How to use the react-joyride.EVENTS.TOUR_START function in react-joyride

To help you get started, we’ve selected a few react-joyride examples, based on popular ways it is used in public projects.

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github Vizzuality / gfw / app / javascript / components / prompts / component.jsx View on Github external
const { actions } = step || {};
          const { prev, next } = actions || {};

          if ([STATUS.FINISHED, STATUS.SKIPPED].includes(status)) {
            // Need to set our running state to false, so we can restart if we click start again.
            handleStateChange({ open: false, stepIndex: 0, stepsKey: '' });
          } else if (data.action === 'close' || data.type === 'tour:end') {
            handleStateChange({
              stepIndex: 0,
              open: false
            });
          } else if (
            [
              EVENTS.STEP_AFTER,
              EVENTS.TARGET_NOT_FOUND,
              EVENTS.TOUR_START
            ].includes(type)
          ) {
            const newStepIndex = index + (action === ACTIONS.PREV ? -1 : 1);
            // Update state to advance the tour
            let delay = 400;

            if (action === 'prev' && prev) {
              prev();
            }

            if (action === 'next' && next) {
              next();
            }

            if (action === 'start' && prev && index === 0) {
              prev();
github qlik-oss / catwalk / src / components / guide.jsx View on Github external
const handleJoyrideCallback = (data) => {
    const {
      action, index, type, status,
    } = data;
    if ([EVENTS.TOUR_START].includes(type)) {
      document.addEventListener('mouseup', onClick);
    } else if ([ACTIONS.START].includes(action) && index === 0) {
      // if the guide is restarted there will be no EVENTS.TOUR_START, the EventListener must
      // be added on ACTION.START and step 0.
      document.addEventListener('mouseup', onClick);
    } else if ([ACTIONS.CLOSE].includes(action) || [STATUS.FINISHED, STATUS.SKIPPED].includes(status)) {
      if (runGuide) {
        endGuide();
      }
    } else if ([EVENTS.STEP_AFTER].includes(type)) {
      const newStepIndex = index + (action === ACTIONS.PREV ? -1 : 1);
      if (action !== ACTIONS.PREV && !readyToProceed(newStepIndex)) {
        // we are not ready to proceed to the next step. Reset the current step.
        // The stop/start of the guide is needed to reset the Joyride events, or it will
        // be somewhere in between steps, statewise.
        setRunGuide(false);