Vulnerabilities

9 via 18 paths

Dependencies

43

Source

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high severity
new

Arbitrary Code Injection

  • Vulnerable module: protobufjs
  • Introduced through: protobufjs@6.11.6 and @kontest/gamelift-pb@0.1.8

Detailed paths

  • Introduced through: @kontest/gamelift@therealsamf/gamelift protobufjs@6.11.6
    Remediation: Upgrade to protobufjs@7.5.6.
  • Introduced through: @kontest/gamelift@therealsamf/gamelift @kontest/gamelift-pb@0.1.8 protobufjs@6.11.6

Overview

protobufjs is a protocol buffer for JavaScript (& TypeScript).

Affected versions of this package are vulnerable to Arbitrary Code Injection in the toObject function when handling a schema-controlled bytes field default value. An attacker can execute arbitrary JavaScript code by providing a crafted descriptor with a malicious default value for a bytes field, which is then used in the generated conversion function.

Remediation

Upgrade protobufjs to version 7.5.6, 8.0.2 or higher.

References

high severity
new

Arbitrary Code Injection

  • Vulnerable module: protobufjs
  • Introduced through: protobufjs@6.11.6 and @kontest/gamelift-pb@0.1.8

Detailed paths

  • Introduced through: @kontest/gamelift@therealsamf/gamelift protobufjs@6.11.6
    Remediation: Upgrade to protobufjs@7.5.6.
  • Introduced through: @kontest/gamelift@therealsamf/gamelift @kontest/gamelift-pb@0.1.8 protobufjs@6.11.6

Overview

protobufjs is a protocol buffer for JavaScript (& TypeScript).

Affected versions of this package are vulnerable to Arbitrary Code Injection via the pbjs static code generation. An attacker can execute arbitrary code by providing crafted schema names that are incorporated into generated JavaScript output, which is then executed or imported by the application or build process.

Remediation

Upgrade protobufjs to version 7.5.6, 8.0.2 or higher.

References

high severity
new

Uncontrolled Recursion

  • Vulnerable module: protobufjs
  • Introduced through: protobufjs@6.11.6 and @kontest/gamelift-pb@0.1.8

Detailed paths

  • Introduced through: @kontest/gamelift@therealsamf/gamelift protobufjs@6.11.6
    Remediation: Upgrade to protobufjs@7.5.6.
  • Introduced through: @kontest/gamelift@therealsamf/gamelift @kontest/gamelift-pb@0.1.8 protobufjs@6.11.6

Overview

protobufjs is a protocol buffer for JavaScript (& TypeScript).

Affected versions of this package are vulnerable to Uncontrolled Recursion through unbounded recursion when decoding nested message fields. An attacker can exhaust the call stack and cause the application to crash by supplying specially crafted protobuf binary data containing deeply nested structures.

Workaround

This vulnerability can be mitigated by rejecting excessively nested messages at an outer protocol boundary or isolating protobuf decoding in a process that can be safely restarted.

Remediation

Upgrade protobufjs to version 7.5.6, 8.0.2 or higher.

References

high severity
new

Prototype Pollution

  • Vulnerable module: protobufjs
  • Introduced through: protobufjs@6.11.6 and @kontest/gamelift-pb@0.1.8

Detailed paths

  • Introduced through: @kontest/gamelift@therealsamf/gamelift protobufjs@6.11.6
    Remediation: Upgrade to protobufjs@7.5.6.
  • Introduced through: @kontest/gamelift@therealsamf/gamelift @kontest/gamelift-pb@0.1.8 protobufjs@6.11.6

Overview

protobufjs is a protocol buffer for JavaScript (& TypeScript).

Affected versions of this package are vulnerable to Prototype Pollution in the code generation. An attacker who has achieved prototype pollution by a different exploit can execute arbitrary JavaScript code by polluting Object.prototype prior to invoking the affected process.

Note: This is only exploitable if the application uses protobufjs functionality that generates encode or decode code for affected types.

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Olivier. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade protobufjs to version 7.5.6, 8.0.2 or higher.

