How to use the @microsoft/mixed-reality-extension-sdk.Actor.CreateEmpty function in @microsoft/mixed-reality-extension-sdk

To help you get started, we’ve selected a few @microsoft/mixed-reality-extension-sdk examples, based on popular ways it is used in public projects.

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github microsoft / mixed-reality-extension-sdk-samples / samples / tic-tac-toe / src / app.ts View on Github external
private async started() {
        // Create a new actor with no mesh, but some text. This operation is asynchronous, so
        // it returns a "forward" promise (a special promise, as we'll see later).
        const textAnchorPromise = Actor.CreateEmpty(this.context, {
            actor: {
                name: 'TextAnchor',
                transform: {
                    app: { position: { x: 0, y: 1.2, z: 0 } }
                },
            }
        });
        this.textAnchor = textAnchorPromise.value;

        const textPromise = Actor.CreateEmpty(this.context, {
            actor: {
                parentId: this.textAnchor.id,
                name: 'Text',
                transform: {
                    local: { position: { x: 0, y: 0.0, z: -1.5 } }
                },
                text: {
                    contents: "Tic-Tac-Toe!",
                    anchor: TextAnchorLocation.MiddleCenter,
                    color: { r: 30 / 255, g: 206 / 255, b: 213 / 255 },
                    height: 0.3
                },
            }
        });
        const lightPromise = Actor.CreateEmpty(this.context, {
            actor: {
github microsoft / mixed-reality-extension-sdk-samples / samples / hello-world / src / app.ts View on Github external
private started() {
        // Create a new actor with no mesh, but some text. This operation is asynchronous, so
        // it returns a "forward" promise (a special promise, as we'll see later).
        const textPromise = Actor.CreateEmpty(this.context, {
            actor: {
                name: 'Text',
                transform: {
                    position: { x: 0, y: 0.5, z: 0 }
                },
                text: {
                    contents: "Hello World!",
                    anchor: TextAnchorLocation.MiddleCenter,
                    color: { r: 30 / 255, g: 206 / 255, b: 213 / 255 },
                    height: 0.3
                }
            }
        });

        // Even though the actor is not yet created in Altspace (because we didn't wait for the promise),
        // we can still get a reference to it by grabbing the `value` field from the forward promise.
github microsoft / mixed-reality-extension-sdk-samples / samples / chess-game / src / app.ts View on Github external
private createRootObject() {
		// Create a root actor everything gets parented to. Offset from origin so the chess board
		// is centered on it.
		this.sceneRoot = Actor.CreateEmpty(
			this.context, {
				actor: {
					transform: {
						local: {
							scale: appScale
						}
					}
				}
			});
		return this.sceneRoot.created();
	}
github microsoft / mixed-reality-extension-sdk-samples / samples / hello-world / src / app.ts View on Github external
private started() {
        // Create a new actor with no mesh, but some text. This operation is asynchronous, so
        // it returns a "forward" promise (a special promise, as we'll see later).
        const textPromise = Actor.CreateEmpty(this.context, {
            actor: {
                name: 'Text',
                transform: {
                    app: { position: { x: 0, y: 0.5, z: 0 } }
                },
                text: {
                    contents: "Hello World!",
                    anchor: TextAnchorLocation.MiddleCenter,
                    color: { r: 30 / 255, g: 206 / 255, b: 213 / 255 },
                    height: 0.3
                }
            }
        });

        // Even though the actor is not yet created in Altspace (because we didn't wait for the promise),
        // we can still get a reference to it by grabbing the `value` field from the forward promise.
github microsoft / mixed-reality-extension-sdk-samples / samples / chess-game / src / app.ts View on Github external
name: "board-offset",
				parentId: this.sceneRoot.id,
				transform: {
					local: {
						position: { x: 0.135, z: 0.135 }
					}
				}
			}
		});
		loads.push(this.boardOffset.created());

		const status = this.game.getStatus() as Status;
		for (const file of ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h']) {
			for (const rank of [1, 2, 3, 4, 5, 6, 7, 8]) {
				const position = this.coordinate({ file, rank });
				const actor = Actor.CreateEmpty(this.context, {
					actor: {
						name: `square-${file}${rank}`,
						parentId: this.boardOffset.id,
						transform: { local: { position } },
						subscriptions: ['transform']
					}
				});
				loads.push(actor.created());

				const squareActor = actor as any as SquareActor;
				squareActor.file = file;
				squareActor.rank = rank;

				const square = status.board.squares.filter(item => item.file === file && item.rank === rank).shift();
				square.actor = squareActor;
			}
github microsoft / mixed-reality-extension-sdk-samples / samples / tic-tac-toe / src / app.ts View on Github external
const textPromise = Actor.CreateEmpty(this.context, {
            actor: {
                parentId: this.textAnchor.id,
                name: 'Text',
                transform: {
                    local: { position: { x: 0, y: 0.0, z: -1.5 } }
                },
                text: {
                    contents: "Tic-Tac-Toe!",
                    anchor: TextAnchorLocation.MiddleCenter,
                    color: { r: 30 / 255, g: 206 / 255, b: 213 / 255 },
                    height: 0.3
                },
            }
        });
        const lightPromise = Actor.CreateEmpty(this.context, {
            actor: {
                parentId: textPromise.value.id,
                name: 'Light',
                transform: {
                    local: {
                        position: { x: 0, y: 1.0, z: -0.5 },
                        rotation: Quaternion.RotationAxis(Vector3.Left(), -45.0 * DegreesToRadians),
                    }
                },
                light: {
                    color: { r: 1, g: 0.6, b: 0.3 },
                    type: 'spot',
                    intensity: 20,
                    range: 6,
                    spotAngle: 45 * DegreesToRadians
                },

@microsoft/mixed-reality-extension-sdk

The Mixed Reality Extension SDK enables developers to build 3D world extensions for AltspaceVR, using Node.JS.

MIT
Latest version published 4 years ago

Package Health Score

48 / 100
Full package analysis