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// Behaviour
var crossZoneBehaviour = new Proton.CrossZone(new Proton.RectZone(0, 0, canvas.width, canvas.height), "cross");
emitter.addBehaviour(crossZoneBehaviour);
this.repulsion = new Proton.Repulsion({
x: canvas.width / 2,
y: canvas.height / 2 - 100
}, 3, 300);
this.attraction = new Proton.Attraction({
x: canvas.width / 2,
y: canvas.height / 2
}, 3, 200);
emitter.addBehaviour(this.attraction, this.repulsion);
emitter.addBehaviour(new Proton.Color("random"));
emitter.addBehaviour(new Proton.RandomDrift(20, 15, 0.15));
emitter.emit("once");
this.proton.addEmitter(emitter);
this.proton.addRenderer(this.createRenderer(canvas));
this.crossZoneBehaviour = crossZoneBehaviour;
}
}, {
// Behaviour
const crossZoneBehaviour = new Proton.CrossZone(
new Proton.RectZone(0, 0, canvas.width, canvas.height),
"cross"
);
emitter.addBehaviour(crossZoneBehaviour);
this.repulsion = new Proton.Repulsion(
{
x: canvas.width / 2,
y: canvas.height / 2 - 100
},
3,
300
);
this.attraction = new Proton.Attraction(
{
x: canvas.width / 2,
y: canvas.height / 2
},
3,
200
);
emitter.addBehaviour(this.attraction, this.repulsion);
emitter.addBehaviour(new Proton.Color("random"));
emitter.addBehaviour(new Proton.RandomDrift(20, 15, 0.15));
emitter.emit("once");
this.proton.addEmitter(emitter);
this.proton.addRenderer(this.createRenderer(canvas));
this.crossZoneBehaviour = crossZoneBehaviour;
}
// Behaviour
const crossZoneBehaviour = new Proton.CrossZone(
new Proton.RectZone(0, 0, canvas.width, canvas.height),
"cross"
);
emitter.addBehaviour(crossZoneBehaviour);
this.repulsion = new Proton.Repulsion(
{
x: canvas.width / 2,
y: canvas.height / 2 - 100
},
3,
300
);
this.attraction = new Proton.Attraction(
{
x: canvas.width / 2,
y: canvas.height / 2
},
3,
200
);
emitter.addBehaviour(this.attraction, this.repulsion);
emitter.addBehaviour(new Proton.Color("random"));
emitter.addBehaviour(new Proton.RandomDrift(20, 15, 0.15));
emitter.emit("once");
this.proton.addEmitter(emitter);
this.proton.addRenderer(this.createRenderer(canvas));
this.crossZoneBehaviour = crossZoneBehaviour;
}
// Initialize
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(8));
emitter.addInitialize(new Proton.V(new Proton.Span(0.1, 0.5), new Proton.Span(0, 360), "polar"));
emitter.addInitialize(new Proton.Position(new Proton.CircleZone(canvas.width / 2, canvas.height / 2, 100)));
// Behaviour
var crossZoneBehaviour = new Proton.CrossZone(new Proton.RectZone(0, 0, canvas.width, canvas.height), "cross");
emitter.addBehaviour(crossZoneBehaviour);
this.repulsion = new Proton.Repulsion({
x: canvas.width / 2,
y: canvas.height / 2 - 100
}, 3, 300);
this.attraction = new Proton.Attraction({
x: canvas.width / 2,
y: canvas.height / 2
}, 3, 200);
emitter.addBehaviour(this.attraction, this.repulsion);
emitter.addBehaviour(new Proton.Color("random"));
emitter.addBehaviour(new Proton.RandomDrift(20, 15, 0.15));
emitter.emit("once");
this.proton.addEmitter(emitter);
this.proton.addRenderer(this.createRenderer(canvas));
this.crossZoneBehaviour = crossZoneBehaviour;
}
}, {
createProton(canvas, width, height) {
this.proton = new Proton();
const emitter = new Proton.Emitter();
emitter.damping = 0.008;
emitter.rate = new Proton.Rate(150);
// Initialize
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(8));
emitter.addInitialize(
new Proton.V(new Proton.Span(0.1, 0.5), new Proton.Span(0, 360), "polar")
);
emitter.addInitialize(
new Proton.Position(
new Proton.CircleZone(canvas.width / 2, canvas.height / 2, 100)
)
);
// Behaviour
const crossZoneBehaviour = new Proton.CrossZone(
new Proton.RectZone(0, 0, canvas.width, canvas.height),
"cross"
);
emitter.addBehaviour(crossZoneBehaviour);
this.repulsion = new Proton.Repulsion(
var pos = void 0;
if (position === "all" || position === "screen") {