References

medium severity
new

Improper Check for Unusual or Exceptional Conditions

  • Vulnerable module: protobufjs
  • Introduced through: protobufjs@6.11.6 and @kontest/gamelift-pb@0.1.8

Detailed paths

  • Introduced through: @kontest/gamelift@therealsamf/gamelift protobufjs@6.11.6
    Remediation: Upgrade to protobufjs@7.5.6.
  • Introduced through: @kontest/gamelift@therealsamf/gamelift @kontest/gamelift-pb@0.1.8 protobufjs@6.11.6

Overview

protobufjs is a protocol buffer for JavaScript (& TypeScript).

Affected versions of this package are vulnerable to Improper Check for Unusual or Exceptional Conditions when handling field names containing control characters in schemas or JSON descriptors. An attacker can cause runtime errors and disrupt application functionality by supplying crafted schemas or descriptors that trigger syntax errors during code generation.

Note: This is only exploitable if the application loads untrusted schemas or descriptors and performs operations that trigger code generation, such as encode, decode, verify, fromObject, or toObject.

Remediation

Upgrade protobufjs to version 7.5.6, 8.0.2 or higher.

References

medium severity
new

Improper Handling of Unicode Encoding

  • Vulnerable module: protobufjs
  • Introduced through: protobufjs@6.11.6 and @kontest/gamelift-pb@0.1.8

Detailed paths

  • Introduced through: @kontest/gamelift@therealsamf/gamelift protobufjs@6.11.6
    Remediation: Upgrade to protobufjs@7.5.6.
  • Introduced through: @kontest/gamelift@therealsamf/gamelift @kontest/gamelift-pb@0.1.8 protobufjs@6.11.6

Overview

protobufjs is a protocol buffer for JavaScript (& TypeScript).

Affected versions of this package are vulnerable to Improper Handling of Unicode Encoding in the decoding of overlong UTF-8 strings. An attacker can bypass application-level byte filtering or validation by sending malicious sequences that decode to canonical characters. This is only exploitable if the application decodes protobuf binary data using the minimal UTF-8 decoder and relies on byte-level filtering before string decoding.

Remediation

Upgrade protobufjs to version 7.5.6, 8.0.2, 8.0.3, 8.2.0 or higher.

References

medium severity
new

Uncontrolled Recursion

  • Vulnerable module: protobufjs
  • Introduced through: protobufjs@6.11.6 and @kontest/gamelift-pb@0.1.8

Detailed paths

  • Introduced through: @kontest/gamelift@therealsamf/gamelift protobufjs@6.11.6
    Remediation: Upgrade to protobufjs@7.5.8.
  • Introduced through: @kontest/gamelift@therealsamf/gamelift @kontest/gamelift-pb@0.1.8 protobufjs@6.11.6

Overview

protobufjs is a protocol buffer for JavaScript (& TypeScript).

Affected versions of this package are vulnerable to Uncontrolled Recursion through the Root.fromJSON or Namespace.addJSON functions. An attacker can cause resource exhaustion and disrupt service availability by submitting a crafted JSON descriptor with deeply nested namespace definitions.

Note:

This is only exploitable if all of the following conditions are met:

  • The application must load JSON descriptor data influenced by an attacker.

  • The crafted descriptor must contain deeply nested nested namespace objects.

  • The affected Root.fromJSON() / Namespace.addJSON() descriptor expansion path must process the crafted input.

Remediation

Upgrade protobufjs to version 7.5.8, 8.2.0 or higher.

References

medium severity
new

Prototype Pollution

  • Vulnerable module: protobufjs
  • Introduced through: protobufjs@6.11.6 and @kontest/gamelift-pb@0.1.8

Detailed paths

  • Introduced through: @kontest/gamelift@therealsamf/gamelift protobufjs@6.11.6
    Remediation: Upgrade to protobufjs@7.5.6.
  • Introduced through: @kontest/gamelift@therealsamf/gamelift @kontest/gamelift-pb@0.1.8 protobufjs@6.11.6

Overview

protobufjs is a protocol buffer for JavaScript (& TypeScript).

Affected versions of this package are vulnerable to Prototype Pollution in the process of copying enumerable properties from a user-supplied object to a generated message instance without filtering the __proto__ property. An attacker can alter the prototype of individual message instances by supplying an object containing an own enumerable __proto__ property.

