How to use the spectorjs.Spector function in spectorjs

To help you get started, we’ve selected a few spectorjs examples, based on popular ways it is used in public projects.

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github BabylonJS / Editor / src / extensions / spector / spector-debug.ts View on Github external
constructor (scene: Scene) {
        super(scene);

        // Extension
        this.alwaysApply = true;

        // Spector
        this.spector = new Spector();
    }
github rms13 / WebGL2-Volumetric-Renderer / src / init.js View on Github external
cameraControls.rotateSpeed = 0.3;
cameraControls.zoomSpeed = 1.0;
cameraControls.panSpeed = 2.0;

function setSize(width, height) {
  canvas.width = width;
  canvas.height = height;
  camera.aspect = width / height;
  camera.updateProjectionMatrix();
}

setSize(canvas.clientWidth, canvas.clientHeight);
window.addEventListener('resize', () => setSize(canvas.clientWidth, canvas.clientHeight));

if (DEBUG) {
  const spector = new Spector();
  spector.displayUI();
}

// Creates a render loop that is wrapped with camera update and stats logging
export function makeRenderLoop(render) {
  return function tick() {
    cameraControls.update();
    stats.begin();
    render();
    stats.end();
    if (!ABORTED) {
      requestAnimationFrame(tick)
    }
  }
}
github stasilo / retrace.gl / src / raytracer / index.js View on Github external
async function raytraceApp({
    scene,
    camera,
    shaderSampleCount,
    maxSampleCount,
    realTime,
    debug
}) {
    let store = getStore();

    if(debug) {
        let spectorGlDebug = new spector.Spector();
        spectorGlDebug.displayUI();
    }

    const materialData = scene.materials.getMaterialData();
    const sceneTextures = scene.textures.getTextures();
    const {bvhData, geometryData} = buildSceneBvh(scene);

    // https://webglfundamentals.org/webgl/lessons/webgl-data-textures.html
    const alignment = 1;
    gl.pixelStorei(gl.UNPACK_ALIGNMENT, alignment);

    // raytrace framebuffer
    let traceFboColorTarget = glApp.createTexture2D(glApp.width, glApp.height, {
        type: gl.FLOAT,
        internalFormat: gl.RGBA32F,
        format: gl.RGBA

spectorjs

Explore and Troubleshoot your WebGL scenes easily.

MIT
Latest version published 10 months ago

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66 / 100
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Popular spectorjs functions