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* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import * as Filament from "filament";
import * as glm from "gl-matrix";
Filament.init([], () => {
window["vec3"] = glm.vec3;
window["app"] = new App(document.getElementsByTagName('canvas')[0]);
});
class App {
public readonly camera: Filament.Camera;
private canvas: HTMLCanvasElement;
private engine: Filament.Engine;
private scene: Filament.Scene;
private view: Filament.View;
private swapChain: Filament.SwapChain;
private renderer: Filament.Renderer;
private bgcolor: number[];
constructor(canvas) {
this.canvas = canvas;
resize() {
const dpr = window.devicePixelRatio;
const width = this.canvas.width = window.innerWidth * dpr;
const height = this.canvas.height = window.innerHeight * dpr;
this.view.setViewport([0, 0, width, height]);
const aspect = width / height;
const Fov = Filament.Camera$Fov, fov = aspect < 1 ? Fov.HORIZONTAL : Fov.VERTICAL;
this.camera.setProjectionFov(45, aspect, 1.0, 10.0, fov);
}
}
constructor(canvas) {
this.canvas = canvas;
this.engine = Filament.Engine.create(canvas);
this.scene = this.engine.createScene();
this.swapChain = this.engine.createSwapChain();
this.renderer = this.engine.createRenderer();
this.camera = this.engine.createCamera();
this.view = this.engine.createView();
this.view.setCamera(this.camera);
this.view.setScene(this.scene);
const eye = [0, 0, 4], center = [0, 0, 0], up = [0, 1, 0];
this.camera.lookAt(eye, center, up);
this.resize();
this.bgcolor = [0.2, 0.4, 0.6, 1.0];
this.resize = this.resize.bind(this);
this.render = this.render.bind(this);