How to use the vpython.color.blue function in vpython

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github danieljfarrell / pvtrace / pvtrace / Visualise.py View on Github external
def __init__(self, background=(0,0,0), ambient=1.):
        super(Visualiser, self).__init__()
        if not Visualiser.VISUALISER_ON:
            return
        #self.display = visual.display(title='pvtrace', x=0, y=0, width=800, height=600, background=(0.957, 0.957, 1), ambient=0.5)
        #self.display.exit = False
        visual.curve(pos=[visual.vec(0,0,0), visual.vec(.2,0,0)], radius=0.001, color=visual.color.red)
        visual.curve(pos=[visual.vec(0,0,0), visual.vec(0,.2,0)], radius=0.001, color=visual.color.green)
        visual.curve(pos=[visual.vec(0,0,0), visual.vec(0,0,.2)], radius=0.001, color=visual.color.blue)
        visual.label(pos=visual.vec(.22, 0, 0), text='X', linecolor=visual.color.red)
        visual.label(pos=visual.vec(0, .22, 0), text='Y', linecolor=visual.color.green)
        visual.label(pos=visual.vec(0, 0, .22), text='Z', linecolor=visual.color.blue)
github danieljfarrell / pvtrace / pvtrace / Visualise.py View on Github external
def __init__(self, background=(0,0,0), ambient=1.):
        super(Visualiser, self).__init__()
        if not Visualiser.VISUALISER_ON:
            return
        #self.display = visual.display(title='pvtrace', x=0, y=0, width=800, height=600, background=(0.957, 0.957, 1), ambient=0.5)
        #self.display.exit = False
        visual.curve(pos=[visual.vec(0,0,0), visual.vec(.2,0,0)], radius=0.001, color=visual.color.red)
        visual.curve(pos=[visual.vec(0,0,0), visual.vec(0,.2,0)], radius=0.001, color=visual.color.green)
        visual.curve(pos=[visual.vec(0,0,0), visual.vec(0,0,.2)], radius=0.001, color=visual.color.blue)
        visual.label(pos=visual.vec(.22, 0, 0), text='X', linecolor=visual.color.red)
        visual.label(pos=visual.vec(0, .22, 0), text='Y', linecolor=visual.color.green)
        visual.label(pos=visual.vec(0, 0, .22), text='Z', linecolor=visual.color.blue)
github danieljfarrell / pvtrace / pvtrace / Visualise.py View on Github external
def addCylinder(self, cylinder, colour=None, opacity=1.):
        if not Visualiser.VISUALISER_ON:
            return
        if colour is None:
            colour = visual.color.blue
        if not isinstance(colour, visual.vec):
            colour = visual.vec(*colour)
        #angle, direction, point = tf.rotation_from_matrix(cylinder.transform)
        #axis = direction * cylinder.length
        position = transform_point([0,0,0], cylinder.transform)
        axis = transform_direction([0,0,1], cylinder.transform)
        print(cylinder.transform, "Cylinder:transform")
        print(position, "Cylinder:position")
        print(axis, "Cylinder:axis")
        print(colour, "Cylinder:colour")
        print(cylinder.radius, "Cylinder:radius")
        pos = visual.vec(*tuple(position))
        axis = visual.vec(*axis.tolist())
        visual.cylinder(pos=pos, axis=axis, color=colour, radius=cylinder.radius, opacity=opacity, length = cylinder.length)
github danieljfarrell / pvtrace / pvtrace / Trace.py View on Github external
self.visualiser = Visualiser(background=background, ambient=ambient)
        
        # This should not happen here in the tracer... refactor this non-sense
        if VISUAL_INSTALLED:
            for obj in scene.objects:
                if obj != scene.bounds:
                    if not isinstance(obj.shape, CSGadd) and not isinstance(obj.shape, CSGint) and not isinstance(obj.shape, CSGsub):
                
                        #import pdb; pdb.set_trace()
                        if isinstance(obj, RayBin):
                            #checkerboard = ( (0,0.01,0,0.01), (0.01,0,0.01,0), (0,0.01,0,1), (0.01,0,0.01,0) )
                            #checkerboard = ( (0,1,0,1), (1,0,1,0), (0,1,0,1), (1,0,1,0) )
                            #material = visual.materials.texture(data=checkerboard, mapping="rectangular", interpolate=False)
                            #material = visual.materials.wood
                            colour = visual.color.blue
                            opacity=1.
                    
