How to use the easygui.textbox function in easygui

To help you get started, we’ve selected a few easygui examples, based on popular ways it is used in public projects.

Secure your code as it's written. Use Snyk Code to scan source code in minutes - no build needed - and fix issues immediately.

github mattb112885 / clusterDbAnalysis / gui / SingleGeneAnalysis.py View on Github external
def _make_crude_tree(self, replacename = True):
        # Create tree and make human-readable.
        (nwk_file, nwk_fname) = self._createTemporaryFile(delete=True)
        cluster = self._getClusterId()
        if replacename:
            cmd = 'makeTabDelimitedRow.py %s %s | db_makeClusterAlignment.py -m mafft_linsi -n | Gblocks_wrapper.py | FastTreeMP -wag -gamma | db_replaceGeneNameWithAnnotation.py -a -o > %s 2> /dev/null' \
                %(self.accumulated_data['runid'], cluster, nwk_fname)
        else:
            cmd = 'makeTabDelimitedRow.py %s %s | db_makeClusterAlignment.py -m mafft_linsi -n | Gblocks_wrapper.py | FastTreeMP -wag -gamma > %s 2> /dev/null' \
                %(self.accumulated_data['runid'], cluster, nwk_fname)           
        print cmd
        os.system(cmd)
        text = ''.join( [ line for line in nwk_file ] )
        easygui.textbox(text=text)
        output_file = self._save_file_dialogs(extension="nwk")
        if output_file is not None:
            self._save_text(text, output_file)
            self._success_dialog(output_file)
        return True
    def _display_crude_neighborhood_tree(self):
github mattb112885 / clusterDbAnalysis / gui / SingleGeneAnalysis.py View on Github external
def _get_cluster_fasta(self, amino=True):
        r2c = self.accumulated_data['run_to_cluster']
        clusterid = self._getClusterId()
        genelist = getGenesInCluster(self.accumulated_data['runid'], clusterid, self.sqlite_cursor)
        geneinfo = getGeneInfo(genelist, self.sqlite_cursor)
        if amino:
            idx = 11
        else:
            idx = 10
        text = ''
        for gi in geneinfo:
            text += '>%s %s\n%s\n'%(gi[0], gi[9], gi[idx])
        easygui.textbox(text=text)
        output_file = self._save_file_dialogs(extension="fasta")
        if output_file is not None:
            self._save_text(text, output_file)
            self._success_dialog(output_file)
        return True
    def _get_presence_absence_table(self):
github decalage2 / oletools / oletools / olebrowse.py View on Github external
def about ():
    """
    Display information about this tool
    """
    easygui.textbox(title='About olebrowse', text=__doc__)
github horstjens / ThePythonGameBook / pygame / 024_easyguimenu.py View on Github external
msg2 = "fullscreen mode"
        else:
            msg2 = "window mode"
        msg = "Welcome at screensaver game menu.\nScreensaver will run with %ix%i resolution,\n%s" % (resolution[0], resolution[1], msg2)
        selection = easygui.buttonbox(msg, title, buttons, picture)
        if selection == "quit":
            easygui.msgbox("bye-bye", "such a sad decision...")
            break # leave loop
        elif selection == "visit homepage":
            print("i try to open the webbrowser, please wait a bit...")
            webbrowser.open_new_tab("http://www.thepythongamebook.com")
        elif selection == "toggle fullscreen":
            fullscreen = not fullscreen 
        elif selection == "view highscore":
            text = readGameFile(gamefile)
            easygui.textbox("This is the Screensaver logfile", "displaying highscore", text)
        # elif selection == "watch screensaver":
        #     watched += 1
            # get return value from called pygame program (playtime)
            # playtime = screensaver.screensaver(resolution, fullscreen)
            # easygui.msgbox("You watched the scrensaver %i x using this game menu \nYour screen was saved for %.2f seconds" % (watched, playtime))
            # writing highscore-list
            # line = "date: %s player: %s playtime:  %.2f seconds resolution: %ix%i fullscreen: %s \n" % (time.asctime(), playername, playtime, resolution[0], resolution[1], fullscreen)
            # writeGameFile(gamefile, line)
        elif selection == "change resolution":
            answer = easygui.choicebox("Please select one of those screen resolutions", "x,y", reslist)
            # answer gives back a string like '(320, 200)'
            resolution = parse(answer)
            
    return
github horstjens / ThePythonGameBook / python / goblindice / combatsimviewer.py View on Github external
def show_log(battles, vtext, log):
    if battles == 0:
        easygui.msgbox("no battles yet !")
        return  # do nothing and return
    easygui.textbox(vtext, "combat log", log)  # show box and return
github horstjens / ThePythonGameBook / python / goblindice / easyguiscrollbox.py View on Github external
if  battles == 0:
                easygui.msgbox("no battles yet !") 
                continue # jump to the top of the current (while) loop
            easygi.textbox(vtext, "combat log", log)
        elif action == "edit":
            pass
        elif action == "save":
            output = open("combat_statistic","a") # a: append 
            output.write("\n- - - - -\ntext")
            output.close()
        elif action == "+1 battle":
            pass
            
            
        if easygui.ccbox(text,"combat result", image=victorimage):
            easygui.textbox(vtext, "combat log", log)
github mattb112885 / clusterDbAnalysis / gui / SingleGeneAnalysis.py View on Github external
def _get_amino_acid_fasta(self):
        geneinfo = self.accumulated_data['geneinfo']
        text = '>%s %s\n%s\n' %(geneinfo[0], geneinfo[9], geneinfo[11])
        easygui.textbox(text=text)
        output_file = self._save_file_dialogs(extension="fasta")
        if output_file is not None:
            self._save_text(text, output_file)
            self._success_dialog(output_file)
        return True
    def _get_gene_neighborhood(self):

easygui

EasyGUI is a module for very simple, very easy GUI programming in Python. EasyGUI is different from other GUI generators in that EasyGUI is NOT event-driven. Instead, all GUI interactions are invoked by simple function calls.

BSD-3-Clause
Latest version published 3 years ago

Package Health Score

63 / 100
Full package analysis