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or n3.pitch.accidental is not None):
continue
### never seems to improve things...
if n2.step == "A" or n2.step == "D":
continue
# e.g., D B A => D Bb A
if i1.directedName == "m-3" and i2.directedName == "M-2":
numChanged += 1
if ("capua" in n2.editorial.misc):
n2.editorial.misc['capua_rule_number'] += RULE_FOUR_A
else:
n2.editorial.misc['capua_rule_number'] = RULE_FOUR_A
n2.editorial.ficta = pitch.Accidental("flat")
n2.editorial.misc["capua-ficta"] = pitch.Accidental("flat")
n1.style.color = "orange"
n2.style.color = "ForestGreen"
n3.style.color = "orange"
return numChanged
n.stemDirection = 'noStem'
if token in normalPitches:
distanceFromLowestLine = normalPitches.index(token) - 5
n.editorial.misc['liquescence'] = False
else:
distanceFromLowestLine = liquscentPitches.index(token) - 5
n.notehead = 'x'
n.editorial.misc['liquescence'] = True
clefLowestLine = lastClef.lowestLine
diatonicNoteNum = clefLowestLine + distanceFromLowestLine
n.pitch.diatonicNoteNum = diatonicNoteNum
if n.pitch.step == 'B' and bIsFlat:
n.pitch.accidental = pitch.Accidental('flat')
elif n.pitch.step == 'E' and eIsFlat:
n.pitch.accidental = pitch.Accidental('flat')
m.append(n)
if noteThatWouldGoInSpanner is not None:
currentNeumeSpanner = Neume([noteThatWouldGoInSpanner, n])
noteThatWouldGoInSpanner = None
else:
noteThatWouldGoInSpanner = n
elif token in accidentalTokens:
if token.lower() in eflatTokens and token in naturalTokens:
eIsFlat = False
elif token.lower() in bflatTokens and token in naturalTokens:
bIsFlat = False
>>> mdr._getAccidentalObject().displayStatus == True
True
>>> mdr = musedata.MuseDataRecord('F#4 1 s ')
>>> mdr._getAccidentalObject() == None
True
'''
# this is not called by stage 1
from music21 import pitch
if len(self.src) <= 18:
return None
data = self.src[18]
acc = None
if data == '#':
acc = pitch.Accidental('sharp')
elif data == 'n':
acc = pitch.Accidental('natural')
elif data == 'f':
acc = pitch.Accidental('flat')
elif data == 'x':
acc = pitch.Accidental('double-sharp')
elif data == 'X':
# this is sharp sharp, cannot distinguish
acc = pitch.Accidental('double-sharp')
elif data == '&':
acc = pitch.Accidental('double-flat')
elif data == 'S':
# natural sharp; cannot yet do
acc = pitch.Accidental('sharp')
elif data == 'F':
# natural flat; cannot yet do
continue
if thisSemis == thisCorrect:
continue
correctedSemis = thisCorrect - thisSemis
if correctedSemis >= 6:
correctedSemis = -1 * (12 - correctedSemis)
elif correctedSemis <= -6:
correctedSemis += 12
faultyPitch = self.getChordStep(thisChordStep)
if faultyPitch is None:
raise RomanException(
'this is very odd... should have been caught in semitonesFromChordStep')
if faultyPitch.accidental is None:
faultyPitch.accidental = pitch.Accidental(correctedSemis)
else:
acc = faultyPitch.accidental
correctedSemis += acc.alter
if correctedSemis >= 6:
correctedSemis = -1 * (12 - correctedSemis)
elif correctedSemis <= -6:
correctedSemis += 12
acc.set(correctedSemis)
octNot = []
for char in usrStr:
if char in [str(x) for x in range(10)]:
octFound.append(char)
else:
octNot.append(char)
usrStr = ''.join(octNot)
octFound = ''.join(octFound)
# we have nothing but pitch specification
if len(usrStr) == 1 and usrStr in STEPREF.keys():
self._step = usrStr
self.accidental = None
# assume everything following pitch is accidental specification
elif len(usrStr) > 1 and usrStr[0] in STEPREF.keys():
self._step = usrStr[0]
self.accidental = Accidental(usrStr[1:])
else:
raise PitchException("Cannot make a name out of %s" % repr(usrStr))
if octFound != '':
octave = int(octFound)
