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for node in self.nodes:
node.render_base()
self.batch.draw()
for node in self.nodes:
node.render_labels()
for node in self.nodes:
node.deactive()
if self.code_editor:
self.code_editor.render()
if self.select:
draw.selector(self.w, self.c)
# ---- GUI ----
# reset camera position
gl.glLoadIdentity()