How to use the animejs.bezier function in animejs

To help you get started, we’ve selected a few animejs examples, based on popular ways it is used in public projects.

Secure your code as it's written. Use Snyk Code to scan source code in minutes - no build needed - and fix issues immediately.

github DefinitelyTyped / DefinitelyTyped / types / animejs / animejs-tests.ts View on Github external
test2.reverse();
test3.pause();
tl.seek(4000);

tl.finished.then(() => {
	console.log("I wonder if anyone will ever actually read this.");
});

const usesEnums = anime({
	targets: ".usingEnumsIsAReallyHandyThing",
	direction: "reverse",
	easing: "inoutexpo",
	someProperty: "+=4000"
});

const bezier = anime.bezier(0, 0, 100, 100);
// anime.speed = 100000000;
(anime as any).speed = 4000;
anime.easings['hello'] = anime.bezier(0, 0, 1900, 3020);
const runningAnims = anime.running;
anime.remove(".tiny-divvy-div");

anime.timeline().add({
	targets: [],
	duration: 1000,
	easing: "linear",
}, 0);

anime({
	targets: ".mizi",
	keyframes: [
    {translateY: -40, delay: 123},