dbeasy@0.13.0

Vulnerabilities

15 via 15 paths

Dependencies

51

Source

npm

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Severity
  • 9
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Status
  • 15
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high severity

Arbitrary Code Execution

  • Vulnerable module: handlebars
  • Introduced through: handlebars@1.3.0

Detailed paths

  • Introduced through: dbeasy@0.13.0 handlebars@1.3.0
    Remediation: Upgrade to handlebars@3.0.8.

Overview

handlebars is an extension to the Mustache templating language.

Affected versions of this package are vulnerable to Arbitrary Code Execution. The package's lookup helper doesn't validate templates correctly, allowing attackers to submit templates that execute arbitrary JavaScript in the system.

Remediation

Upgrade handlebars to version 4.5.3, 3.0.8 or higher.

References

high severity

Prototype Pollution

  • Vulnerable module: handlebars
  • Introduced through: handlebars@1.3.0

Detailed paths

  • Introduced through: dbeasy@0.13.0 handlebars@1.3.0
    Remediation: Upgrade to handlebars@4.0.14.

Overview

handlebars is an extension to the Mustache templating language.

Affected versions of this package are vulnerable to Prototype Pollution. Templates may alter an Objects' prototype, thus allowing an attacker to execute arbitrary code on the server.

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as _proto_, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named _proto_ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to _proto_.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade handlebars to version 4.0.14, 4.1.2 or higher.

References

high severity

Prototype Pollution

  • Vulnerable module: handlebars
  • Introduced through: handlebars@1.3.0

Detailed paths

  • Introduced through: dbeasy@0.13.0 handlebars@1.3.0
    Remediation: Upgrade to handlebars@4.3.0.

Overview

handlebars is a extension to the Mustache templating language.

Affected versions of this package are vulnerable to Prototype Pollution. Templates may alter an Object's __proto__ and __defineGetter__ properties, which may allow an attacker to execute arbitrary code on the server through crafted payloads.

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as _proto_, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named _proto_ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to _proto_.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade handlebars to version 4.3.0, 3.8.0 or higher.

References

high severity

Prototype Pollution

  • Vulnerable module: handlebars
  • Introduced through: handlebars@1.3.0

Detailed paths

  • Introduced through: dbeasy@0.13.0 handlebars@1.3.0
    Remediation: Upgrade to handlebars@3.0.8.

Overview

handlebars is an extension to the Mustache templating language.

Affected versions of this package are vulnerable to Prototype Pollution. It is possible to add or modify properties to the Object prototype through a malicious template. This may allow attackers to crash the application or execute Arbitrary Code in specific conditions.

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as _proto_, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named _proto_ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to _proto_.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade handlebars to version 4.5.3, 3.0.8 or higher.

References

high severity

Prototype Pollution

  • Vulnerable module: lodash
  • Introduced through: lodash@3.10.1

Detailed paths

  • Introduced through: dbeasy@0.13.0 lodash@3.10.1
    Remediation: Upgrade to lodash@4.17.12.

Overview

lodash is a modern JavaScript utility library delivering modularity, performance, & extras.

Affected versions of this package are vulnerable to Prototype Pollution. The function defaultsDeep could be tricked into adding or modifying properties of Object.prototype using a constructor payload.

PoC by Snyk

const mergeFn = require('lodash').defaultsDeep;
const payload = '{"constructor": {"prototype": {"a0": true}}}'

function check() {
    mergeFn({}, JSON.parse(payload));
    if (({})[`a0`] === true) {
        console.log(`Vulnerable to Prototype Pollution via ${payload}`);
    }
  }

check();

For more information, check out our blog post

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as _proto_, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named _proto_ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to _proto_.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade lodash to version 4.17.12 or higher.

References

high severity

Prototype Pollution

  • Vulnerable module: lodash
  • Introduced through: lodash@3.10.1

Detailed paths

  • Introduced through: dbeasy@0.13.0 lodash@3.10.1
    Remediation: Upgrade to lodash@4.17.20.

Overview

lodash is a modern JavaScript utility library delivering modularity, performance, & extras.

Affected versions of this package are vulnerable to Prototype Pollution in zipObjectDeep due to an incomplete fix for CVE-2020-8203.