                        elif isinstance(obj, Coating):
                        
                            colour = visual.color.white
                            opacity = 0.5
                            #material = visual.materials.plastic
                        
                            if hasattr(obj.reflectivity, 'lambertian'):
                                if obj.reflectivity.lambertian is True:
                                    # The material is a diffuse reflector
                                    colour = visual.color.white
                                    opacity = 1.
                                    #material = visual.materials.plastic
                                
                        elif isinstance(obj.material, SimpleMaterial):
github ethz-asl / reinmav-gym / gym_reinmav / envs / native / quadrotor3d_slungload.py View on Github external
current_quat = Quaternion(att)
		x_axis = current_quat.rotation_matrix.dot(np.array([1.0, 0.0, 0.0]))
		y_axis = current_quat.rotation_matrix.dot(np.array([0.0, 1.0, 0.0]))
		z_axis = current_quat.rotation_matrix.dot(np.array([0.0, 0.0, 1.0]))
		tether_vec = load_pos - pos

		if self.viewer is None:
			self.viewer = canvas(title='Quadrotor 3D Slungload', width=640, height=480, center=vector(0, 0, 0), forward=vector(1, 1, -1), up=vector(0, 0, 1), background=color.white)
			self.render_quad1 = box(canvas = self.viewer, pos=vector(pos[0],pos[1],0), axis=vector(x_axis[0],x_axis[1],x_axis[2]), length=0.2, height=0.05, width=0.05)
			self.render_quad2 = box(canvas = self.viewer, pos=vector(pos[0],pos[1],0), axis=vector(y_axis[0],y_axis[1],y_axis[2]), length=0.2, height=0.05, width=0.05)
			self.render_rotor1 = cylinder(canvas = self.viewer, pos=vector(pos[0],pos[1],0), axis=vector(0.01*z_axis[0],0.01*z_axis[1],0.01*z_axis[2]), radius=0.2, color=color.cyan, opacity=0.5)
			self.render_rotor2 = cylinder(canvas = self.viewer, pos=vector(pos[0],pos[1],0), axis=vector(0.01*z_axis[0],0.01*z_axis[1],0.01*z_axis[2]), radius=0.2, color=color.cyan, opacity=0.5)
			self.render_rotor3 = cylinder(canvas = self.viewer, pos=vector(pos[0],pos[1],0), axis=vector(0.01*z_axis[0],0.01*z_axis[1],0.01*z_axis[2]), radius=0.2, color=color.cyan, opacity=0.5)
			self.render_rotor4 = cylinder(canvas = self.viewer, pos=vector(pos[0],pos[1],0), axis=vector(0.01*z_axis[0],0.01*z_axis[1],0.01*z_axis[2]), radius=0.2, color=color.cyan, opacity=0.5)
			self.render_velocity = pointer = arrow(pos=vector(pos[0],pos[1],0), axis=vector(vel[0],vel[1],vel[2]), shaftwidth=0.05, color=color.green)
			self.render_ref = sphere(canvas = self.viewer, pos=vector(ref_pos[0], ref_pos[1], ref_pos[2]), radius=0.02, color=color.blue, make_trail = True)
			self.render_tether = cylinder(canvas = self.viewer, pos=vector(pos[0],pos[1],0), axis=vector(tether_vec[0],tether_vec[1],tether_vec[2]), radius=0.01, color=color.black)
			self.render_load = sphere(canvas = self.viewer, pos=vector(load_pos[0], load_pos[1], load_pos[2]), radius=0.1, color=color.red, make_trail = True)
		if self.state is None: return None

