How to use the websocket.server function in websocket

To help you get started, weā€™ve selected a few websocket examples, based on popular ways it is used in public projects.

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github wallix / redemption / projects / browser_client_JS / js_websocket_proxy / ws_server.js View on Github external
#!/usr/bin/env node
var WebSocketServer = require('websocket').server;
var http = require('http');

var server = http.createServer(function(request, response) {
    console.log((new Date()) + ' Received request for ' + request.url);
    response.writeHead(404);
    response.end();
});
server.listen(8080, function() {
    console.log((new Date()) + ' Server is listening on port 8080');
});

wsServer = new WebSocketServer({
    httpServer: server,
    // You should not use autoAcceptwssockets for production
    // applications, as it defeats all standard cross-origin protection
    // facilities built into the protocol and the browser.  You should
    // *always* verify the connection's origin and decide whether or not
    // to accept it.
    autoAcceptConnections: false
});
wsServer.binaryType = 'arraybuffer';
//wsServer.setEncoding('binary');


function originIsAllowed(origin) {
  // put logic here to detect whether the specified origin is allowed.
  return true;
}
github limpkin / mooltipass / mooltiapp / app / preload.js View on Github external
var server = http.createServer(function(request, response) {
	console.log((new Date()) + ' Received request for ' + request.url);
	response.writeHead(404);
	response.end();
}).on('error', (err) => {
  // handle errors here
  setTimeout( serverStartListening, 500);
});

serverStartListening = function() {
	server.listen(30035, function() {
		console.warn((new Date()) + ' Server is listening on port 30035');
	});
};

var wsServer = new WebSocketServer({
	httpServer: server,
	autoAcceptConnections: false
});

function originIsAllowed(origin) {
  // put logic here to detect whether the specified origin is allowed.
  return true;
}

var clients = {};
var connection;
wsServer.on('request', function(request) {
	if (!originIsAllowed(request.origin)) {
	  request.reject();
	  console.log( (new Date()) + ' Connection from origin ' + request.origin + ' rejected.');
	  return;
github OlivierLD / raspberry-coffee / NMEA.multiplexer / wsnmea.parser.js View on Github external
console.log("AutoParsed (1):", auto, data);
                }
            } catch (err) {
                console.log(err);
                console.log("AutoParsed (2):", auto, data);
            }
        }
    } catch (err) {
        console.log(err);
    }
};

/**
 * WebSocket server
 */
var wsServer = new webSocketServer({
    // WebSocket server is tied to a HTTP server. WebSocket request is just
    // an enhanced HTTP request. For more info http://tools.ietf.org/html/rfc6455#page-6
    httpServer: server
});

// This callback function is called every time someone
// tries to connect to the WebSocket server
wsServer.on('request', function(request) {
    console.log((new Date()) + ' Connection from origin ' + request.origin + '.');

    // accept connection - you should check 'request.origin' to make sure that
    // client is connecting from your website
    // (http://en.wikipedia.org/wiki/Same_origin_policy)
    var connection = request.accept(null, request.origin);
    clients.push(connection);
    console.log((new Date()) + ' Connection accepted.');
github espruino / EspruinoTools / bin / espruino-cli.js View on Github external
return [{path:'local', description:'Connected Device', type : "net"}];
  };
  Espruino.onready = function(data) { Espruino.connect("local");};
  Espruino.onwrite = function(data) { ws.send(data); }
  ws.onmessage = function (event) { Espruino.received(event.data); };
  ws.onclose = function (event) { Espruino.disconnect(); };



