Secure your code as it's written. Use Snyk Code to scan source code in minutes - no build needed - and fix issues immediately.
const g = this.getProp("g");
const f = this.getArrProp("f");
const emitterV = this.getProp("emitter");
this.proton = new Proton();
let emitter;
if (emitterV === "follow") {
emitter = new Proton.FollowEmitter();
} else {
emitter = new Proton.Emitter();
}
emitter.rate = new Proton.Rate(num, rps);
emitter.addInitialize(new Proton.Mass(mass));
emitter.addInitialize(new Proton.Radius(radius));
emitter.addInitialize(new Proton.Life(life));
emitter.addInitialize(new Proton.Velocity(v, tha, "polar"));
if (body) emitter.addInitialize(new Proton.Body(body));
let pos;
if (position === "all" || position === "screen") {
pos = new Proton.Position(new Proton.RectZone(0, 0, canvas.width, canvas.height))
} else if (typeof position === "object") {
pos = new Proton.Position(new Proton.RectZone(position.x, position.y, position.width, position.height))
} else {
emitter.p.x = canvas.width / 2;
emitter.p.y = canvas.height / 2;
}
emitter.addInitialize(pos);
/// behaviour
var g = this.getProp("g");
var f = this.getArrProp("f");
var emitterV = this.getProp("emitter");
this.proton = new Proton();
var emitter = void 0;
if (emitterV === "follow") {
emitter = new Proton.FollowEmitter();
} else {
emitter = new Proton.Emitter();
}
emitter.rate = new Proton.Rate(num, rps);
emitter.addInitialize(new Proton.Mass(mass));
emitter.addInitialize(new Proton.Radius(radius));
emitter.addInitialize(new Proton.Life(life));
emitter.addInitialize(new Proton.Velocity(v, tha, "polar"));
if (body) emitter.addInitialize(new Proton.Body(body));
var pos = void 0;
if (position === "all" || position === "screen") {
pos = new Proton.Position(new Proton.RectZone(0, 0, canvas.width, canvas.height));
} else if ((typeof position === "undefined" ? "undefined" : _typeof(position)) === "object") {
pos = new Proton.Position(new Proton.RectZone(position.x, position.y, position.width, position.height));
} else {
emitter.p.x = canvas.width / 2;
emitter.p.y = canvas.height / 2;
}
emitter.addInitialize(pos);
/// behaviour
createProton(canvas, width, height) {
this.proton = new Proton();
const emitter = new Proton.Emitter();
emitter.rate = new Proton.Rate(
this.props.num ? new Proton.Span(this.props.num) : new Proton.Span(5, 8),
new Proton.Span(0.1, 0.25)
);
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(20, 200));
emitter.addInitialize(new Proton.Life(2, 4));
emitter.addInitialize(
new Proton.Position(new Proton.RectZone(0, 0, width, height))
);
emitter.addBehaviour(new Proton.Alpha(0, 1, Infinity, Proton.easeOutCubic));
emitter.addBehaviour(new Proton.Scale(1, 0, Infinity, Proton.easeOutCubic));
emitter.addBehaviour(new Proton.Color(this.colors, "random"));
emitter.emit();
this.proton.addEmitter(emitter);
const renderer = new Proton.CanvasRenderer(canvas);
this.proton.addRenderer(renderer);
}
value: function createProton(canvas, width, height) {
this.proton = new Proton();
var emitter = new Proton.Emitter();
emitter.rate = new Proton.Rate(this.props.num ? new Proton.Span(this.props.num) : new Proton.Span(4, 8), new Proton.Span(0.1, 0.25));
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(20, 200));
emitter.addInitialize(new Proton.Life(2, 4));
emitter.addInitialize(new Proton.Velocity(new Proton.Span(4, 7), new Proton.Span(0, 360), "polar"));
emitter.addInitialize(new Proton.Position(new Proton.CircleZone(width / 2, height / 2, 100)));
emitter.addBehaviour(new Proton.Alpha(1, 0));
emitter.addBehaviour(new Proton.Scale(0.2, 1));
emitter.addBehaviour(this.createCustomBehaviour());
