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const createEmitter = ({ position, body }) => {
const emitter = new Emitter();
return emitter
.setRate(new Rate(new Span(5, 10), new Span(0.1, 0.25)))
.addInitializers([
new Mass(1),
new Radius(10),
new Life(2, 4),
new Body(body),
new Position(new BoxZone(100)),
new RadialVelocity(200, new Vector3D(0, 1, 1), 30),
])
.addBehaviours([
new Rotate('random', 'random'),
new Scale(1, 0.1),
new Gravity(3),
])
.setPosition(position)
.emit();
};
const createEmitter = (camera, renderer) => {
const emitter = new Emitter();
const position = new Position();
position.addZone(new BoxZone(2500, 10, 2500));
return emitter
.setRate(new Rate(new Span(34, 48), new Span(0.2, 0.5)))
.addInitializers([
new Mass(1),
new Radius(new Span(10, 20)),
position,
new Life(5, 10),
new Body(createSnow()),
new RadialVelocity(0, new Vector3D(0, -1, 0), 90),
])
.addBehaviours([
new RandomDrift(10, 1, 10, 0.05),
new Rotate('random', 'random'),
new Gravity(2),
new CrossZone(new ScreenZone(camera, renderer, 20, '234'), 'dead'),
const createZone = () => {
const zone = new BoxZone(600);
zone.friction = 0.95;
zone.max = 7;
return zone;
};