How to use the matter-js.Bodies function in matter-js

To help you get started, we’ve selected a few matter-js examples, based on popular ways it is used in public projects.

Secure your code as it's written. Use Snyk Code to scan source code in minutes - no build needed - and fix issues immediately.

github mbchang / dynamics / hockey.js View on Github external
function () {

    // module aliases
    var Engine = Matter.Engine,
        World = Matter.World,
        Bodies = Matter.Bodies,
        Body = Matter.Body;

    var Hockey = {}

    Hockey.create = function(env) {
        var self = {}; // instance of the Hockey class

        // these should not be mutated
        var params = {show: false,
                      num_obj: 3,
                      cx: 400,  // 640
                      cy: 300,  // 480
                      max_v0: 20,
                      obj_radius: 50 };
        self.params = params;
github Coder2012 / pixi / spaceshooter / src / js / matterConsts.js View on Github external
import * as Matter from 'matter-js'

// Matter.js module aliases
const consts = {
  Engine: Matter.Engine,
  World: Matter.World,
  Body: Matter.Body,
  Bodies: Matter.Bodies,
  Events: Matter.Events,
  Vector: Matter.Vector,
  Composite: Matter.Composite
}

export default consts
github mbchang / dynamics / main.js View on Github external
var Matter = require('matter-js')
var jsonfile = require('jsonfile')
var _ = require('underscore')
require('./demo/js/Examples')

// module aliases
var Engine = Matter.Engine,
    World = Matter.World,
    Bodies = Matter.Bodies,
    Body = Matter.Body,
    Example = Matter.Example;


// some example engine options
var engine_options = {
    positionIterations: 6,
    velocityIterations: 4,
    enableSleeping: false,
    metrics: { extended: true }
};

var env = {}
env.engine = Engine.create(engine_options);
github bastarder / vue-endless-h5-game / src / js / fight-wall.js View on Github external
// 木偶人对战画面, 效率太低, 废弃;
let Matter = require('matter-js');
 var Engine = Matter.Engine,
     Render = Matter.Render,
     Runner = Matter.Runner,
     Body = Matter.Body,
     Constraint = Matter.Constraint,
     MouseConstraint = Matter.MouseConstraint,
     Mouse = Matter.Mouse,
     World = Matter.World,
     Bodies = Matter.Bodies,
     Composites = Matter.Composites,
     Composite = Matter.Composite,
     Events = Matter.Events;

Composites.Person = function(x, y, ){
  let group = Body.nextGroup(true),
      Person = Composite.create({ label: 'Person'}),
      radius = 2;
  
  var options = { 
    collisionFilter: { 
      group: group 
    },
    chamfer : {
      radius: 4
    }
github FormidableLabs / react-game-kit / demo / game / index.js View on Github external
physicsInit(engine) {
    const ground = Matter.Bodies.rectangle(512 * 3, 448, 1024 * 3, 64, {
      isStatic: true,
    });

    const leftWall = Matter.Bodies.rectangle(-64, 288, 64, 576, {
      isStatic: true,
    });

    const rightWall = Matter.Bodies.rectangle(3008, 288, 64, 576, {
      isStatic: true,
    });

    Matter.World.addBody(engine.world, ground);
    Matter.World.addBody(engine.world, leftWall);
    Matter.World.addBody(engine.world, rightWall);
  };
github lepunk / react-native-videos / FlappyBird / Physics.js View on Github external
export const addPipesAtLocation = (x, world, entities) => {
    let [pipe1Height, pipe2Height] = generatePipes();

    let pipeTopWidth = Constants.PIPE_WIDTH + 20;
    let pipeTopHeight = (pipeTopWidth / 205) * 95;

    pipe1Height = pipe1Height - pipeTopHeight;

    let pipe1Top = Matter.Bodies.rectangle(
        x,
        pipe1Height + (pipeTopHeight / 2),
        pipeTopWidth,
        pipeTopHeight,
        { isStatic: true}
    );