emitter.addBehaviour(new Proton.Color(this.colors, "random"));
emitter.emit();
this.proton.addEmitter(emitter);
var renderer = new Proton.CanvasRenderer(canvas);
this.proton.addRenderer(renderer);
}
}, {
createProton(canvas, width, height) {
this.proton = new Proton();
const emitter = new Proton.Emitter();
emitter.rate = new Proton.Rate(
this.props.num ? new Proton.Span(this.props.num) : new Proton.Span(4, 8),
new Proton.Span(0.1, 0.25)
);
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(20, 200));
emitter.addInitialize(new Proton.Life(2, 4));
emitter.addInitialize(
new Proton.Velocity(
new Proton.Span(4, 7),
new Proton.Span(0, 360),
"polar"
)
);
emitter.addInitialize(
new Proton.Position(new Proton.CircleZone(width / 2, height / 2, 100))
);
emitter.addBehaviour(new Proton.Alpha(1, 0));
emitter.addBehaviour(new Proton.Scale(0.2, 1));
emitter.addBehaviour(this.createCustomBehaviour());
emitter.addBehaviour(new Proton.Color(this.colors, "random"));
emitter.emit();
gravity = 3.5
}) {
const emitter = this.proton.pool.get(Proton.Emitter);
if (!emitter.completed) {
emitter.rate = new Proton.Rate(
this.props.num ? new Proton.Span(this.props.num) : new Proton.Span(4, 9),
new Proton.Span(1.6, 2.2)
);
const radiusInit = mainEmitter
? new Proton.Radius(10, 110)
: new Proton.Radius(3, radius);
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(radiusInit);
emitter.addInitialize(new Proton.Life(3, 6));
emitter.addInitialize(
new Proton.Velocity(
new Proton.Span(4, 6),
new Proton.Span(-90, 90),
"polar"
)
);
emitter.addBehaviour(new Proton.Alpha(alpha, 0.2));
emitter.addBehaviour(new Proton.Color(color));
emitter.addBehaviour(new Proton.Scale(1, 0.3));
emitter.addBehaviour(new Proton.Rotate());
emitter.addBehaviour(new Proton.Gravity(gravity));
emitter.addBehaviour(this.customDeadBehaviour(canvas));
emitter.addBehaviour(
createMiniEmitter(canvas) {
const miniEmitter = new Proton.Emitter();
miniEmitter.rate = new Proton.Rate(
new Proton.Span(3, 6),
new Proton.Span(1, 2)
);
miniEmitter.addInitialize(new Proton.Mass(1));
miniEmitter.radiusInitialize = new Proton.Radius();
miniEmitter.addInitialize(miniEmitter.radiusInitialize);
miniEmitter.addInitialize(new Proton.Life(0.5, 1));
miniEmitter.addInitialize(
new Proton.V(
new Proton.Span(1.5, 3),
new Proton.Span(0, 70, true),
"polar"
)
);
miniEmitter.colorBehaviour = new Proton.Color("#ffffff");
miniEmitter.addBehaviour(new Proton.Alpha(1, 0));
miniEmitter.addBehaviour(miniEmitter.colorBehaviour);
miniEmitter.addBehaviour(new Proton.Gravity(4));
miniEmitter.addBehaviour(new Proton.Collision(miniEmitter));
miniEmitter.addBehaviour(
new Proton.CrossZone(
new Proton.RectZone(0, 0, canvas.width, canvas.height),
value: function createMiniEmitter(canvas) {
var miniEmitter = new Proton.Emitter();
miniEmitter.rate = new Proton.Rate(new Proton.Span(3, 6), new Proton.Span(1, 2));
miniEmitter.addInitialize(new Proton.Mass(1));
miniEmitter.radiusInitialize = new Proton.Radius();
miniEmitter.addInitialize(miniEmitter.radiusInitialize);
miniEmitter.addInitialize(new Proton.Life(0.5, 1));
miniEmitter.addInitialize(new Proton.V(new Proton.Span(1.5, 3), new Proton.Span(0, 70, true), "polar"));
miniEmitter.colorBehaviour = new Proton.Color("#ffffff");
miniEmitter.addBehaviour(new Proton.Alpha(1, 0));
miniEmitter.addBehaviour(miniEmitter.colorBehaviour);
miniEmitter.addBehaviour(new Proton.Gravity(4));
miniEmitter.addBehaviour(new Proton.Collision(miniEmitter));
miniEmitter.addBehaviour(new Proton.CrossZone(new Proton.RectZone(0, 0, canvas.width, canvas.height), "bound"));
this.proton.addEmitter(miniEmitter);
this.miniEmitter = miniEmitter;
}
}, {