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"app/TOGGLE_SHOW_HIDDEN_BOOKMARK"
)(),
setQuery: createStandardAction("app/SET_QUERY")(),
// Bookmark actions
retrieveBookmarks: createStandardAction("bookmark/RETRIEVE_BOOKMARK")(),
retrieveBookmarksSuccess: createStandardAction(
"bookmark/RETRIEVE_BOOKMARK_SUCCESS"
)<{
foldersById: { [id: string]: ChromeBookmark };
bookmarksById: { [id: string]: ChromeBookmark };
}>(),
hideBookmark: createStandardAction("bookmarks/HIDE_BOOKMARK")(),
showBookmark: createStandardAction("bookmarks/SHOW_BOOKMARK")(),
hideFolder: createStandardAction("bookmarks/HIDE_FOLDER")(),
showFolder: createStandardAction("bookmarks/SHOW_FOLDER")(),
// Theme actions
goToNextTheme: createStandardAction("theme/GO_TO_NEXT_THEME")(),
// Other
rehydrate: createStandardAction("other/REHYDRATE_REQUEST")(),
rehydrateSuccess: createStandardAction("other/REHYDRATE_SUCCESS")<
ReduxPersistedState
>()
};
export const update = createStandardAction('inventory/UPDATE')<{
stores: DimStore[];
buckets?: InventoryBuckets;
newItems?: Set;
profileResponse?: DestinyProfileResponse;
}>();
/**
* Set the bucket info.
*/
export const setBuckets = createStandardAction('inventory/SET_BUCKETS')();
/**
* Move an item from one store to another.
*/
export const moveItem = createStandardAction('inventory/MOVE_ITEM')<{
item: DimItem;
source: DimStore;
target: DimStore;
equip: boolean;
amount: number;
}>();
// TODO: tags/notes should probably be their own part of state
export const setTag = createStandardAction('inventory/SET_TAG')<{
itemId: string;
tag: string;
}>();
/** Update the set of new items. */
export const setNewItems = createStandardAction('new_items/SET')>();
import { ReduxPersistedState } from "./../types/ReduxPersistedState";
import { createStandardAction } from "typesafe-actions";
export const actions = {
// Game actions
startGame: createStandardAction("game/START_GAME")(),
startNewRound: createStandardAction("game/START_NEW_ROUND")(),
play: createStandardAction("game/PLAY")(),
showInterlude: createStandardAction("game/SHOW_INTERLUDE")(),
endGame: createStandardAction("game/END_GAME")<{ score: number }>(),
showResult: createStandardAction("game/SHOW_RESULT")(),
tap: createStandardAction("game/TAP")(),
timerTick: createStandardAction("game/TIMER_TICK")(),
// Router actions
navigateToPlayground: createStandardAction("router/NAVIGATE_TO_PLAYGROUND")(),
navigateToMenu: createStandardAction("router/NAVIGATE_TO_MENU")(),
// Other generic actions
rehydrate: createStandardAction("app/REHYDRATE_REQUEST")(),
rehydrateSuccess: createStandardAction("app/REHYDRATE_SUCCESS")<
ReduxPersistedState
>()
};
import { DestinyProfileResponse } from 'bungie-api-ts/destiny2';
/**
* Reflect the old stores service data into the Redux store as a migration aid.
*/
export const update = createStandardAction('inventory/UPDATE')<{
stores: DimStore[];
buckets?: InventoryBuckets;
newItems?: Set;
profileResponse?: DestinyProfileResponse;
}>();
/**
* Set the bucket info.
*/
export const setBuckets = createStandardAction('inventory/SET_BUCKETS')();
/**
* Move an item from one store to another.
