How to use the animejs.easings function in animejs

To help you get started, we’ve selected a few animejs examples, based on popular ways it is used in public projects.

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github DefinitelyTyped / DefinitelyTyped / types / animejs / animejs-tests.ts View on Github external
tl.finished.then(() => {
	console.log("I wonder if anyone will ever actually read this.");
});

const usesEnums = anime({
	targets: ".usingEnumsIsAReallyHandyThing",
	direction: "reverse",
	easing: "inoutexpo",
	someProperty: "+=4000"
});

const bezier = anime.bezier(0, 0, 100, 100);
// anime.speed = 100000000;
(anime as any).speed = 4000;
anime.easings['hello'] = anime.bezier(0, 0, 1900, 3020);
const runningAnims = anime.running;
anime.remove(".tiny-divvy-div");

anime.timeline().add({
	targets: [],
	duration: 1000,
	easing: "linear",
}, 0);

anime({
	targets: ".mizi",
	keyframes: [
    {translateY: -40, delay: 123},
    {translateX: 250},
    {translateY: 40},
    {translateX: 0},