    let pipe1 = Matter.Bodies.rectangle(
        x,
        pipe1Height / 2,
        Constants.PIPE_WIDTH,
        pipe1Height,
        { isStatic: true}
    );

    pipe2Height = pipe2Height - pipeTopHeight;
github liabru / matter-tools / src / tools / Gui.js View on Github external
/**
 * A tool for modifying the properties of an engine and renderer.
 * @module Gui
 */

var Gui = module.exports = {};

const dat = require('../../node_modules/dat.gui/build/dat.gui.min');
const ToolsCommon = require('./Common');
const Serializer = require('matter-tools').Serializer;
const Matter = require('matter-js');
const Engine = Matter.Engine;
const Detector = Matter.Detector;
const Grid = Matter.Grid;
const World = Matter.World;
const Bodies = Matter.Bodies;
const Events = Matter.Events;
const Composite = Matter.Composite;

/**
 * Creates a Gui
 * @function Gui.create
 * @param {engine} [engine]
 * @param {runner} [runner]
 * @param {render} [render]
 * @return {gui} The created gui instance
 */
Gui.create = function(engine, runner, render) {
  dat.GUI.TEXT_CLOSED = '▲';
  dat.GUI.TEXT_OPEN = '▼';

  var datGui = new dat.GUI({ autoPlace: false });
github plinko-team / plinko / lib / shared / bodies / Wall.js View on Github external
value: function createPhysics(_ref2) {
      var width = _ref2.width,
          height = _ref2.height;

      var options = {
        restitution: _bodies.WALL_RESTITUTION,
        friction: _bodies.WALL_FRICTION
      };

      this.body = _matterJs.Bodies.rectangle(this.x, this.y, this.width, this.height, options);
      this.body.isStatic = true;
      this.body.position.x = this.x;
      this.body.position.y = this.y;
      this.body.label = this.type;
    }
  }, {
github lepunk / react-native-videos / FlappyBird / App.js View on Github external
setupWorld = () => {
        let engine = Matter.Engine.create({ enableSleeping: false });
        let world = engine.world;
        world.gravity.y = 0.0;

        let bird = Matter.Bodies.rectangle( Constants.MAX_WIDTH / 2, Constants.MAX_HEIGHT / 2, Constants.BIRD_WIDTH, Constants.BIRD_HEIGHT);

        let floor1 = Matter.Bodies.rectangle(
            Constants.MAX_WIDTH / 2,
            Constants.MAX_HEIGHT - 25,
            Constants.MAX_WIDTH + 4,
            50,
            { isStatic: true }
        );

        let floor2 = Matter.Bodies.rectangle(
            Constants.MAX_WIDTH + (Constants.MAX_WIDTH / 2),
            Constants.MAX_HEIGHT - 25,
            Constants.MAX_WIDTH + 4,
            50,
            { isStatic: true }
        );
github lepunk / react-native-videos / FlappyBird / App.js View on Github external
setupWorld = () => {
        let engine = Matter.Engine.create({ enableSleeping: false });
        let world = engine.world;
        world.gravity.y = 0.0;

        let bird = Matter.Bodies.rectangle( Constants.MAX_WIDTH / 2, Constants.MAX_HEIGHT / 2, Constants.BIRD_WIDTH, Constants.BIRD_HEIGHT);

        let floor1 = Matter.Bodies.rectangle(
            Constants.MAX_WIDTH / 2,
            Constants.MAX_HEIGHT - 25,
            Constants.MAX_WIDTH + 4,
            50,
            { isStatic: true }
        );

        let floor2 = Matter.Bodies.rectangle(
            Constants.MAX_WIDTH + (Constants.MAX_WIDTH / 2),
            Constants.MAX_HEIGHT - 25,
            Constants.MAX_WIDTH + 4,
            50,
            { isStatic: true }
        );