Secure your code as it's written. Use Snyk Code to scan source code in minutes - no build needed - and fix issues immediately.
// Measure text width height.
const mainStringBox = StringWidthHeight(mainString, fontFamilyKey, mainFontSize)
const signStringBox = StringWidthHeight(signString, fontFamilyKey, signFontSize)
// Set canvas width and height.
if (minWidth < mainStringBox.width) {
minWidth = mainStringBox.width
}
if (minHeight < mainStringBox.height + signStringBox.height) {
minHeight = mainStringBox.height + signStringBox.height
}
minWidth += padding * 2
minHeight += padding * 2
// Create Canvas object.
const canvas = new Canvas(minWidth, minHeight)
const ctx = canvas.getContext('2d')
// Set background color.
if (customTheme)
ctx.fillStyle = customTheme['background']
else
ctx.fillStyle = themes[themeKey]['background']
ctx.fillRect(0, 0, minWidth, minHeight)
// Set current text baseline used when drawing text.
ctx.textBaseline = 'top'
// Drawing text.
if (customTheme)
ctx.fillStyle = customTheme['text']
else
const pixelate = async path => {
// load original image
const img = new Image
, buff = img.src = await fs.readFile(path)
// make canvas for preview image
const canvas = new Canvas(img.width, img.height)
, ctx = canvas.getContext('2d')
ctx.imageSmoothingEnabled = false
ctx.patternQuality = 'fast'
// resize left-half to 0.1x, then re-enlarge
const scaledImg = new Image
scaledImg.src = await toBuff(gm(buff).crop(img.width/2, img.height, 0, 0).resize(Math.min(img.width*0.1, 80)), 'PNG')
ctx.drawImage(img, 0, 0, img.width, img.height)
ctx.drawImage(scaledImg, 0, 0, img.width/2, img.height)
// add red separator line
ctx.beginPath()
ctx.lineWidth = (img.height*0.002)
ctx.strokeStyle = 'red'
ctx.moveTo(img.width/2-ctx.lineWidth/2, 0)
module.exports = function drawCandleStick(input) {
var width = 400;
var height = 400;
var Canvas = require('canvas').Canvas
, Image = Canvas.Image
, canvas = new Canvas(width, height)
, ctx = canvas.getContext('2d');
console.log(Canvas);
var d3 = require('d3');
var d3Scale = require("d3-scale")
var ctx = canvas.getContext('2d');
ctx.strokeRect(0,0, width, height);
ctx.translate(0, height);
ctx.scale(1,-1);
var y = d3Scale.scaleLinear()
.domain([d3.min(input.low), d3.max(input.high)])
.range([50, height-50]);
module.exports = function drawCandleStick(input) {
var width = 400;
var height = 400;
var Canvas = require('canvas').Canvas
, Image = Canvas.Image
, canvas = new Canvas(width, height)
, ctx = canvas.getContext('2d');
console.log(Canvas);
var d3 = require('d3');
var d3Scale = require("d3-scale")
var ctx = canvas.getContext('2d');
ctx.strokeRect(0,0, width, height);
ctx.translate(0, height);
ctx.scale(1,-1);
var y = d3Scale.scaleLinear()
.domain([d3.min(input.low), d3.max(input.high)])
.range([50, height-50]);
let barsCount = input.close.length;
img.onload = () => {
const canvas = new Canvas(img.width, img.height);
const ctx = canvas.getContext("2d");
ctx.drawImage(img, 0, 0);
res(canvas);
};
img.onerror = rej;
'use strict'
import { Canvas, Image, PNGStream } from 'canvas'
const canvas = new Canvas(233, 889)
const context = canvas.getContext('2d')
function random_rect(rect_no) {
context.font = '30px Roboto'
context.fillText('Lorem ipsum', 50, 100, 2)
}
const genFrom = (min, max) => {
return Math.floor(Math.random() * (Math.floor(max) - Math.ceil(min) + 1)) + Math.ceil(min)
}
export default (str) => {
background_random(genFrom(1, 4))
random_rect(genFrom(2, 3))
big_rect_with_words(str)
}
function StringWidthHeight(string, fontFamilyKey, fontSize) {
const tmpCanvas = new Canvas(10, 10)
const tmpCtx = tmpCanvas.getContext('2d')
tmpCtx.textBaseline = 'top'
tmpCtx.font = fontSize + 'px \'' + fonts[fontFamilyKey] + '\''
const tmpBox = tmpCtx.measureText(string)
const result = {
'width': tmpBox.width,
'height': tmpBox.actualBoundingBoxDescent - tmpBox.actualBoundingBoxAscent
}
return result
}
ctx.texImage2D = function (...args) {
let pixels = args[args.length - 1];
if(pixels._image) pixels = pixels._image;
if(pixels instanceof Image) {
const canvas = new Canvas(pixels.width, pixels.height);
canvas.getContext('2d').drawImage(pixels, 0, 0);
args[args.length - 1] = canvas;
}
return _tetImage2D.apply(this, args);
};
this.__gl__ = ctx;
Konva.Util.createCanvasElement = () => {
const node = new canvas.Canvas();
node.style = {};
return node;
};
var createCanvas = function () {
if (typeof document !== 'undefined')
return document.createElement('canvas');
if (typeof require !== 'undefined')
return new (require('canvas').Canvas)();
throw new Error('Canvas creation failed');
};