How to use scratch-blocks - 10 common examples

To help you get started, we’ve selected a few scratch-blocks examples, based on popular ways it is used in public projects.

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github LLK / scratch-gui / src / lib / blocks.js View on Github external
const json = jsonForMenuBlock('TO', spriteMenu, motionColors, [
            [random, '_random_'],
            [mouse, '_mouse_']
        ]);
        this.jsonInit(json);
    };

    ScratchBlocks.Blocks.sensing_of_object_menu.init = function () {
        const stage = ScratchBlocks.ScratchMsgs.translate('SENSING_OF_STAGE', 'Stage');
        const json = jsonForMenuBlock('OBJECT', spriteMenu, sensingColors, [
            [stage, '_stage_']
        ]);
        this.jsonInit(json);
    };

    ScratchBlocks.Blocks.sensing_of.init = function () {
        const blockId = this.id;
        // Function that fills in menu for the first input in the sensing block.
        // Called every time it opens since it depends on the values in the other block input.
        const menuFn = function () {
            const stageOptions = [
                [ScratchBlocks.Msg.SENSING_OF_BACKDROPNUMBER, 'backdrop #'],
                [ScratchBlocks.Msg.SENSING_OF_BACKDROPNAME, 'backdrop name'],
                [ScratchBlocks.Msg.SENSING_OF_VOLUME, 'volume']
            ];
            const spriteOptions = [
                [ScratchBlocks.Msg.SENSING_OF_XPOSITION, 'x position'],
                [ScratchBlocks.Msg.SENSING_OF_YPOSITION, 'y position'],
                [ScratchBlocks.Msg.SENSING_OF_DIRECTION, 'direction'],
                [ScratchBlocks.Msg.SENSING_OF_COSTUMENUMBER, 'costume #'],
                [ScratchBlocks.Msg.SENSING_OF_COSTUMENAME, 'costume name'],
                [ScratchBlocks.Msg.SENSING_OF_SIZE, 'size'],
github LLK / scratch-gui / src / lib / blocks.js View on Github external
[mouse, '_mouse_']
        ]);
        this.jsonInit(json);
    };

    ScratchBlocks.Blocks.motion_glideto_menu.init = function () {
        const random = ScratchBlocks.ScratchMsgs.translate('MOTION_GLIDETO_RANDOM', 'random position');
        const mouse = ScratchBlocks.ScratchMsgs.translate('MOTION_GLIDETO_POINTER', 'mouse-pointer');
        const json = jsonForMenuBlock('TO', spriteMenu, motionColors, [
            [random, '_random_'],
            [mouse, '_mouse_']
        ]);
        this.jsonInit(json);
    };

    ScratchBlocks.Blocks.sensing_of_object_menu.init = function () {
        const stage = ScratchBlocks.ScratchMsgs.translate('SENSING_OF_STAGE', 'Stage');
        const json = jsonForMenuBlock('OBJECT', spriteMenu, sensingColors, [
            [stage, '_stage_']
        ]);
        this.jsonInit(json);
    };

    ScratchBlocks.Blocks.sensing_of.init = function () {
        const blockId = this.id;
        // Function that fills in menu for the first input in the sensing block.
        // Called every time it opens since it depends on the values in the other block input.
        const menuFn = function () {
            const stageOptions = [
                [ScratchBlocks.Msg.SENSING_OF_BACKDROPNUMBER, 'backdrop #'],
                [ScratchBlocks.Msg.SENSING_OF_BACKDROPNAME, 'backdrop name'],
                [ScratchBlocks.Msg.SENSING_OF_VOLUME, 'volume']
github LLK / scratch-gui / src / lib / blocks.js View on Github external
if (menu.length === 0) {
                return [['', '']]; // Empty menu matches Scratch 2 behavior
            }
            return menu;
        }
        const myself = ScratchBlocks.ScratchMsgs.translate('CONTROL_CREATECLONEOF_MYSELF', 'myself');
        return [[myself, '_myself_']].concat(spriteMenu());
    };

    const soundColors = ScratchBlocks.Colours.sounds;

    const looksColors = ScratchBlocks.Colours.looks;

    const motionColors = ScratchBlocks.Colours.motion;

    const sensingColors = ScratchBlocks.Colours.sensing;

    const controlColors = ScratchBlocks.Colours.control;

    const eventColors = ScratchBlocks.Colours.event;

    ScratchBlocks.Blocks.sound_sounds_menu.init = function () {
        const json = jsonForMenuBlock('SOUND_MENU', soundsMenu, soundColors, []);
        this.jsonInit(json);
    };