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as _proto_, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named _proto_ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to _proto_.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade lodash to version 4.17.20 or higher.

References

high severity

Prototype Pollution

  • Vulnerable module: lodash
  • Introduced through: lodash@3.10.1

Detailed paths

  • Introduced through: dbeasy@0.13.0 lodash@3.10.1
    Remediation: Upgrade to lodash@4.17.17.

Overview

lodash is a modern JavaScript utility library delivering modularity, performance, & extras.

Affected versions of this package are vulnerable to Prototype Pollution via the setWith and set functions.

PoC by awarau

  • Create a JS file with this contents:
    lod = require('lodash')
    lod.setWith({}, "__proto__[test]", "123")
    lod.set({}, "__proto__[test2]", "456")
    console.log(Object.prototype)
  • Execute it with node
  • Observe that test and test2 is now in the Object.prototype.

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as _proto_, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named _proto_ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to _proto_.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade lodash to version 4.17.17 or higher.

References

high severity

Prototype Pollution

  • Vulnerable module: lodash
  • Introduced through: lodash@3.10.1

Detailed paths

  • Introduced through: dbeasy@0.13.0 lodash@3.10.1
    Remediation: Upgrade to lodash@4.17.11.

Overview

lodash is a modern JavaScript utility library delivering modularity, performance, & extras.

Affected versions of this package are vulnerable to Prototype Pollution. The functions merge, mergeWith, and defaultsDeep could be tricked into adding or modifying properties of Object.prototype. This is due to an incomplete fix to CVE-2018-3721.

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as _proto_, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named _proto_ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to _proto_.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade lodash to version 4.17.11 or higher.

References

high severity

Improper minification of non-boolean comparisons

  • Vulnerable module: uglify-js
  • Introduced through: handlebars@1.3.0

Detailed paths

  • Introduced through: dbeasy@0.13.0 handlebars@1.3.0 uglify-js@2.3.6
    Remediation: Upgrade to handlebars@3.0.4.

Overview

uglify-js is a JavaScript parser, minifier, compressor and beautifier toolkit.

Tom MacWright discovered that UglifyJS versions 2.4.23 and earlier are affected by a vulnerability which allows a specially crafted Javascript file to have altered functionality after minification. This bug was demonstrated by Yan to allow potentially malicious code to be hidden within secure code, activated by minification.

Details

In Boolean algebra, DeMorgan's laws describe the relationships between conjunctions (&&), disjunctions (||) and negations (!). In Javascript form, they state that:

 !(a && b) === (!a) || (!b)
 !(a || b) === (!a) && (!b)

The law does not hold true when one of the values is not a boolean however.

Vulnerable versions of UglifyJS do not account for this restriction, and erroneously apply the laws to a statement if it can be reduced in length by it.

Consider this authentication function:

function isTokenValid(user) {
    var timeLeft =
        !!config && // config object exists
        !!user.token && // user object has a token
        !user.token.invalidated && // token is not explicitly invalidated
        !config.uninitialized && // config is initialized
        !config.ignoreTimestamps && // don't ignore timestamps
        getTimeLeft(user.token.expiry); // > 0 if expiration is in the future

    // The token must not be expired
    return timeLeft > 0;
}

function getTimeLeft(expiry) {
  return expiry - getSystemTime();
}

When minified with a vulnerable version of UglifyJS, it will produce the following insecure output, where a token will never expire:

( Formatted for readability )

function isTokenValid(user) {
    var timeLeft = !(                       // negation
        !config                             // config object does not exist
        || !user.token                      // user object does not have a token
        || user.token.invalidated           // token is explicitly invalidated
        || config.uninitialized             // config isn't initialized
        || config.ignoreTimestamps          // ignore timestamps
        || !getTimeLeft(user.token.expiry)  // > 0 if expiration is in the future
    );
    return timeLeft > 0
}

function getTimeLeft(expiry) {
    return expiry - getSystemTime()
}

Remediation

Upgrade UglifyJS to version 2.4.24 or higher.

References

medium severity

Cross-site Scripting (XSS)

  • Vulnerable module: handlebars
  • Introduced through: handlebars@1.3.0

Detailed paths

  • Introduced through: dbeasy@0.13.0 handlebars@1.3.0
    Remediation: Upgrade to handlebars@4.0.0.

