How to use the vector.Vec3d function in vector

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github seung-lab / znn-release / python / refactoring / box.py View on Github external
def max(self):
        """Return the max corner as a vector."""
        return Vec3d(self._max)
github seung-lab / znn-release / python / refactoring / box.py View on Github external
def testExpand(self):
            b1 = Box(Vec3d(1,1,1),[2,2,2])
            b1.expand_by(1)
            self.assertTrue(b1 == Box((0,0,0),(3,3,3)))
            b1.expand_by((-1,0,0))
            self.assertTrue(b1 == Box((1,0,0),(2,3,3)))
github seung-lab / znn-release / python / refactoring / box.py View on Github external
def __init__(self, v1_or_box, v2=None):
        """Initialize a box from another box or two vectors."""
        if v2 == None:
            self.set_coords(v1_or_box.min(), v1_or_box.max())
        else:
            self.set_coords(Vec3d(v1_or_box), Vec3d(v2))
github seung-lab / znn-release / python / refactoring / box.py View on Github external
def centered_box(c, s):
    """Return a box of size s centered on c."""
    center = Vec3d(c)
    size   = Vec3d(s)
    half   = size/2
    assert size.x >= 0 and size.y >= 0 and size.z >= 0
    v1 = center - half
    v2 = v1 + size
    return Box(v1,v2)
github seung-lab / znn-release / python / refactoring / tensor.py View on Github external
def _set_offset(self, offset):
        """
        Set an offset from origin.
        """
        self._offset = Vec3d(offset)

        # update bounding box & range
        self._set_bounding_box()
        self._set_range()
github seung-lab / znn-release / python / refactoring / box.py View on Github external
def testMerge(self):
            b1 = Box(Vec3d(1,1,1),[2,2,2])
            b2 = Box(Vec3d(3,3,3),[2,2,2])
            b3 = b1.merge(b2)
            self.assertTrue(b3 == Box((1,1,1),(3,3,3)))
            b4 = b3.merge(Box((0,0,0),(-1,-1,-1)))
            self.assertTrue(b4 == Box((-1,-1,-1),(3,3,3)))
github seung-lab / znn-release / python / refactoring / box.py View on Github external
def testContains(self):
            b = Box(Vec3d(1,1,1),[3,3,3])
            self.assertTrue(b.contains(b.min()))
            self.assertTrue(not b.contains(b.max()))
            self.assertTrue(b.contains((2,2,2)))
            self.assertTrue(not b.contains((-2,-2,-2)))
github seung-lab / znn-release / python / refactoring / box.py View on Github external
def contains(self, v):
        """Return true if a point is inside the box."""
        (x,y,z) = Vec3d(v)
        return (self._min.x <= x < self._max.x and
                self._min.y <= y < self._max.y and
                self._min.z <= z < self._max.z)
github seung-lab / znn-release / python / refactoring / box.py View on Github external
def testCreationAndAccess(self):
            b = Box((1,1,1),[2,2,2])
            self.assertTrue(b.min()  == Vec3d(1,1,1))
            self.assertTrue(b.max()  == Vec3d(2,2,2))
            self.assertTrue(b.size() == Vec3d(1,1,1))
            b = Box((1,0,1),[0,1,0])
            self.assertTrue(b.min()  == Vec3d(0,0,0))
            self.assertTrue(b.max()  == Vec3d(1,1,1))
            self.assertTrue(b.size() == Vec3d(1,1,1))
            b1 = Box(b)
            self.assertTrue(b1.min()  == Vec3d(0,0,0))
            self.assertTrue(b1.max()  == Vec3d(1,1,1))
            self.assertTrue(b1.size() == Vec3d(1,1,1))