self.octave = octave
# when setting by name, we assume that the accidental intended
self.implicitAccidental = False
self._pitchSpaceNeedsUpdating = True
continue
# never seems to improve things...
if n2.step == 'A' or n2.step == 'D':
continue
# e.g., E C D => E C# D
if (i1.directedName == 'M-3'
and i2.directedName == 'M2'):
numChanged += 1
if 'capuaRuleNumber' in n2.editorial:
n2.editorial.capuaRuleNumber += RULE_THREE
else:
n2.editorial.capuaRuleNumber = RULE_THREE
n2.editorial.ficta = pitch.Accidental('sharp')
n2.editorial.capuaFicta = pitch.Accidental('sharp')
n1.style.color = 'DeepPink'
n2.style.color = 'ForestGreen'
n3.style.color = 'DeepPink'
return numChanged
or n3.pitch.accidental is not None):
continue
# never seems to improve things...
if n2.step == 'A' or n2.step == 'D':
continue
# e.g., E C D => E C# D
if (i1.directedName == 'M-3'
and i2.directedName == 'M2'):
numChanged += 1
if 'capuaRuleNumber' in n2.editorial:
n2.editorial.capuaRuleNumber += RULE_THREE
else:
n2.editorial.capuaRuleNumber = RULE_THREE
n2.editorial.ficta = pitch.Accidental('sharp')
n2.editorial.capuaFicta = pitch.Accidental('sharp')
n1.style.color = 'DeepPink'
n2.style.color = 'ForestGreen'
n3.style.color = 'DeepPink'
return numChanged
if mxAccidental is not None: # the source had wanted to show alter
try:
accObj = mxToAccidental(mxAccidental)
# used to to just use acc value
# self.accidental = Accidental(float(acc))
# better to use accObj if possible
p.accidental = accObj
p.accidental.displayStatus = True
except pitch.AccidentalException:
# MuseScore 0.9.6 generates Accidentals with empty objects
pass
else:
# here we generate an accidental object from the alter value
# but in the source, there was not a defined accidental
try:
p.accidental = pitch.Accidental(float(acc))
except pitch.AccidentalException:
raise FromMxObjectsException('incorrect accidental %s for pitch %s' % (str(acc), p))
p.accidental.displayStatus = False
p.octave = int(mxPitch.get('octave'))
return p
or n2.pitch.accidental is not None
or n3.pitch.accidental is not None):
continue
### never seems to improve things...
if n2.step == "A" or n2.step == "D":
continue
# e.g., D B A => D Bb A
if i1.directedName == "m-3" and i2.directedName == "M-2":
numChanged += 1
if ("capua" in n2.editorial.misc):
n2.editorial.misc['capua_rule_number'] += RULE_FOUR_A
else:
n2.editorial.misc['capua_rule_number'] = RULE_FOUR_A
n2.editorial.ficta = pitch.Accidental("flat")
n2.editorial.misc["capua-ficta"] = pitch.Accidental("flat")
n1.style.color = "orange"
n2.style.color = "ForestGreen"
n3.style.color = "orange"
return numChanged
# never seems to improve things...
if n2.step == 'A' or n2.step == 'D':
continue
# e.g. G, F, G => G, F#, G
if (i1.directedName == 'M-2'
and i2.directedName == 'M2'):
numChanged += 1
if 'capuaRuleNumber' in n2.editorial:
n2.editorial.capuaRuleNumber += RULE_ONE
else:
n2.editorial.capuaRuleNumber = RULE_ONE
if n2.pitch.accidental is not None and n2.pitch.accidental.name == 'flat':
n2.editorial.savedAccidental = n2.pitch.accidental
n2.pitch.accidental = None
n2.editorial.ficta = pitch.Accidental('natural')
n2.editorial.capuaFicta = pitch.Accidental('natural')
n1.style.color = 'blue'
n2.style.color = 'forestGreen'
n3.style.color = 'blue'
else:
n2.editorial.ficta = pitch.Accidental('sharp')
n2.editorial.capuaFicta = pitch.Accidental('sharp')
n1.style.color = 'blue'
n2.style.color = 'ForestGreen'
n3.style.color = 'blue'
return numChanged