How to use the gaiatest.apps.system.app.System function in gaiatest

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github mozilla-b2g / gaia / tests / python / gaia-ui-tests / gaiatest / apps / keyboard / app.py View on Github external
def switch_to_keyboard(self, focus=False):
        self.marionette.switch_to_frame()
        input_window = self.marionette.find_element(*self._input_window_locator)

        # if we have software buttons, keyboar's y will not be 0 but the minus height of the button container.
        expected_y = -System(self.marionette).software_buttons_height

        Wait(self.marionette).until(
            lambda m: 'active' in input_window.get_attribute('class') and input_window.location['y'] == expected_y,
            message='Keyboard inputWindow not interpreted as displayed. Debug is_displayed(): %s, class: %s.'
            % (input_window.is_displayed(), input_window.get_attribute('class')))

        keybframe = self.marionette.find_element(*self._keyboard_active_frame_locator)
        return self.marionette.switch_to_frame(keybframe, focus)
github mozilla-b2g / gaia / tests / python / gaia-ui-tests / gaiatest / apps / system / regions / utility_tray.py View on Github external
def a11y_wheel_utility_tray_grippy(self):
        self.accessibility.wheel(self.marionette.find_element(*self._grippy_locator), 'up')
        Wait(self.marionette).until(
            expected.element_not_displayed(*System(self.marionette)._utility_tray_locator))
github mozilla-b2g / gaia / tests / python / gaia-ui-tests / gaiatest / apps / keyboard / app.py View on Github external
def dismiss(self):
        # Make sure that keyboard is focused, otherwise dismissing it doesn't work
        self.switch_to_keyboard(focus=True)
        self.marionette.switch_to_frame()
        # navigator.mozKeyboard is needed for v1.3 support
        self.marionette.execute_script("""
var keyboard = navigator.mozKeyboard || navigator.mozInputMethod;
keyboard.removeFocus();""")
        input_window = self.marionette.find_element(*self._input_window_locator)

        # if we have software buttons, keyboar's y will not be 0 but the minus height of the button container.
        expected_y = int(input_window.size['height']) - System(self.marionette).software_buttons_height

        Wait(self.marionette).until(
            lambda m: 'active' not in input_window.get_attribute('class') and
            not input_window.is_displayed() and
            (int(input_window.location['y']) == expected_y),
            message="Keyboard was not dismissed. Debug is_displayed(): %s, class: %s."
                    %(input_window.is_displayed(), input_window.get_attribute('class')))
        self.apps.switch_to_displayed_app()
github mozilla-b2g / gaia / tests / python / gaia-ui-tests / gaiatest / apps / system / regions / fullscreen_dialog.py View on Github external
def is_present(self):
        self.marionette.switch_to_frame()
        from gaiatest.apps.system.app import System
        return System(self.marionette).is_element_present(*self._tracking_notice_locator)
github mozilla-b2g / gaia / tests / python / gaia-ui-tests / gaiatest / apps / base.py View on Github external
def tap_element_from_system_app(self, element=None, add_statusbar_height=False, x=None, y=None):
        # Workaround for bug 1109213, where tapping on the button inside the app itself
        # makes Marionette spew out NoSuchWindowException errors, see bug 1164078
        cx = element.rect['x']
        cy = element.rect['y']
        cx += element.rect['width']//2 if x is None else x
        cy += element.rect['height']//2 if y is None else y

        from gaiatest.apps.system.app import System
        system = System(self.marionette)
        if add_statusbar_height:
          cy = cy + system.status_bar.height
        system.tap(cx, cy)
github mozilla-b2g / gaia / tests / python / gaia-ui-tests / gaiatest / apps / homescreen / regions / permission_dialog.py View on Github external
def tap_to_confirm_permission(self):
        self.marionette.find_element(*self._permission_confirm_button_locator).tap()
        from gaiatest.apps.system.app import System
        return System(self.marionette)