`);
  });
  server.listen(httpPort);
  log("Web IDE is now available on http://localhost:"+httpPort);
  /* Start the WebSocket relay - allows standard Websocket MQTT communications */
  var WebSocketServer = require('websocket').server;
  var wsServer = new WebSocketServer({
    httpServer: server,
    autoAcceptConnections: false
  });
  var ideConnections = [];
  wsServer.on('request', function(request) {
    // request.reject() based on request.origin?
    var connection = request.accept('serial', request.origin);
    ideConnections.push(connection);
    log('Web IDE Connection accepted.');
    connection.on('message', function(message) {
      if (message.type === 'utf8') writeCallback(message.utf8Data);
    });
    connection.on('close', function(reasonCode, description) {
      log('Web IDE Connection closed.');
      var conIdx = ideConnections.indexOf(connection);
      if (conIdx>=0) ideConnections.splice(conIdx,1);
github Ankitagupta2309 / pushKnot / lib / pushKnot.js View on Github external
log.debug('Port: ' + port);
  // Socket server for capturing response send from service worker.js
  socketServer  = https.createServer({
    key: fs.readFileSync(privateKeyFile),
    cert: fs.readFileSync(certificateFile)
  }, function(req, res) {
    req.type = 'https';
    log.debug((new Date()) + ' Received request for ' + req.url);
    res.writeHead(404);
    res.end();
  });
  socketServer.listen(WEB_SOCKET_PORT, function() {
    log.info((new Date()) + ' Socket Server is listening on port ' + WEB_SOCKET_PORT);
  });
  var WebSocketServer = require('websocket').server;
  wsServer = new WebSocketServer({
    httpServer: socketServer,
    autoAcceptConnections: false
  });
  
  wsServer.on('request', function(request) {
    var connection = request.accept('echo-protocol', request.origin);
    log.info((new Date()) + ' Connection accepted.');
    connection.on('message', function(message) {
      var jsonFileContents = [];
      // read exisitng file and add contents to it
        if (fs.existsSync(responseFilePath)) {
          var data = fs.readFileSync(responseFilePath, {encoding : 'utf8'});
          try {
            jsonFileContents = JSON.parse(data);
          }
          catch(e)
github sstur / node-websocket-tunnel / server.js View on Github external
res.end();
  } else {
    res.writeHead(404, {'Content-Type': 'text/plain'});
    res.end('404 Not Found.\n');
  }
});

var addr = parseAddr(argv._[0] || '', {port: 443, host: '0.0.0.0'});

server.listen(addr.port, addr.host, function() {
  var addr = server.address();
  console.log('listening on ' + addr.address + ':' + addr.port);
});


var wsServer = new WebSocketServer({
  httpServer: server,
  key: key,
  cert: cert
});

wsServer.on('request', function(request) {
  var url = urlParse(request.resource, true);
  var args = url.pathname.split('/').slice(1);
  var action = args.shift();
  var params = url.query;
  if (action == 'tunnel') {
    createTunnel(request, params.port, params.host);
  } else {
    request.reject(404);
  }
});
github futomi / node-onvif / sample / manager / server.js View on Github external
(function main() {
	var http_server = http.createServer(httpServerRequest);
	http_server.listen(port, function() {
		console.log("Listening on port " + port);
	});
	var wsserver = new WebSocketServer({
		httpServer: http_server,
	});
	wsserver.on('request', wsServerRequest);
})();
github esrlabs / chipmunk / app / server / libs / websocket.server.js View on Github external
create(){
        logger.debug('Starting webSocket server.');
        let WebSocketServer = require('websocket').server;
        this.wsServer       = new WebSocketServer({
            httpServer              : this.httpServer,
            autoAcceptConnections   : false
        });
        this.wsServer.on(WS_SERVER_EVENTS.request, this.onRequest.bind(this));
        this.wsServer.on(WS_SERVER_EVENTS.error, this.onError.bind(this));
        this.bindEvents();
        logger.debug('WebSocket server is started.');
        return this.eventEmitter;
    }
github tentone / nunuStudio / docs / learn / tutorial / 02_networking / server.js View on Github external
}

function removePlayer(uuid)
{
	for(var i = 0; i < players.length; i++)
	{
		if(players[i].uuid === uuid)
		{
			players.splice(i, 1);
			break;
		}
	}
}

var players = [], clients = [];
var server = new WebSocketServer({httpServer: httpServer});

server.on("request", function(request)
{
	var connection = request.accept(null, request.origin);

	//Message
	connection.on("message", function(message)
	{
		var data = JSON.parse(message.utf8Data);
		
		//Connected
		if(data.type === "connected")
		{
			players.push(new Player(data.uuid, data.color));
			clients.push(new Client(data.uuid, connection));