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_playMusic () {
const self = this
if (!this.music) {
this.music = new Sound('Ecstasy.mp3', Sound.MAIN_BUNDLE, (error) => {
if (error) {
console.log('failed to load the sound', error)
} else { // loaded successfully
console.log('duration in seconds: ' + self.music._duration +
'number of channels: ' + self.music._numberOfChannels)
// 无线循环播放
self.music.setNumberOfLoops(-1).play()
}
})
} else {
this.music.play()
}
}
// @flow
import Sound from 'react-native-sound'
import { OPEN_AB_ALERT } from '../../src/constants/ActionConstants'
import type { Action } from '../modules/ReduxTypes.js'
import { DISPLAY_TRANSACTION_ALERT } from '../modules/UI/components/TransactionAlert/actions'
const AUDIO_RECEUVED_FILE = 'audio_received.mp3'
const AUDIO_SEND_FILE = 'audio_sent.mp3'
Sound.setCategory('Ambient')
const audioReceived = new Sound(AUDIO_RECEUVED_FILE, Sound.MAIN_BUNDLE, error => {
if (error) console.warn(`failed to load the sound ${AUDIO_RECEUVED_FILE}`, error)
})
const audioSent = new Sound(AUDIO_SEND_FILE, Sound.MAIN_BUNDLE, error => {
if (error) console.error(`failed to load the sound ${AUDIO_SEND_FILE}`, error)
})
const playCb = audioName => success => {
if (success) {
console.info(`successfully finished playing ${audioName}`)
} else {
console.warn(`playback ${audioName} failed due to audio decoding errors `)
}
}
export default () => (next: Function) => (action: Action) => {
}), () => {
// 第一次播放时还没有whoosh对象,需要判断
if (this.whoosh.release) { this.whoosh.release() };
this.whoosh = new Sound(this.state.uri, Sound.MAIN_BUNDLE, (error) => {
if (error) {
console.log('failed to load the sound', error);
return;
}
this.whoosh.setVolume(1);
this.whoosh.setNumberOfLoops(-1);
// 播放完成后的回调,当Loops为无限时不会触发
this.whoosh.play((success) => {
if (success) {
store.dispatch(controlPlay(store.getState().songOrder + 1));
} else {
this.whoosh.reset();
}
});
this.setState({ playing: true })
});
["chord_nice", "chord_prompt", "right_answer", "wrong_answer"].forEach((s) => {
// Load the sound file from the app bundle
// Have to add mp3 files to project and restart simulator
sounds[s] = new Sound(`${s}.mp3`, Sound.MAIN_BUNDLE, (error) => {
if (error) {
console.log("failed to load the sound", error);
}
});
});
play = async () => {
if (!this.state.loaded) {
try {
await this.load();
} catch (error) {
console.log(error);
}
}
this.setState({ paused: false });
Sound.setCategory('Playback');
this.sound.play(success => {
if (success) {
console.log('successfully finished playing');
} else {
console.log('playback failed due to audio decoding errors');
}
this.setState({ paused: true });
// this.sound.release();
});
};
// @flow
import Sound from 'react-native-sound'
import { OPEN_AB_ALERT } from '../../src/constants/ActionConstants'
import type { Action } from '../modules/ReduxTypes.js'
import { DISPLAY_TRANSACTION_ALERT } from '../modules/UI/components/TransactionAlert/actions'
const AUDIO_RECEUVED_FILE = 'audio_received.mp3'
const AUDIO_SEND_FILE = 'audio_sent.mp3'
Sound.setCategory('Ambient')
const audioReceived = new Sound(AUDIO_RECEUVED_FILE, Sound.MAIN_BUNDLE, error => {
if (error) console.warn(`failed to load the sound ${AUDIO_RECEUVED_FILE}`, error)
})
const audioSent = new Sound(AUDIO_SEND_FILE, Sound.MAIN_BUNDLE, error => {
if (error) console.error(`failed to load the sound ${AUDIO_SEND_FILE}`, error)
})
const playCb = audioName => success => {
if (success) {
console.info(`successfully finished playing ${audioName}`)
} else {
console.warn(`playback ${audioName} failed due to audio decoding errors `)
}
}
return;
}
setTestState(testInfo, component, 'playing');
// Run optional pre-play callback
testInfo.onPrepared && testInfo.onPrepared(sound, component);
sound.play(() => {
// Success counts as getting to the end
setTestState(testInfo, component, 'win');
// Release when it's done so we're not using up resources
sound.release();
});
};
// If the audio is a 'require' then the second parameter must be the callback.
