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t_out = d3Ease.easeSin(t_in);
t_out = d3Ease.easeSinIn(t_in);
t_out = d3Ease.easeSinOut(t_in);
t_out = d3Ease.easeSinInOut(t_in);
t_out = d3Ease.easeExp(t_in);
t_out = d3Ease.easeExpIn(t_in);
t_out = d3Ease.easeExpOut(t_in);
t_out = d3Ease.easeExpInOut(t_in);
t_out = d3Ease.easeCircle(t_in);
t_out = d3Ease.easeCircleIn(t_in);
t_out = d3Ease.easeCircleOut(t_in);
t_out = d3Ease.easeCircleInOut(t_in);
t_out = d3Ease.easeBounce(t_in);
t_out = d3Ease.easeBounceIn(t_in);
t_out = d3Ease.easeBounceOut(t_in);
t_out = d3Ease.easeBounceInOut(t_in);
let easeBackFactory: d3Ease.BackEasingFactory;
easeBackFactory = d3Ease.easeBack;
easeBackFactory = d3Ease.easeBack.overshoot(2);
t_out = easeBackFactory(t_in);
easeBackFactory = d3Ease.easeBackIn;
easeBackFactory = d3Ease.easeBackIn.overshoot(2);
t_out = easeBackFactory(t_in);
easeBackFactory = d3Ease.easeBackOut;
easeBackFactory = d3Ease.easeBackOut.overshoot(2);