pos = new Proton.Position(new Proton.RectZone(0, 0, canvas.width, canvas.height));
} else if ((typeof position === "undefined" ? "undefined" : _typeof(position)) === "object") {
pos = new Proton.Position(new Proton.RectZone(position.x, position.y, position.width, position.height));
} else {
emitter.p.x = canvas.width / 2;
emitter.p.y = canvas.height / 2;
}
emitter.addInitialize(pos);
/// behaviour
var alphaB = alpha ? new Proton.Alpha(alpha[0], alpha[1]) : new Proton.Alpha(0, 1);
var scaleB = scale ? new Proton.Scale(scale[0], scale[1]) : new Proton.Scale(1, 0.2);
var colorB = color ? new Proton.Color(color[0], color[1]) : new Proton.Color(this.colors);
emitter.addBehaviour(alphaB);
emitter.addBehaviour(scaleB);
if (!body) emitter.addBehaviour(colorB);
if (rotate) {
if (rotate[0] === true || rotate[0] === "rotate") {
emitter.addBehaviour(new Proton.Rotate());
} else {
emitter.addBehaviour(new Proton.Rotate(rotate[0], rotate[1]));
}
}
var zone = new Proton.RectZone(0, 0, canvas.width, canvas.height);
var crossZoneBehaviour = new Proton.CrossZone(zone, cross);
emitter.addBehaviour(crossZoneBehaviour);
let pos;
if (position === "all" || position === "screen") {
pos = new Proton.Position(new Proton.RectZone(0, 0, canvas.width, canvas.height))
} else if (typeof position === "object") {
pos = new Proton.Position(new Proton.RectZone(position.x, position.y, position.width, position.height))
} else {
emitter.p.x = canvas.width / 2;
emitter.p.y = canvas.height / 2;
}
emitter.addInitialize(pos);
/// behaviour
const alphaB = alpha ? new Proton.Alpha(alpha[0], alpha[1]) : new Proton.Alpha(0, 1);
const scaleB = scale ? new Proton.Scale(scale[0], scale[1]) : new Proton.Scale(1, 0.2);
const colorB = color ? new Proton.Color(color[0], color[1]) : new Proton.Color(this.colors);
emitter.addBehaviour(alphaB);
emitter.addBehaviour(scaleB);
if(!body) emitter.addBehaviour(colorB);
if(rotate){
if(rotate[0]===true||rotate[0]==="rotate"){
emitter.addBehaviour(new Proton.Rotate());
}else{
emitter.addBehaviour(new Proton.Rotate(rotate[0], rotate[1]));
}
}
const zone = new Proton.RectZone(0, 0, canvas.width, canvas.height)
const crossZoneBehaviour = new Proton.CrossZone(zone, cross);
emitter.addBehaviour(crossZoneBehaviour);
createProton(canvas, width, height) {
this.proton = new Proton();
const emitter = new Proton.Emitter();
emitter.damping = 0.008;
emitter.rate = new Proton.Rate(this.props.num ? this.props.num : 150);
// Initialize
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(8));
emitter.addInitialize(
new Proton.V(new Proton.Span(0.1, 0.5), new Proton.Span(0, 360), "polar")
);
emitter.addInitialize(
new Proton.Position(
new Proton.CircleZone(canvas.width / 2, canvas.height / 2, 100)
)
);
// Behaviour
const crossZoneBehaviour = new Proton.CrossZone(
new Proton.RectZone(0, 0, canvas.width, canvas.height),
createProton(canvas, width, height) {
this.proton = new Proton();
const emitter = new Proton.Emitter();
emitter.damping = 0.008;
emitter.rate = new Proton.Rate(150);
// Initialize
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(8));
emitter.addInitialize(
new Proton.V(new Proton.Span(0.1, 0.5), new Proton.Span(0, 360), "polar")
);
emitter.addInitialize(
new Proton.Position(
new Proton.CircleZone(canvas.width / 2, canvas.height / 2, 100)
)
);
// Behaviour
createProton(canvas, width, height) {
this.proton = new Proton();
const emitter = new Proton.Emitter();
emitter.damping = 0.008;
emitter.rate = new Proton.Rate(this.props.num ? this.props.num : 150);
// Initialize
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(8));
emitter.addInitialize(
new Proton.V(new Proton.Span(0.1, 0.5), new Proton.Span(0, 360), "polar")
);
emitter.addInitialize(
new Proton.Position(
new Proton.CircleZone(canvas.width / 2, canvas.height / 2, 100)
)
);
// Behaviour