Overview

handlebars provides the power necessary to let you build semantic templates.

When using attributes without quotes in a handlebars template, an attacker can manipulate the input to introduce additional attributes, potentially executing code. This may lead to a Cross-site Scripting (XSS) vulnerability, assuming an attacker can influence the value entered into the template. If the handlebars template is used to render user-generated content, this vulnerability may escalate to a persistent XSS vulnerability.

Details

Cross-Site Scripting (XSS) attacks occur when an attacker tricks a user’s browser to execute malicious JavaScript code in the context of a victim’s domain. Such scripts can steal the user’s session cookies for the domain, scrape or modify its content, and perform or modify actions on the user’s behalf, actions typically blocked by the browser’s Same Origin Policy.

These attacks are possible by escaping the context of the web application and injecting malicious scripts in an otherwise trusted website. These scripts can introduce additional attributes (say, a "new" option in a dropdown list or a new link to a malicious site) and can potentially execute code on the clients side, unbeknown to the victim. This occurs when characters like < > " ' are not escaped properly.

There are a few types of XSS:

  • Persistent XSS is an attack in which the malicious code persists into the web app’s database.
  • Reflected XSS is an which the website echoes back a portion of the request. The attacker needs to trick the user into clicking a malicious link (for instance through a phishing email or malicious JS on another page), which triggers the XSS attack.
  • DOM-based XSS is an that occurs purely in the browser when client-side JavaScript echoes back a portion of the URL onto the page. DOM-Based XSS is notoriously hard to detect, as the server never gets a chance to see the attack taking place.

Example:

Assume handlebars was used to display user comments and avatar, using the following template: <img src={{avatarUrl}}><pre>{{comment}}</pre>

If an attacker spoofed their avatar URL and provided the following value: http://evil.org/avatar.png onload=alert(document.cookie)

The resulting HTML would be the following, triggering the script once the image loads: <img src=http://evil.org/avatar.png onload=alert(document.cookie)><pre>Gotcha!</pre>

References

medium severity

Prototype Pollution

  • Vulnerable module: handlebars
  • Introduced through: handlebars@1.3.0

Detailed paths

  • Introduced through: dbeasy@0.13.0 handlebars@1.3.0
    Remediation: Upgrade to handlebars@4.6.0.

Overview

handlebars is an extension to the Mustache templating language.

Affected versions of this package are vulnerable to Prototype Pollution. Prototype access to the template engine allows for potential code execution.

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade handlebars to version 4.6.0 or higher.

References

medium severity

Prototype Pollution

  • Vulnerable module: lodash
  • Introduced through: lodash@3.10.1

Detailed paths

  • Introduced through: dbeasy@0.13.0 lodash@3.10.1
    Remediation: Upgrade to lodash@4.17.16.

Overview

lodash is a modern JavaScript utility library delivering modularity, performance, & extras.

Affected versions of this package are vulnerable to Prototype Pollution. The function zipObjectDeep can be tricked into adding or modifying properties of the Object prototype. These properties will be present on all objects.

PoC

const _ = require('lodash');
_.zipObjectDeep(['__proto__.z'],[123])
console.log(z) // 123

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as _proto_, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named _proto_ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to _proto_.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade lodash to version 4.17.16 or higher.

References

medium severity

Prototype Pollution

  • Vulnerable module: lodash
  • Introduced through: lodash@3.10.1

Detailed paths

  • Introduced through: dbeasy@0.13.0 lodash@3.10.1
    Remediation: Upgrade to lodash@4.17.5.

Overview

lodash is a modern JavaScript utility library delivering modularity, performance, & extras.

Affected versions of this package are vulnerable to Prototype Pollution. The utilities function allow modification of the Object prototype. If an attacker can control part of the structure passed to this function, they could add or modify an existing property.

PoC by Olivier Arteau (HoLyVieR)

var _= require('lodash');
var malicious_payload = '{"__proto__":{"oops":"It works !"}}';

var a = {};
console.log("Before : " + a.oops);
_.merge({}, JSON.parse(malicious_payload));
console.log("After : " + a.oops);

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as _proto_, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named _proto_ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to _proto_.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Oliver. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade lodash to version 4.17.5 or higher.

