How to use the lupa.lua_type function in lupa

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github strfry / OpenNFB / flow / filter.py View on Github external
def init(self, func, *args):
		# HACK: should not directly reference lupa here
		import lupa
		if lupa.lua_type(args) == 'table':
			args = args.values()


		print ('Expression: ', func, args)
		self.func = func
		self.args = list(args)
		
		self.output = Signal()

		# Workaround for list event bug 
		self.input = self.args[0]
github telldus / tellstick-server / lua / src / lua / LuaScript.py View on Github external
def proxyMethod(*args, **kwargs):
			# We are in the script thread here, we must syncronize with the main
			# thread before calling the attribute
			condition.acquire()
			args = list(args)
			if len(args) >= 2 and lua_type(args[1]) == 'table':
				# First parameter is a lua table. Handle this as **kwargs call
				kwargs = self.wrapLuaToPy(args[1])
				del args[1]
			for i, __arg in enumerate(args):
				args[i] = self.wrapLuaToPy(args[i])
			try:
				Application().queue(mainThreadCaller, args, kwargs)
				condition.wait(20)  # Timeout to not let the script hang forever
				if 'error' in retval:
					self.log("Error during call: %s", retval['error'])
					raise AttributeError(retval['error'])
				elif 'return' in retval:
					return self.wrapPyToLua(retval['return'])
			finally:
				condition.release()
			raise AttributeError('The call to the function "%s" timed out' % attrName)
github telldus / tellstick-server / lua / src / lua / LuaScript.py View on Github external
finally:
				self.__threadLock.release()
			if state == LuaScript.CLOSING:
				self.__setState(LuaScript.CLOSED)
				return
			if state == LuaScript.LOADING:
				self.__load()
			elif task is not None:
				name, args = task
				args = list(args)
				for i, arg in enumerate(args):
					args[i] = self.wrapPyToLua(arg)
				if isinstance(name, (str, unicode)):
					func = getattr(self.lua.globals(), name)
					self.runningLuaThread = func.coroutine(*args)
				elif lua_type(name) == 'thread':
					self.runningLuaThread = name
				elif lua_type(name) == 'function':
					self.runningLuaThread = name.coroutine(*args)
				else:
					continue
				try:
					self.__setState(LuaScript.RUNNING)
					self.runningLuaThread.send(None)
				except StopIteration:
					pass
				except Exception as error:
					self.log("Could not execute function %s: %s", name, error)
				self.runningLuaThread = None
				self.__setState(LuaScript.IDLE)
github telldus / tellstick-server / lua / src / lua / LuaScript.py View on Github external
def wrapLuaToPy(self, arg):
		if lua_type(arg) == 'function':
			func = LuaFunctionWrapper(self, arg)
			self.references.append(weakref.ref(func))
			return func
		elif lua_type(arg) == 'table':
			table = dict(arg)
			for key in table:
				# Recursive wrap
				table[key] = self.wrapLuaToPy(table[key])
			return table
		return arg
github telldus / tellstick-server / lua / src / lua / LuaScript.py View on Github external
def wrapLuaToPy(self, arg):
		if lua_type(arg) == 'function':
			func = LuaFunctionWrapper(self, arg)
			self.references.append(weakref.ref(func))
			return func
		elif lua_type(arg) == 'table':
			table = dict(arg)
			for key in table:
				# Recursive wrap
				table[key] = self.wrapLuaToPy(table[key])
			return table
		return arg
github jamesls / fakeredis / fakeredis / _server.py View on Github external
def _convert_lua_result(self, result, nested=True):
        from lupa import lua_type
        if lua_type(result) == 'table':
            for key in (b'ok', b'err'):
                if key in result:
                    msg = self._convert_lua_result(result[key])
                    if not isinstance(msg, bytes):
                        # TODO: put in a constant for this
                        raise redis.ResponseError("wrong number or type of arguments")
                    if key == b'ok':
                        return SimpleString(msg)
                    elif nested:
                        return redis.ResponseError(msg)
                    else:
                        raise redis.ResponseError(msg)
            # Convert Lua tables into lists, starting from index 1, mimicking the behavior of StrictRedis.
            result_list = []
            for index in itertools.count(1):
                if index not in result:
github jamesls / fakeredis / fakeredis_old.py View on Github external
def _convert_lua_result(self, result, nested=True):
        from lupa import lua_type
        if lua_type(result) == 'table':
            for key in ('ok', 'err'):
                if key in result:
                    msg = self._convert_lua_result(result[key])
                    if not isinstance(msg, bytes):
                        raise ResponseError("wrong number or type of arguments")
                    if key == 'ok':
                        return msg
                    elif nested:
                        return ResponseError(msg)
                    else:
                        raise ResponseError(msg)
            # Convert Lua tables into lists, starting from index 1, mimicking the behavior of StrictRedis.
            result_list = []
            for index in count(1):
                if index not in result:
                    break
github telldus / tellstick-server / lua / src / lua / LuaScript.py View on Github external
def __sandboxInterpreter(self):
		for obj in self.lua.globals():
			if obj == '_G':
				# Allow _G here to not start recursion
				continue
			if obj not in SAFE_FUNCTIONS:
				del self.lua.globals()[obj]
				continue
			if lua_type(self.lua.globals()[obj]) != 'table':
				continue
			funcs = SAFE_FUNCTIONS[obj]
			for func in self.lua.globals()[obj]:
				if func not in funcs:
					del self.lua.globals()[obj][func]
		self.lua.globals().list = List
		self.lua.globals().require = self.__require

lupa

Python wrapper around Lua and LuaJIT

MIT
Latest version published 1 month ago

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83 / 100
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