if (testInfo.isRequire) {
const sound = new Sound(testInfo.url, error => callback(error, sound));
} else {
const sound = new Sound(testInfo.url, testInfo.basePath, error => callback(error, sound));
}
}
constructor (props) {
super(props)
this.backPress = this.handleBackPress.bind(this)
this.soundBoxDown = new Sound('box_down.mp3', Sound.MAIN_BUNDLE, (error) => { })
this.soundBoxUp = new Sound('box_up.mp3', Sound.MAIN_BUNDLE, (error) => { })
this.soundIconChoose = new Sound('icon_choose.mp3', Sound.MAIN_BUNDLE, (error) => { })
this.soundIconFocus = new Sound('icon_focus.mp3', Sound.MAIN_BUNDLE, (error) => { })
this.soundShortTouchLike = new Sound('short_press_like.mp3', Sound.MAIN_BUNDLE, (error) => { })
// Slow down speed animation here (1 = default)
this.timeDilation = this.props.navigation.state.params.speed
// If duration touch longer than it, mean long touch
this.durationLongPress = 250
// Variables to check
// 0 = nothing, 1 = like, 2 = love, 3 = haha, 4 = wow, 5 = sad, 6 = angry
this.isTouchBtn = false
this.isLongTouch = false
this.isLiked = false
this.whichIconUserChoose = 0
this.currentIconFocus = 0
this.previousIconFocus = 0
constructor (props) {
super(props)
this.backPress = this.handleBackPress.bind(this)
this.soundBoxDown = new Sound('box_down.mp3', Sound.MAIN_BUNDLE, (error) => { })
this.soundBoxUp = new Sound('box_up.mp3', Sound.MAIN_BUNDLE, (error) => { })
this.soundIconChoose = new Sound('icon_choose.mp3', Sound.MAIN_BUNDLE, (error) => { })
this.soundIconFocus = new Sound('icon_focus.mp3', Sound.MAIN_BUNDLE, (error) => { })
this.soundShortTouchLike = new Sound('short_press_like.mp3', Sound.MAIN_BUNDLE, (error) => { })
// Slow down speed animation here (1 = default)
this.timeDilation = this.props.navigation.state.params.speed
// If duration touch longer than it, mean long touch
this.durationLongPress = 250
// Variables to check
// 0 = nothing, 1 = like, 2 = love, 3 = haha, 4 = wow, 5 = sad, 6 = angry
this.isTouchBtn = false
this.isLongTouch = false
// TailOrder
import {
voidLine,
sendOrder,
printOrder,
cancelOrder,
tailOrderLine,
changeOrderTable,
getOrder,
orderItemToReceiptItem,
} from "../../services/tailorder";
import { currentLanguage } from "../../translations/CurrentLanguage";
const Sound = require("react-native-sound");
Sound.setCategory("Playback");
const beep = new Sound("beep.mp3", Sound.MAIN_BUNDLE);
import translation from "../.././translations/translation";
import LocalizedStrings from "react-native-localization";
let strings = new LocalizedStrings(translation);
@inject(
"itemStore",
"customerStore",
"receiptStore",
"discountStore",
"categoryStore",
"paymentStore",
"printerStore",
"shiftStore",
"attendantStore",
"stateStore",
)