    ScratchBlocks.Blocks.looks_costume.init = function () {
        const json = jsonForMenuBlock('COSTUME', costumesMenu, looksColors, []);
        this.jsonInit(json);
    };

    ScratchBlocks.Blocks.looks_backdrops.init = function () {
github LLK / scratch-gui / src / lib / blocks.js View on Github external
}
        return ScratchBlocks.StatusButtonState.NOT_READY;
    };

    ScratchBlocks.FieldNote.playNote_ = function (noteNum, extensionId) {
        vm.runtime.emit('PLAY_NOTE', noteNum, extensionId);
    };

    // Use a collator's compare instead of localeCompare which internally
    // creates a collator. Using this is a lot faster in browsers that create a
    // collator for every localeCompare call.
    const collator = new Intl.Collator([], {
        sensitivity: 'base',
        numeric: true
    });
    ScratchBlocks.scratchBlocksUtils.compareStrings = function (str1, str2) {
        return collator.compare(str1, str2);
    };

    // Blocks wants to know if 3D CSS transforms are supported. The cross
    // section of browsers Scratch supports and browsers that support 3D CSS
    // transforms will make the return always true.
    //
    // Shortcutting to true lets us skip an expensive style recalculation when
    // first loading the Scratch editor.
    ScratchBlocks.utils.is3dSupported = function () {
        return true;
    };

    return ScratchBlocks;
}
github LLK / scratch-gui / src / lib / blocks.js View on Github external
this.jsonInit(json);
    };

    ScratchBlocks.VerticalFlyout.getCheckboxState = function (blockId) {
        const monitoredBlock = vm.runtime.monitorBlocks._blocks[blockId];
        return monitoredBlock ? monitoredBlock.isMonitored : false;
    };

    ScratchBlocks.FlyoutExtensionCategoryHeader.getExtensionState = function (extensionId) {
        if (vm.getPeripheralIsConnected(extensionId)) {
            return ScratchBlocks.StatusButtonState.READY;
        }
        return ScratchBlocks.StatusButtonState.NOT_READY;
    };

    ScratchBlocks.FieldNote.playNote_ = function (noteNum, extensionId) {
        vm.runtime.emit('PLAY_NOTE', noteNum, extensionId);
    };

    // Use a collator's compare instead of localeCompare which internally
    // creates a collator. Using this is a lot faster in browsers that create a
    // collator for every localeCompare call.
    const collator = new Intl.Collator([], {
        sensitivity: 'base',
        numeric: true
    });
    ScratchBlocks.scratchBlocksUtils.compareStrings = function (str1, str2) {
        return collator.compare(str1, str2);
    };

    // Blocks wants to know if 3D CSS transforms are supported. The cross
    // section of browsers Scratch supports and browsers that support 3D CSS
github LLK / scratch-gui / src / lib / blocks.js View on Github external
[edge, '_edge_']
        ]);
        this.jsonInit(json);
    };

    ScratchBlocks.Blocks.control_create_clone_of_menu.init = function () {
        const json = jsonForMenuBlock('CLONE_OPTION', cloneMenu, controlColors, []);
        this.jsonInit(json);
    };

    ScratchBlocks.VerticalFlyout.getCheckboxState = function (blockId) {
        const monitoredBlock = vm.runtime.monitorBlocks._blocks[blockId];
        return monitoredBlock ? monitoredBlock.isMonitored : false;
    };

    ScratchBlocks.FlyoutExtensionCategoryHeader.getExtensionState = function (extensionId) {
        if (vm.getPeripheralIsConnected(extensionId)) {
            return ScratchBlocks.StatusButtonState.READY;
        }
        return ScratchBlocks.StatusButtonState.NOT_READY;
    };

    ScratchBlocks.FieldNote.playNote_ = function (noteNum, extensionId) {
        vm.runtime.emit('PLAY_NOTE', noteNum, extensionId);
    };

    // Use a collator's compare instead of localeCompare which internally
    // creates a collator. Using this is a lot faster in browsers that create a
    // collator for every localeCompare call.
    const collator = new Intl.Collator([], {
        sensitivity: 'base',
        numeric: true
github LLK / scratch-gui / src / lib / blocks.js View on Github external
ScratchBlocks.Blocks.sensing_touchingobjectmenu.init = function () {
        const mouse = ScratchBlocks.ScratchMsgs.translate('SENSING_TOUCHINGOBJECT_POINTER', 'mouse-pointer');
        const edge = ScratchBlocks.ScratchMsgs.translate('SENSING_TOUCHINGOBJECT_EDGE', 'edge');
        const json = jsonForMenuBlock('TOUCHINGOBJECTMENU', spriteMenu, sensingColors, [
            [mouse, '_mouse_'],
            [edge, '_edge_']
        ]);
        this.jsonInit(json);
    };

