How to use the @microsoft/mixed-reality-extension-sdk.AnimationWrapMode.PingPong function in @microsoft/mixed-reality-extension-sdk

To help you get started, we’ve selected a few @microsoft/mixed-reality-extension-sdk examples, based on popular ways it is used in public projects.

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github microsoft / mixed-reality-extension-sdk-samples / samples / hello-world / src / app.ts View on Github external
// Here we create an animation on our text actor. Animations have three mandatory arguments:
        // a name, an array of keyframes, and an array of events.
        this.text.createAnimation(
            // The name is a unique identifier for this animation. We'll pass it to "startAnimation" later.
            "Spin", {
                // Keyframes define the timeline for the animation: where the actor should be, and when.
                // We're calling the generateSpinKeyframes function to produce a simple 20-second revolution.
                keyframes: this.generateSpinKeyframes(20, Vector3.Up()),
                // Events are points of interest during the animation. The animating actor will emit a given
                // named event at the given timestamp with a given string value as an argument.
                events: [],

                // Optionally, we also repeat the animation infinitely. PingPong alternately runs the animation
                // foward then backward.
                wrapMode: AnimationWrapMode.PingPong
            });

        // Load a glTF model
        const cubePromise = Actor.CreateFromGLTF(this.context, {
            // at the given URL
            resourceUrl: `${this.baseUrl}/altspace-cube.glb`,
            // and spawn box colliders around the meshes.
            colliderType: 'box',
            // Also apply the following generic actor properties.
            actor: {
                name: 'Altspace Cube',
                // Parent the glTF model to the text actor.
                parentId: this.text.id,
                transform: {
                    local: {
                        position: { x: 0, y: -1, z: 0 },
github microsoft / mixed-reality-extension-sdk-samples / samples / hello-world / src / app.ts View on Github external
// Here we create an animation on our text actor. Animations have three mandatory arguments:
        // a name, an array of keyframes, and an array of events.
        this.text.createAnimation(
            // The name is a unique identifier for this animation. We'll pass it to "startAnimation" later.
            "Spin", {
                // Keyframes define the timeline for the animation: where the actor should be, and when.
                // We're calling the generateSpinKeyframes function to produce a simple 20-second revolution.
                keyframes: this.generateSpinKeyframes(20, Vector3.Up()),
                // Events are points of interest during the animation. The animating actor will emit a given
                // named event at the given timestamp with a given string value as an argument.
                events: [],

                // Optionally, we also repeat the animation infinitely. PingPong alternately runs the animation
                // foward then backward.
                wrapMode: AnimationWrapMode.PingPong
            });

        // Load a glTF model
        const cubePromise = Actor.CreateFromGLTF(this.context, {
            // at the given URL
            resourceUrl: `${this.baseUrl}/altspace-cube.glb`,
            // and spawn box colliders around the meshes.
            colliderType: 'box',
            // Also apply the following generic actor properties.
            actor: {
                name: 'Altspace Cube',
                // Parent the glTF model to the text actor.
                parentId: this.text.id,
                transform: {
                    position: { x: 0, y: -1, z: 0 },
                    scale: { x: 0.4, y: 0.4, z: 0.4 }

@microsoft/mixed-reality-extension-sdk

The Mixed Reality Extension SDK enables developers to build 3D world extensions for AltspaceVR, using Node.JS.

MIT
Latest version published 4 years ago

Package Health Score

50 / 100
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