in html.find_all('class', 'level', 'attribute', 'data-value', exact=True)]

        class research_class:
            energy = research_level[0]
            laser = research_level[1]
            ion = research_level[2]
            hyperspace = research_level[3]
            plasma = research_level[4]
            combustion_drive = research_level[5]
            impulse_drive = research_level[6]
            hyperspace_drive = research_level[7]
            espionage = research_level[8]
            computer = research_level[9]
            astrophysics = research_level[10]
            research_network = research_level[11]
github alaingilbert / pyogame / ogame / __init__.py View on Github external
def moon_facilities(self, id):
        response = self.session.get('{}page=ingame&component=facilities&cp={}'.format(self.index_php, id)).text
        html = OGame.HTML(response)
        levels = [int(level) for level in html.find_all('class', 'level', 'attribute', 'data-value', exact=True)]
        status = html.find_all('data-technology', '', 'attribute', 'data-status')

        class robotics_factory_class:
            level = levels[0]
            data = OGame.collect_status(status[0])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.robotics_factory, level=level)

        class shipyard_class:
            level = levels[1]
            data = OGame.collect_status(status[1])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.shipyard, level=level)