*/
export const moveItem = createStandardAction('inventory/MOVE_ITEM')<{
item: DimItem;
source: DimStore;
target: DimStore;
equip: boolean;
amount: number;
}>();
// TODO: tags/notes should probably be their own part of state
export const setTag = createStandardAction('inventory/SET_TAG')<{
itemId: string;
tag: string;
createAsyncAction,
getType,
createStandardAction
} from "typesafe-actions";
import * as firebase from "firebase";
import { withPrefix } from "store/utils";
import { eventChannel } from "redux-saga";
import { call, take, put, fork } from "redux-saga/effects";
export const loadUsers = createAsyncAction(
withPrefix("LOAD_USERS_REQUEST"),
withPrefix("LOAD_USERS_SUCCESS"),
withPrefix("LOAD_USERS_FAILURE")
)();
export const updateCurrentUser = createStandardAction(
withPrefix("UPDATE_CURRENT_USER")
)();
/**
* state = {
* me // currentUser
* users // other users -> 50 of them will be stored
* }
*/
export const reducer = (state = {}, action) => {
switch (action.type) {
case getType(updateCurrentUser): {
return {
...state,
me: action.payload
};
// Action Creators allow us to create typesafe utilities for dispatching actions
import { ActionType, createAction, createStandardAction } from 'typesafe-actions';
import { GraphType } from '../types/Graph';
import { EdgeLabelMode } from '../types/GraphFilter';
import { ActionKeys } from './ActionKeys';
export const GraphFilterActions = {
setEdgelLabelMode: createStandardAction(ActionKeys.GRAPH_FILTER_SET_EDGE_LABEL_MODE)(),
setFindValue: createStandardAction(ActionKeys.GRAPH_FILTER_SET_FIND_VALUE)(),
setGraphType: createStandardAction(ActionKeys.GRAPH_FILTER_SET_GRAPH_TYPE)(),
setHideValue: createStandardAction(ActionKeys.GRAPH_FILTER_SET_HIDE_VALUE)(),
setShowUnusedNodes: createStandardAction(ActionKeys.GRAPH_FILTER_SET_SHOW_UNUSED_NODES)(),
// Toggle actions
showGraphFilters: createStandardAction(ActionKeys.ENABLE_GRAPH_FILTERS)(),
toggleCompressOnHide: createAction(ActionKeys.GRAPH_FILTER_TOGGLE_COMPRESS_ON_HIDE),
toggleGraphNodeLabel: createAction(ActionKeys.GRAPH_FILTER_TOGGLE_GRAPH_NODE_LABEL),
toggleLegend: createAction(ActionKeys.GRAPH_FILTER_TOGGLE_LEGEND),
toggleGraphVirtualServices: createAction(ActionKeys.GRAPH_FILTER_TOGGLE_GRAPH_VIRTUAL_SERVICES),
toggleGraphCircuitBreakers: createAction(ActionKeys.GRAPH_FILTER_TOGGLE_GRAPH_CIRCUIT_BREAKERS),
toggleGraphMissingSidecars: createAction(ActionKeys.GRAPH_FILTER_TOGGLE_GRAPH_MISSING_SIDECARS),
toggleGraphSecurity: createAction(ActionKeys.GRAPH_FILTER_TOGGLE_GRAPH_SECURITY),
toggleFindHelp: createAction(ActionKeys.GRAPH_FILTER_TOGGLE_FIND_HELP),
toggleServiceNodes: createAction(ActionKeys.GRAPH_FILTER_TOGGLE_SERVICE_NODES),
toggleTrafficAnimation: createAction(ActionKeys.GRAPH_FILTER_TOGGLE_TRAFFIC_ANIMATION),
toggleUnusedNodes: createAction(ActionKeys.GRAPH_FILTER_TOGGLE_UNUSED_NODES)
};
import { createStandardAction as action, createAsyncAction as asyncAction } from 'typesafe-actions'
import { Perspective, Item, Route } from './types'
import { Dispatch } from 'redux';
// TODO export every action separatelly and then import all
const setEntriesOrdering = action('editor/SET_ENTRIES_ORDERING')()
const setEntriesLevels = action('editor/SET_ENTRIES_LEVELS')()
const addItem = action('editor/ADD_ITEM')()
const deleteItems = action('editor/DELETE_ITEMS')()
const changeItems = action('editor/CHANGE_ITEMS')()
const focusItem = action('editor/FOCUS_ITEM')<{ entryId: string }>()
const repeatLastAction = action('editor/REPEAT_LAST_ACTION')()
const scheduleNextUpdate = action('editor/SCHEDULE_NEXT_UPDATE')()
const addActionToQueue = action('editor/ADD_ACTION_TO_QUEUE')()
const openItem = action('editor/OPEN_ITEM')()
const onIndexChange = action('editor/ON_INDEX_CHANGE')()
const activateNextRoute = action('editor/ACTIVATE_NEXT_ROUTE')()
const onFocusedItemChange = action('editor/ON_FOCUSED_ITEM_CHANGE')<{ route: Route, position: number, item: Item}>()
export default {
onFocusedItemChange,
activateNextRoute,
onIndexChange,