Note: This is only exploitable if the application allows plain objects to be passed to message constructors or creation helpers that copy arbitrary enumerable properties.

Workaround

This vulnerability can be mitigated by validating or sanitizing Object.keys before constructing messages and rejecting objects containing the __proto__ property.

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Olivier. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade protobufjs to version 7.5.6, 8.0.2 or higher.

References

medium severity
new

Prototype Pollution

  • Vulnerable module: protobufjs
  • Introduced through: protobufjs@6.11.6 and @kontest/gamelift-pb@0.1.8

Detailed paths

  • Introduced through: @kontest/gamelift@therealsamf/gamelift protobufjs@6.11.6
    Remediation: Upgrade to protobufjs@7.5.6.
  • Introduced through: @kontest/gamelift@therealsamf/gamelift @kontest/gamelift-pb@0.1.8 protobufjs@6.11.6

Overview

protobufjs is a protocol buffer for JavaScript (& TypeScript).

Affected versions of this package are vulnerable to Prototype Pollution via schema option path handling. An attacker can perform prototype pollution by supplying a crafted protobuf schema or JSON descriptor whose option paths traverse inherited properties, allowing writes to global JavaScript constructors and corrupting process-wide state, leading to persistent denial of service.

Note: This is only exploitable if the application allows an attacker to control or influence a protobuf schema or JSON descriptor and parses or loads that schema through reflection APIs such as parse, Root.load, Root.loadSync, or Root.fromJSON, with crafted input containing option paths that reach unsafe inherited properties during option processing.

Details

Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as __proto__, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.

There are two main ways in which the pollution of prototypes occurs:

  • Unsafe Object recursive merge

  • Property definition by path

Unsafe Object recursive merge

The logic of a vulnerable recursive merge function follows the following high-level model:

merge (target, source)

  foreach property of source

    if property exists and is an object on both the target and the source

      merge(target[property], source[property])

    else

      target[property] = source[property]

When the source object contains a property named __proto__ defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.

Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).

lodash and Hoek are examples of libraries susceptible to recursive merge attacks.

Property definition by path

There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)

If the attacker can control the value of “path”, they can set this value to __proto__.myValue. myValue is then assigned to the prototype of the class of the object.

Types of attacks

There are a few methods by which Prototype Pollution can be manipulated:

Type Origin Short description
Denial of service (DoS) Client This is the most likely attack.
DoS occurs when Object holds generic functions that are implicitly called for various operations (for example, toString and valueOf).
The attacker pollutes Object.prototype.someattr and alters its state to an unexpected value such as Int or Object. In this case, the code fails and is likely to cause a denial of service.
For example: if an attacker pollutes Object.prototype.toString by defining it as an integer, if the codebase at any point was reliant on someobject.toString() it would fail.
Remote Code Execution Client Remote code execution is generally only possible in cases where the codebase evaluates a specific attribute of an object, and then executes that evaluation.
For example: eval(someobject.someattr). In this case, if the attacker pollutes Object.prototype.someattr they are likely to be able to leverage this in order to execute code.
Property Injection Client The attacker pollutes properties that the codebase relies on for their informative value, including security properties such as cookies or tokens.
For example: if a codebase checks privileges for someuser.isAdmin, then when the attacker pollutes Object.prototype.isAdmin and sets it to equal true, they can then achieve admin privileges.

Affected environments

The following environments are susceptible to a Prototype Pollution attack:

  • Application server

  • Web server

  • Web browser

How to prevent

  1. Freeze the prototype— use Object.freeze (Object.prototype).

  2. Require schema validation of JSON input.

  3. Avoid using unsafe recursive merge functions.

  4. Consider using objects without prototypes (for example, Object.create(null)), breaking the prototype chain and preventing pollution.

  5. As a best practice use Map instead of Object.

For more information on this vulnerability type:

Arteau, Olivier. “JavaScript prototype pollution attack in NodeJS application.” GitHub, 26 May 2018

Remediation

Upgrade protobufjs to version 7.5.6, 8.0.2 or higher.

References