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function writePng (arrbuf, file) {
let dv = new DataView(arrbuf)
let width = dv.getInt32(12, true)
let height = dv.getInt32(16, true)
let cvs = new Canvas(width, height)
let ctx = cvs.getContext('2d')
let data = ctx.createImageData(width, height)
let array = new Float64Array(arrbuf, 24)
// first figure out the maximum value
let max = 1
let curr = 0
for (let i = 0; i < array.length; i++) {
curr += array[i]
// take a log because there are often order-of-magnitude differences in job density across a region, this avoids creating
// a black png with a few white spots.
max = Math.max(Math.log(curr + 1), max)
}
import createCanvas from 'canvas';
import setup from 'engine';
import { GAME_WIDTH, GAME_HEIGHT, GAME_SCALE } from 'constants/game';
const canvas = createCanvas(GAME_WIDTH * GAME_SCALE, GAME_HEIGHT * GAME_SCALE);
// set focus to window
window.focus();
// run program
setup(canvas);
import Canvas from 'canvas'
import config from '../../config'
const {slotRadius, puzzleSide, bgWidth, bgHeight} = config
const sideLength = puzzleSide + slotRadius * 2
const canvas = new Canvas(bgWidth, bgHeight)
const ctx = canvas.getContext('2d')
let img = new Canvas.Image()
const img1 = new Canvas.Image()
const canvas1 = new Canvas(sideLength, bgHeight)
const ctx1 = canvas1.getContext('2d')
const puzzle = (data, shape, position) => {
ctx.clearRect(0, 0, bgWidth, bgHeight)
ctx1.clearRect(0, 0, bgWidth, bgHeight)
img.src = data
ctx.drawImage(img, 0, 0)
shape(ctx, () => {
ctx.save()
ctx.globalCompositeOperation = 'destination-in'
ctx.fill()
ctx.restore()
// 外侧阴影
ctx.save()
ctx.shadowBlur = 4
import Canvas from 'canvas'
// canvas
const boxW = 200,
boxH = 80
const canvas = new Canvas(boxW, boxH),
ctx = canvas.getContext('2d')
// 线长度的范围
const maxL = 80,
minL = 30,
maxW = 5, // 线厚度
minW = 1
const arr = [1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'i', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'I', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z']
let txtArr = null
function getRandom(max, min) {
return parseInt(Math.random() * (max - min + 1) + min, 10)
}
// 生成线
function drawLine() {
import Canvas from 'canvas'
import config from '../../config'
const {slotRadius, puzzleSide, bgWidth, bgHeight} = config
const sideLength = puzzleSide + slotRadius * 2
const canvas = new Canvas(bgWidth, bgHeight)
const ctx = canvas.getContext('2d')
let img = new Canvas.Image()
const img1 = new Canvas.Image()
const canvas1 = new Canvas(sideLength, bgHeight)
const ctx1 = canvas1.getContext('2d')
const puzzle = (data, shape, position) => {
ctx.clearRect(0, 0, bgWidth, bgHeight)
ctx1.clearRect(0, 0, bgWidth, bgHeight)
img.src = data
ctx.drawImage(img, 0, 0)
shape(ctx, () => {
ctx.save()
ctx.globalCompositeOperation = 'destination-in'
ctx.fill()
function generateFrames(controller, options, outDirectory) {
const {width, height, fps, numSubFrames, length} = options;
const canvas = new Canvas(width, height);
const context = canvas.getContext('2d');
controller.update(0);
const dt = (1 / fps);
const subFrameTime = dt / numSubFrames;
mkdirp(outDirectory);
let frameNumber = 0;
for (let time = 0; time < length; time += dt) {
const subframes = [];
for (let i = 0; i < numSubFrames; i ++) {
renderFrame(context, controller, width, height);
subframes.push(context.getImageData(0, 0, width, height));
controller.update(subFrameTime);
import Canvas from 'canvas'
import config from '../../config'
const img = new Canvas.Image()
const canvas = new Canvas(config.bgWidth, config.bgHeight)
const ctx = canvas.getContext('2d')
const puzzledBg = (data, shape) => {
ctx.clearRect(0, 0, config.bgWidth, config.bgHeight)
img.src = data
ctx.drawImage(img, 0, 0)
shape(ctx, () => {
ctx.save()
ctx.fillStyle = 'rgba(0, 0, 0, 0.3)'
ctx.fill()
ctx.restore()
ctx.save()
ctx.strokeStyle = 'rgba(0, 0, 0, 0.3)'
ctx.shadowBlur = 5
ctx.shadowColor = 'rgba(0, 0, 0, 1)'
import Canvas from 'canvas';
var canvas = new Canvas(document.getElementById('canvas'), {
});
canvas.setImage('dist/images/3.jpg')
canvas.setImage('dist/images/2.jpg', 'colors')