		self.render_quad1.pos.x = pos[0]
		self.render_quad1.pos.y = pos[1]
		self.render_quad1.pos.z = pos[2]
		self.render_quad2.pos.x = pos[0]
		self.render_quad2.pos.y = pos[1]
		self.render_quad2.pos.z = pos[2]
		rotor_pos = 0.5*x_axis
		self.render_rotor1.pos.x = pos[0] + rotor_pos[0]
		self.render_rotor1.pos.y = pos[1] + rotor_pos[1]
		self.render_rotor1.pos.z = pos[2] + rotor_pos[2]
		rotor_pos = (-0.5)*x_axis
		self.render_rotor2.pos.x = pos[0] + rotor_pos[0]
github secdev / scapy / scapy / layers / inet.py View on Github external
rings[t].append(tr[t])
                    tr3d[i].append(rings[t].index(tr[t]))
                else:
                    rings[t].append(("unk", -1))
                    tr3d[i].append(len(rings[t]) - 1)

        for t in rings:
            r = rings[t]
            tmp_len = len(r)
            for i in range(tmp_len):
                if r[i][1] == -1:
                    col = vpython.vec(0.75, 0.75, 0.75)
                elif r[i][1]:
                    col = vpython.color.green
                else:
                    col = vpython.color.blue

                s = IPsphere(pos=vpython.vec((tmp_len - 1) * vpython.cos(2 * i * vpython.pi / tmp_len), (tmp_len - 1) * vpython.sin(2 * i * vpython.pi / tmp_len), 2 * t),  # noqa: E501
                             ip=r[i][0],
                             color=col)
                for trlst in six.itervalues(tr3d):
                    if t <= len(trlst):
                        if trlst[t - 1] == i:
                            trlst[t - 1] = s
        forecol = colgen(0.625, 0.4375, 0.25, 0.125)
        for trlst in six.itervalues(tr3d):
            col = vpython.vec(*next(forecol))
            start = vpython.vec(0, 0, 0)
            for ip in trlst:
                vpython.cylinder(pos=start, axis=ip.pos - start, color=col, radius=0.2)  # noqa: E501
                start = ip.pos
github ethz-asl / reinmav-gym / gym_reinmav / envs / native / quadrotor3d.py View on Github external
current_quat = Quaternion(att)
		x_axis = current_quat.rotation_matrix.dot(np.array([1.0, 0.0, 0.0]))
		y_axis = current_quat.rotation_matrix.dot(np.array([0.0, 1.0, 0.0]))
		z_axis = current_quat.rotation_matrix.dot(np.array([0.0, 0.0, 1.0]))

		if self.viewer is None:
			self.viewer = canvas(title='Quadrotor 3D', width=640, height=480, center=vector(0, 0, 2), forward=vector(1, 1, -0.5), up=vector(0, 0, 1), background=color.white, range=4.0, autoscale = False)
			self.render_quad1 = box(canvas = self.viewer, pos=vector(pos[0],pos[1],0), axis=vector(x_axis[0],x_axis[1],x_axis[2]), length=0.2, height=0.05, width=0.05)
			self.render_quad2 = box(canvas = self.viewer, pos=vector(pos[0],pos[1],0), axis=vector(y_axis[0],y_axis[1],y_axis[2]), length=0.2, height=0.05, width=0.05)
			self.render_rotor1 = cylinder(canvas = self.viewer, pos=vector(pos[0],pos[1],0), axis=vector(0.01*z_axis[0],0.01*z_axis[1],0.01*z_axis[2]), radius=0.2, color=color.cyan, opacity=0.5)
			self.render_rotor2 = cylinder(canvas = self.viewer, pos=vector(pos[0],pos[1],0), axis=vector(0.01*z_axis[0],0.01*z_axis[1],0.01*z_axis[2]), radius=0.2, color=color.cyan, opacity=0.5)
			self.render_rotor3 = cylinder(canvas = self.viewer, pos=vector(pos[0],pos[1],0), axis=vector(0.01*z_axis[0],0.01*z_axis[1],0.01*z_axis[2]), radius=0.2, color=color.cyan, opacity=0.5)
			self.render_rotor4 = cylinder(canvas = self.viewer, pos=vector(pos[0],pos[1],0), axis=vector(0.01*z_axis[0],0.01*z_axis[1],0.01*z_axis[2]), radius=0.2, color=color.cyan, opacity=0.5)
			self.render_velocity = pointer = arrow(pos=vector(pos[0],pos[1],0), axis=vector(vel[0],vel[1],vel[2]), shaftwidth=0.05, color=color.green)
			self.render_ref = sphere(canvas = self.viewer, pos=vector(ref_pos[0], ref_pos[1], ref_pos[2]), radius=0.02, color=color.blue, make_trail = True)
			grid_xy = make_grid(5, 100)
		if self.state is None: return None