    ScratchBlocks.Blocks.control_create_clone_of_menu.init = function () {
        const json = jsonForMenuBlock('CLONE_OPTION', cloneMenu, controlColors, []);
        this.jsonInit(json);
    };

    ScratchBlocks.VerticalFlyout.getCheckboxState = function (blockId) {
        const monitoredBlock = vm.runtime.monitorBlocks._blocks[blockId];
        return monitoredBlock ? monitoredBlock.isMonitored : false;
    };

    ScratchBlocks.FlyoutExtensionCategoryHeader.getExtensionState = function (extensionId) {
        if (vm.getPeripheralIsConnected(extensionId)) {
            return ScratchBlocks.StatusButtonState.READY;
        }
        return ScratchBlocks.StatusButtonState.NOT_READY;
    };

    ScratchBlocks.FieldNote.playNote_ = function (noteNum, extensionId) {
        vm.runtime.emit('PLAY_NOTE', noteNum, extensionId);
    };

    // Use a collator's compare instead of localeCompare which internally
github LLK / scratch-gui / src / containers / custom-procedures.jsx View on Github external
setBlocks (blocksRef) {
        if (!blocksRef) return;
        this.blocks = blocksRef;
        const workspaceConfig = defaultsDeep({},
            CustomProcedures.defaultOptions,
            this.props.options
        );

        // @todo This is a hack to make there be no toolbox.
        const oldDefaultToolbox = ScratchBlocks.Blocks.defaultToolbox;
        ScratchBlocks.Blocks.defaultToolbox = null;
        this.workspace = ScratchBlocks.inject(this.blocks, workspaceConfig);
        ScratchBlocks.Blocks.defaultToolbox = oldDefaultToolbox;

        // Create the procedure declaration block for editing the mutation.
        this.mutationRoot = this.workspace.newBlock('procedures_declaration');
        // Make the declaration immovable, undeletable and have no context menu
        this.mutationRoot.setMovable(false);
        this.mutationRoot.setDeletable(false);
        this.mutationRoot.contextMenu = false;

        this.workspace.addChangeListener(() => {
            this.mutationRoot.onChangeFn();
            // Keep the block centered on the workspace
            const metrics = this.workspace.getMetrics();
            const {x, y} = this.mutationRoot.getRelativeToSurfaceXY();
github LLK / scratch-gui / src / lib / blocks.js View on Github external
const menuFn = function () {
            const stageOptions = [
                [ScratchBlocks.Msg.SENSING_OF_BACKDROPNUMBER, 'backdrop #'],
                [ScratchBlocks.Msg.SENSING_OF_BACKDROPNAME, 'backdrop name'],
                [ScratchBlocks.Msg.SENSING_OF_VOLUME, 'volume']
            ];
            const spriteOptions = [
                [ScratchBlocks.Msg.SENSING_OF_XPOSITION, 'x position'],
                [ScratchBlocks.Msg.SENSING_OF_YPOSITION, 'y position'],
                [ScratchBlocks.Msg.SENSING_OF_DIRECTION, 'direction'],
                [ScratchBlocks.Msg.SENSING_OF_COSTUMENUMBER, 'costume #'],
                [ScratchBlocks.Msg.SENSING_OF_COSTUMENAME, 'costume name'],
                [ScratchBlocks.Msg.SENSING_OF_SIZE, 'size'],
                [ScratchBlocks.Msg.SENSING_OF_VOLUME, 'volume']
            ];
            if (vm.editingTarget) {
                let lookupBlocks = vm.editingTarget.blocks;
                let sensingOfBlock = lookupBlocks.getBlock(blockId);

                // The block doesn't exist, but should be in the flyout. Look there.
                if (!sensingOfBlock) {
                    sensingOfBlock = vm.runtime.flyoutBlocks.getBlock(blockId);
                    // If we still don't have a block, just return an empty list . This happens during
                    // scratch blocks construction.
                    if (!sensingOfBlock) {
                        return [['', '']];
                    }
                    // The block was in the flyout so look up future block info there.
github LLK / scratch-gui / src / lib / blocks.js View on Github external
const sort = function (options) {
                    options.sort(ScratchBlocks.scratchBlocksUtils.compareStrings);
                };
                // Get all the stage variables (no lists) so we can add them to menu when the stage is selected.