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if(this.action == "dead"){
return;
}
if(this.mlb === true && this.entityInHand != null){
this.action = "hide";
}else if(this.mlb === false && this.action == "hide"){
this.action = "idle";
}
this.mouseDistance = Vector.sub(this.mousePosition,this.body.position);
// Body.setAngle(this.body, Vector.angle(Vector.create(0, 1), this.mouseDistance));
if(this.action != "hide"){
if (this.dirX != 0 || this.dirY != 0) {
Body.translate(this.body, Vector.mult(Vector.create(this.dirX, this.dirY), this.speed));
// Body.setVelocity(this.body,Vector.create(this.dirX*20,this.dirY*20));
this.action = "move";
} else {
this.action = "idle";
}
}
if (this.mrb === true && this.entityInHand != null) {
this.throw();
}
}
throw() {
if (this.entityInHand != null) {
let b: Body = this.entityInHand.body;
let dir = Vector.normalise(Vector.sub(this.mousePosition, this.body.position));
(this.entityInHand as PhysicsEntity).enablePhysics();
this.entityInHand.action = "throw";
Body.setPosition(b, Vector.add(this.body.position, Vector.mult(dir, 10)));
// Body.setVelocity(b, Vector.mult(dir,3));
Body.applyForce(b, b.position, Vector.mult(dir, 0.5));
this.entityInHand = null;
this.action = "idle";
}
}
throw() {
if (this.entityInHand != null) {
let b: Body = this.entityInHand.body;
let dir = Vector.normalise(Vector.sub(this.mousePosition, this.body.position));
(this.entityInHand as PhysicsEntity).enablePhysics();
this.entityInHand.action = "throw";
Body.setPosition(b, Vector.add(this.body.position, Vector.mult(dir, 10)));
// Body.setVelocity(b, Vector.mult(dir,3));
Body.applyForce(b, b.position, Vector.mult(dir, 0.5));
this.entityInHand = null;
this.action = "idle";
}
}