		self.render_quad1.pos.x = pos[0]
		self.render_quad1.pos.y = pos[1]
		self.render_quad1.pos.z = pos[2]
		self.render_quad2.pos.x = pos[0]
		self.render_quad2.pos.y = pos[1]
		self.render_quad2.pos.z = pos[2]
		rotor_pos = 0.5*x_axis
		self.render_rotor1.pos.x = pos[0] + rotor_pos[0]
		self.render_rotor1.pos.y = pos[1] + rotor_pos[1]
		self.render_rotor1.pos.z = pos[2] + rotor_pos[2]
		rotor_pos = (-0.5)*x_axis
		self.render_rotor2.pos.x = pos[0] + rotor_pos[0]
		self.render_rotor2.pos.y = pos[1] + rotor_pos[1]
github danieljfarrell / pvtrace / pvtrace / Visualise.py View on Github external
def addSmallSphere(self, point, colour=None, opacity=1.0):
        if not Visualiser.VISUALISER_ON:
            return
        if colour is None:
            colour = visual.color.blue
        try:
            colour = visual.vec(*colour)
        except TypeError:
            pass
        point = tuple(point)
        pos = visual.vec(*point)
        visual.sphere(pos=pos, radius=0.00012, color=norm(colour), opacity=opacity)
        #visual.curve(pos=[point], radius=0.0005, color=norm(colour))
github nccgroup / BLESuite / scapy / scapy / layers / inet.py View on Github external
rings[t].append(tr[t])
                    tr3d[i].append(rings[t].index(tr[t]))
                else:
                    rings[t].append(("unk", -1))
                    tr3d[i].append(len(rings[t]) - 1)

        for t in rings:
            r = rings[t]
            tmp_len = len(r)
            for i in range(tmp_len):
                if r[i][1] == -1:
                    col = vpython.vec(0.75, 0.75, 0.75)
                elif r[i][1]:
                    col = vpython.color.green
                else:
                    col = vpython.color.blue

                s = IPsphere(pos=vpython.vec((tmp_len - 1) * vpython.cos(2 * i * vpython.pi / tmp_len), (tmp_len - 1) * vpython.sin(2 * i * vpython.pi / tmp_len), 2 * t),  # noqa: E501
                             ip=r[i][0],
                             color=col)
                for trlst in six.itervalues(tr3d):
                    if t <= len(trlst):
                        if trlst[t - 1] == i:
                            trlst[t - 1] = s
        forecol = colgen(0.625, 0.4375, 0.25, 0.125)
        for trlst in six.itervalues(tr3d):
            col = vpython.vec(*next(forecol))
            start = vpython.vec(0, 0, 0)
            for ip in trlst:
                vpython.cylinder(pos=start, axis=ip.pos - start, color=col, radius=0.2)  # noqa: E501
                start = ip.pos