How to use the raylib.MAROON function in raylib

To help you get started, we’ve selected a few raylib examples, based on popular ways it is used in public projects.

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github RobLoach / node-raylib / examples / core / core_world_screen.js View on Github external
// Calculate cube screen space position (with a little offset to be in top)
    const cubePositionVector = r.Vector3(cubePosition.x, cubePosition.y + 2.5, cubePosition.z)
    cubeScreenPosition = r.GetWorldToScreen(cubePositionVector, camera)
    //----------------------------------------------------------------------------------

    // Draw
    //----------------------------------------------------------------------------------
    r.BeginDrawing()

        r.ClearBackground(r.RAYWHITE)

        r.BeginMode3D(camera)

            r.DrawCube(cubePosition, 2, 2, 2, r.RED);
            r.DrawCubeWires(cubePosition, 2, 2, 2, r.MAROON);

            r.DrawGrid(10, 1);

        r.EndMode3D();

        r.DrawText("Enemy: 100 / 100", cubeScreenPosition.x - r.MeasureText("Enemy: 100 / 100", 20) / 2, cubeScreenPosition.y, 20, r.BLACK);
        r.DrawText("Text is always on top of the cube", (screenWidth - r.MeasureText("Text is always on top of the cube", 20)) / 2, 25, 20, r.GRAY);

    r.EndDrawing();
    //----------------------------------------------------------------------------------
}

// De-Initialization
//--------------------------------------------------------------------------------------
r.CloseWindow();        // Close window and OpenGL context
//--------------------------------------------------------------------------------------
github RobLoach / node-raylib / examples / core / core_input_mouse.js View on Github external
var ballPosition = r.Vector2(-100, -100)
var ballColor = r.DARKBLUE

r.SetTargetFPS(60)
//---------------------------------------------------------------------------------------

// Main game loop
while (!r.WindowShouldClose())    // Detect window close button or ESC key
{
    // Update
    //----------------------------------------------------------------------------------
    ballPosition = r.GetMousePosition()

    if (r.IsMouseButtonPressed(r.MOUSE_LEFT_BUTTON)) {
        ballColor = r.MAROON
    }
    else if (r.IsMouseButtonPressed(r.MOUSE_MIDDLE_BUTTON)) {
        ballColor = r.LIME
    }
    else if (r.IsMouseButtonPressed(r.MOUSE_RIGHT_BUTTON)) {
        ballColor = r.DARKBLUE
    }
    //----------------------------------------------------------------------------------

    // Draw
    //----------------------------------------------------------------------------------
    r.BeginDrawing()

        r.ClearBackground(r.RAYWHITE)

        r.DrawCircleV(ballPosition, 40, ballColor)
github RobLoach / node-raylib / examples / core / core_3d_camera_first_person.js View on Github external
r.BeginDrawing();

        r.ClearBackground(r.RAYWHITE);

        r.BeginMode3D(camera);

            r.DrawPlane(r.Vector3(), r.Vector2(32, 32), r.LIGHTGRAY); // Draw ground
            r.DrawCube(r.Vector3(-16, 2.5, 0), 1, 5, 32, r.BLUE);     // Draw a blue wall
            r.DrawCube(r.Vector3(16, 2.5, 0), 1, 5, 32, r.LIME);      // Draw a green wall
            r.DrawCube(r.Vector3(0, 2.5, 16), 32, 5, 1, r.GOLD);      // Draw a yellow wall

            // Draw some cubes around
            for (let i = 0; i < MAX_COLUMNS; i++)
            {
                r.DrawCube(positions[i], 2, heights[i], 2, colors[i]);
                r.DrawCubeWires(positions[i], 2, heights[i], 2, r.MAROON);
            }

        r.EndMode3D();

        r.DrawRectangle( 10, 10, 220, 70, r.Fade(r.SKYBLUE, 0.5));
        r.DrawRectangleLines( 10, 10, 220, 70, r.BLUE);

        r.DrawText("First person camera default controls:", 20, 20, 10, r.BLACK);
        r.DrawText("- Move with keys: W, A, S, D", 40, 40, 10, r.DARKGRAY);
        r.DrawText("- Mouse move to look around", 40, 60, 10, r.DARKGRAY);

    r.EndDrawing();
    //----------------------------------------------------------------------------------
}

