How to use the three-dev.PerspectiveCamera function in three-dev

To help you get started, we’ve selected a few three-dev examples, based on popular ways it is used in public projects.

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github aframevr / aframe / lib / vendor / VREffect.js View on Github external
if ( canvas.mozRequestFullScreen ) {

      canvas.mozRequestFullScreen( { vrDisplay: vrHMD } );

    } else if ( canvas.webkitRequestFullscreen ) {

      canvas.webkitRequestFullscreen( { vrDisplay: vrHMD } );

    }

  };

  // render

  var cameraL = new THREE.PerspectiveCamera();
  var cameraR = new THREE.PerspectiveCamera();

  this.render = function ( scene, camera ) {

    if ( vrHMD ) {

      var sceneL, sceneR;

      if ( Array.isArray( scene ) ) {

        sceneL = scene[ 0 ];
        sceneR = scene[ 1 ];

      } else {

        sceneL = scene;
        sceneR = scene;
github aframevr / aframe / lib / vendor / VREffect.js View on Github external
if ( canvas.mozRequestFullScreen ) {

      canvas.mozRequestFullScreen( { vrDisplay: vrHMD } );

    } else if ( canvas.webkitRequestFullscreen ) {

      canvas.webkitRequestFullscreen( { vrDisplay: vrHMD } );

    }

  };

  // render

  var cameraL = new THREE.PerspectiveCamera();
  var cameraR = new THREE.PerspectiveCamera();

  this.render = function ( scene, camera ) {

    if ( vrHMD ) {

      var sceneL, sceneR;

      if ( Array.isArray( scene ) ) {

        sceneL = scene[ 0 ];
        sceneR = scene[ 1 ];

      } else {

        sceneL = scene;

three-dev

JavaScript 3D library

MIT
Latest version published 8 years ago

Package Health Score

69 / 100
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