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const updateAudioGraph = virtualAudioGraph => ({
delayTime,
dryLevel,
feedback,
highCut,
lowCut,
pingPong,
wetLevel,
}) => virtualAudioGraph.update({
0: gain('output', {gain: wetLevel}),
1: stereoPanner(0, {pan: -1}),
2: stereoPanner(0, {pan: 1}),
3: delay([2, 8], {delayTime, maxDelayTime}),
4: gain(3, {gain: feedback}),
5: delay(pingPong ? [1, 3] : [0, 8], {delayTime, maxDelayTime}),
6: biquadFilter(5, {frequency: highCut}),
7: biquadFilter(6, {frequency: lowCut, type: 'highpass'}),
8: gain(7, {gain: feedback}),
9: gain('output', {gain: dryLevel}),
input: gain([8, 9], {gain: 1}, 'input'),
})
const updateAudioGraph = virtualAudioGraph => ({
delayTime,
dryLevel,
feedback,
highCut,
lowCut,
pingPong,
wetLevel,
}) => virtualAudioGraph.update({
0: gain('output', {gain: wetLevel}),
1: stereoPanner(0, {pan: -1}),
2: stereoPanner(0, {pan: 1}),
3: delay([2, 8], {delayTime, maxDelayTime}),
4: gain(3, {gain: feedback}),
5: delay(pingPong ? [1, 3] : [0, 8], {delayTime, maxDelayTime}),
6: biquadFilter(5, {frequency: highCut}),
7: biquadFilter(6, {frequency: lowCut, type: 'highpass'}),
8: gain(7, {gain: feedback}),
9: gain('output', {gain: dryLevel}),
input: gain([8, 9], {gain: 1}, 'input'),
})
const paramsToGraph = ({tapeSpeed, feedbackAmount, reader1Position, audioBuffer, mix, lowpass}) => {
//ensure a new node is created each time
const bufferSourceDry = `bufferSourceDry${new Date().getTime()}`;
const bufferSourceWet = `bufferSourceWet${new Date().getTime()}`;
return {
master: gain('output', {gain: 0.7}),
dry: gain('master', {gain: normDry(mix)}),
wet: gain('master', {gain: normWet(mix)}),
feedback: gain(['delay'], {gain: normFeedback(feedbackAmount)}),
lowpass: biquadFilter(['feedback', 'wet'], {type: 'lowpass', frequency: normFrequency(lowpass)}),
delay: delay('lowpass', {delayTime: normDelay(reader1Position)}),
[bufferSourceDry]: bufferSource('dry', {buffer: audioBuffer, loop: true}),
[bufferSourceWet]: bufferSource('delay', {buffer: audioBuffer, loop: true, playbackRate: normSpeed(tapeSpeed)}),
};
};