openItem,
addActionToQueue,
scheduleNextUpdate,
focusItem,
changeItems,
'ROAD_CLOSURE/FETCH_SHAREDSTREETS_MATCH_POINT_REQUEST',
'ROAD_CLOSURE/FETCH_SHAREDSTREETS_MATCH_POINT_SUCCESS',
'ROAD_CLOSURE/FETCH_SHAREDSTREETS_MATCH_POINT_FAILURE'
)(),
FETCH_SHAREDSTREETS_MATCH_POINT_CANCEL: createStandardAction('ROAD_CLOSURE/FETCH_SHAREDSTREETS_MATCH_POINT_CANCEL')(),
FETCH_SHAREDSTREETS_PUBLIC_DATA: createAsyncAction(
'ROAD_CLOSURE/FETCH_SHAREDSTREETS_PUBLIC_DATA_REQUEST',
'ROAD_CLOSURE/FETCH_SHAREDSTREETS_PUBLIC_DATA_SUCCESS',
'ROAD_CLOSURE/FETCH_SHAREDSTREETS_PUBLIC_DATA_FAILURE'
)(),
FETCH_SHAREDSTREET_GEOMS: createAsyncAction(
'ROAD_CLOSURE/FETCH_SHAREDSTREET_GEOMS_REQUEST',
'ROAD_CLOSURE/FETCH_SHAREDSTREET_GEOMS_SUCCESS',
'ROAD_CLOSURE/FETCH_SHAREDSTREET_GEOMS_FAILURE'
)(),
FILE_ADDED: createStandardAction('ROAD_CLOSURE/FILE_ADDED')(),
GENERATE_SHAREDSTREETS_PUBLIC_DATA_UPLOAD_URL: createAsyncAction(
'ROAD_CLOSURE/GENERATE_SHAREDSTREETS_PUBLIC_DATA_UPLOAD_URL_REQUEST',
'ROAD_CLOSURE/GENERATE_SHAREDSTREETS_PUBLIC_DATA_UPLOAD_URL_SUCCESS',
'ROAD_CLOSURE/GENERATE_SHAREDSTREETS_PUBLIC_DATA_UPLOAD_URL_FAILURE'
)(),
HIGHLIGHT_MATCHED_STREET: createStandardAction('ROAD_CLOSURE/HIGHLIGHT_MATCHED_STREET')(),
HIGHLIGHT_MATCHED_STREETS_GROUP: createStandardAction('ROAD_CLOSURE/HIGHLIGHT_MATCHED_STREETS_GROUP')(),
INPUT_CHANGED: createStandardAction('ROAD_CLOSURE/INPUT_CHANGED')(),
INPUT_REMOVED: createStandardAction('ROAD_CLOSURE/INPUT_REMOVED')(),
LOAD_ALL_ORGS: createStandardAction('ROAD_CLOSURE/LOAD_ALL_ORGS')<{ [name: string]: IRoadClosureOrgName }>(),
LOAD_INPUT: createStandardAction('ROAD_CLOSURE/LOAD_INPUT')(),
PUT_SHAREDSTREETS_PUBLIC_DATA: createAsyncAction(
'ROAD_CLOSURE/PUT_SHAREDSTREETS_PUBLIC_DATA_REQUEST',
'ROAD_CLOSURE/PUT_SHAREDSTREETS_PUBLIC_DATA_SUCCESS',
'ROAD_CLOSURE/PUT_SHAREDSTREETS_PUBLIC_DATA_FAILURE'
)(),
const PAUSE = 'jamak/player/PAUSE';
const STOP = 'jamak/player/STOP';
const MUTE = 'jamak/player/MUTE';
const UNMUTE = 'jamak/player/UNMUTE';
const SET_VOLUME = 'jamak/player/SET_VOLUME';
const SET_SPEED = 'jamak/player/SET_SPEED';
const TIME_UPDATE = 'jamak/player/TIME_UPDATE';
const SEEK = 'jamak/player/SEEK';
const END_SEEK = 'jamak/plyaer/END_SEEK';
export const actions = {
loadVideo: createStandardAction(LOAD_VIDEO)(),
loaded: createStandardAction(LOADED)(),
play: createStandardAction(PLAY)(),
pause: createStandardAction(PAUSE)(),
stop: createStandardAction(STOP)(),
mute: createStandardAction(MUTE)(),
unmute: createStandardAction(UNMUTE)(),
setVolume: createStandardAction(SET_VOLUME)(),
setSpeed: createStandardAction(SET_SPEED)(),
timeUpdate: createStandardAction(TIME_UPDATE)(),
seek: createStandardAction(SEEK)(),
endSeek: createStandardAction(END_SEEK)(),
};
export interface PlayerState {
readonly loaded: boolean;
readonly source: string;
readonly playing: boolean;
readonly muted: boolean;
readonly seeking: boolean;
readonly duration: number;
const STOP = 'jamak/player/STOP';
const MUTE = 'jamak/player/MUTE';
const UNMUTE = 'jamak/player/UNMUTE';
const SET_VOLUME = 'jamak/player/SET_VOLUME';
const SET_SPEED = 'jamak/player/SET_SPEED';
const TIME_UPDATE = 'jamak/player/TIME_UPDATE';
const SEEK = 'jamak/player/SEEK';
const END_SEEK = 'jamak/plyaer/END_SEEK';
export const actions = {
loadVideo: createStandardAction(LOAD_VIDEO)(),
loaded: createStandardAction(LOADED)(),
play: createStandardAction(PLAY)(),
pause: createStandardAction(PAUSE)(),
stop: createStandardAction(STOP)(),
mute: createStandardAction(MUTE)(),
unmute: createStandardAction(UNMUTE)(),
setVolume: createStandardAction(SET_VOLUME)(),
setSpeed: createStandardAction(SET_SPEED)(),
timeUpdate: createStandardAction(TIME_UPDATE)(),
seek: createStandardAction(SEEK)(),
endSeek: createStandardAction(END_SEEK)(),
};
export interface PlayerState {
readonly loaded: boolean;
readonly source: string;
readonly playing: boolean;
readonly muted: boolean;
readonly seeking: boolean;
readonly duration: number;
readonly currentTime: number;