How to use the steno.error function in steno

To help you get started, we’ve selected a few steno examples, based on popular ways it is used in public projects.

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github 21-23 / _qd-ui / app / game / reducers / current-round.js View on Github external
function updateRoundPhase(state, phase) {
    switch (phase) {
        case RoundPhases.IDLE:
        case RoundPhases.COUNTDOWN:
            // TODO: use cleanRoundState and updateRound as handlers of roundPhase change (to RoundPhases.IDLE)
            return Object.assign({}, state, cleanRoundState(state), { phase });
        case RoundPhases.IN_PROGRESS:
        case RoundPhases.END:
            return Object.assign({}, state, { phase });
        default:
            error('Unknown round phase');
            return state;
    }
}
github 21-23 / _qd-ui / app / game-master / reducers / current-round.js View on Github external
function updateRoundPhase(state, phase) {
    switch (phase) {
        case RoundPhases.IDLE:
        case RoundPhases.COUNTDOWN:
        case RoundPhases.IN_PROGRESS:
        case RoundPhases.END:
            return Object.assign({}, state, { phase });
        default:
            error('Unknown round phase');
            return state;
    }
}
github 21-23 / _qd-ui / app / game / middleware / server-pipe.js View on Github external
.on('disconnected', () => {
            error('server disconnected');
            dispatch(updateConnectionStatus(false));
        })
        .on('message', (incomingMessage) => {

steno

Specialized fast async file writer

MIT
Latest version published 5 months ago

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