References

medium severity

Regular Expression Denial of Service (ReDoS)

  • Vulnerable module: lodash
  • Introduced through: lodash@3.10.1

Detailed paths

  • Introduced through: dbeasy@0.13.0 lodash@3.10.1
    Remediation: Upgrade to lodash@4.17.11.

Overview

lodash is a modern JavaScript utility library delivering modularity, performance, & extras.

Affected versions of this package are vulnerable to Regular Expression Denial of Service (ReDoS). It parses dates using regex strings, which may cause a slowdown of 2 seconds per 50k characters.

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade lodash to version 4.17.11 or higher.

References

medium severity

Regular Expression Denial of Service (ReDoS)

  • Vulnerable module: uglify-js
  • Introduced through: handlebars@1.3.0

Detailed paths

  • Introduced through: dbeasy@0.13.0 handlebars@1.3.0 uglify-js@2.3.6
    Remediation: Upgrade to handlebars@3.0.4.

Overview

The parse() function in the uglify-js package prior to version 2.6.0 is vulnerable to regular expression denial of service (ReDoS) attacks when long inputs of certain patterns are processed.

Details

Denial of Service (DoS) describes a family of attacks, all aimed at making a system inaccessible to its original and legitimate users. There are many types of DoS attacks, ranging from trying to clog the network pipes to the system by generating a large volume of traffic from many machines (a Distributed Denial of Service - DDoS - attack) to sending crafted requests that cause a system to crash or take a disproportional amount of time to process.

The Regular expression Denial of Service (ReDoS) is a type of Denial of Service attack. Regular expressions are incredibly powerful, but they aren't very intuitive and can ultimately end up making it easy for attackers to take your site down.

Let’s take the following regular expression as an example:

regex = /A(B|C+)+D/

This regular expression accomplishes the following:

  • A The string must start with the letter 'A'
  • (B|C+)+ The string must then follow the letter A with either the letter 'B' or some number of occurrences of the letter 'C' (the + matches one or more times). The + at the end of this section states that we can look for one or more matches of this section.
  • D Finally, we ensure this section of the string ends with a 'D'

The expression would match inputs such as ABBD, ABCCCCD, ABCBCCCD and ACCCCCD

It most cases, it doesn't take very long for a regex engine to find a match:

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCD")'
0.04s user 0.01s system 95% cpu 0.052 total

$ time node -e '/A(B|C+)+D/.test("ACCCCCCCCCCCCCCCCCCCCCCCCCCCCX")'
1.79s user 0.02s system 99% cpu 1.812 total

The entire process of testing it against a 30 characters long string takes around ~52ms. But when given an invalid string, it takes nearly two seconds to complete the test, over ten times as long as it took to test a valid string. The dramatic difference is due to the way regular expressions get evaluated.

Most Regex engines will work very similarly (with minor differences). The engine will match the first possible way to accept the current character and proceed to the next one. If it then fails to match the next one, it will backtrack and see if there was another way to digest the previous character. If it goes too far down the rabbit hole only to find out the string doesn’t match in the end, and if many characters have multiple valid regex paths, the number of backtracking steps can become very large, resulting in what is known as catastrophic backtracking.

Let's look at how our expression runs into this problem, using a shorter string: "ACCCX". While it seems fairly straightforward, there are still four different ways that the engine could match those three C's:

  1. CCC
  2. CC+C
  3. C+CC
  4. C+C+C.

The engine has to try each of those combinations to see if any of them potentially match against the expression. When you combine that with the other steps the engine must take, we can use RegEx 101 debugger to see the engine has to take a total of 38 steps before it can determine the string doesn't match.

From there, the number of steps the engine must use to validate a string just continues to grow.

String Number of C's Number of steps
ACCCX 3 38
ACCCCX 4 71
ACCCCCX 5 136
ACCCCCCCCCCCCCCX 14 65,553

By the time the string includes 14 C's, the engine has to take over 65,000 steps just to see if the string is valid. These extreme situations can cause them to work very slowly (exponentially related to input size, as shown above), allowing an attacker to exploit this and can cause the service to excessively consume CPU, resulting in a Denial of Service.

Remediation

Upgrade to version 2.6.0 or greater. If a direct dependency update is not possible, use snyk wizard to patch this vulnerability.

References