// De-Initialization
github RobLoach / node-raylib / templates / simple_game / simple_game.js View on Github external
r.DrawText("WAIT for 2 SECONDS...", 290, 220, 20, r.GRAY)

            } break
            case 'TITLE':
            {
                // TODO: Draw TITLE screen here!
                r.DrawRectangle(0, 0, screenWidth, screenHeight, r.GREEN)
                r.DrawText("TITLE SCREEN", 20, 20, 40, r.DARKGREEN)
                r.DrawText("PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN", 120, 220, 20, r.DARKGREEN)

            } break
            case 'GAMEPLAY':
            {
                // TODO: Draw GAMEPLAY screen here!
                r.DrawRectangle(0, 0, screenWidth, screenHeight, r.PURPLE)
                r.DrawText("GAMEPLAY SCREEN", 20, 20, 40, r.MAROON)
                r.DrawText("PRESS ENTER or TAP to JUMP to ENDING SCREEN", 130, 220, 20, r.MAROON)

            } break
            case 'ENDING':
            {
                // TODO: Draw ENDING screen here!
                r.DrawRectangle(0, 0, screenWidth, screenHeight, r.BLUE);
                r.DrawText("ENDING SCREEN", 20, 20, 40, r.DARKBLUE);
                r.DrawText("PRESS ENTER or TAP to RETURN to TITLE SCREEN", 120, 220, 20, r.DARKBLUE);

            } break
        }

    r.EndDrawing()
    //----------------------------------------------------------------------------------
}
github RobLoach / node-raylib / templates / simple_game / simple_game.js View on Github external
} break
            case 'TITLE':
            {
                // TODO: Draw TITLE screen here!
                r.DrawRectangle(0, 0, screenWidth, screenHeight, r.GREEN)
                r.DrawText("TITLE SCREEN", 20, 20, 40, r.DARKGREEN)
                r.DrawText("PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN", 120, 220, 20, r.DARKGREEN)

            } break
            case 'GAMEPLAY':
            {
                // TODO: Draw GAMEPLAY screen here!
                r.DrawRectangle(0, 0, screenWidth, screenHeight, r.PURPLE)
                r.DrawText("GAMEPLAY SCREEN", 20, 20, 40, r.MAROON)
                r.DrawText("PRESS ENTER or TAP to JUMP to ENDING SCREEN", 130, 220, 20, r.MAROON)

            } break
            case 'ENDING':
            {
                // TODO: Draw ENDING screen here!
                r.DrawRectangle(0, 0, screenWidth, screenHeight, r.BLUE);
                r.DrawText("ENDING SCREEN", 20, 20, 40, r.DARKBLUE);
                r.DrawText("PRESS ENTER or TAP to RETURN to TITLE SCREEN", 120, 220, 20, r.DARKBLUE);

            } break
        }

    r.EndDrawing()
    //----------------------------------------------------------------------------------
}
github RobLoach / node-raylib / examples / core / core_random_values.js View on Github external
// Every two seconds (120 frames) a new random value is generated
    if (((framesCounter/120)%2) == 1)
    {
        randValue = r.GetRandomValue(-8, 5)
        framesCounter = 0
    }
    //----------------------------------------------------------------------------------

    // Draw
    //----------------------------------------------------------------------------------
    r.BeginDrawing()

        r.ClearBackground(r.RAYWHITE)

        r.DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, r.MAROON)

        r.DrawText(r.FormatText("%i", randValue), 360, 180, 80, r.LIGHTGRAY)

    r.EndDrawing()
    //----------------------------------------------------------------------------------
}

// De-Initialization
//--------------------------------------------------------------------------------------
r.CloseWindow()        // Close window and OpenGL context
//--------------------------------------------------------------------------------------