How to use the qunit.assert.notEqual function in qunit

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github gpujs / gpu.js / test / internal / function-node.js View on Github external
test('Automatic naming support webgl', () => {
  function hello_world() {
    return 42;
  }
  // Create a function hello node
  const node = new WebGLFunctionNode(hello_world.toString(), { output: [1] });
  assert.notEqual(node, null, 'class creation check');
  assert.equal(node.name, 'hello_world');
});
github gpujs / gpu.js / test / internal / function-node.js View on Github external
test('Automatic naming support webgl2', () => {
  function hello_world() {
    return 42;
  }
  // Create a function hello node
  const node = new WebGL2FunctionNode(hello_world.toString(), { output: [1] });
  assert.notEqual(node, null, 'class creation check');
  assert.equal(node.name, 'hello_world');
});
github gpujs / gpu.js / test / internal / texture-recycling.js View on Github external
function testKernelTextureDoesNotLeak(precision, done, mode) {
  const gpu = new GPU({ mode });
  const toTexture = gpu.createKernel(function(value) {
    return value[this.thread.x];
  }, {
    output: [1],
    pipeline: true,
    precision,
  });
  const one = toTexture([1]);
  assert.equal(one.texture._refs, 2); // one's texture will be used in two places at first, in one and toTexture.texture
  assert.equal(toTexture.texture.texture, one.texture); // very important, a clone was mode, but not a deep clone
  assert.notEqual(one, toTexture.texture);
  const two = toTexture([2]);
  assert.equal(one.texture._refs, 1); // was tracked on toTexture.texture, and deleted
  assert.equal(toTexture.texture.texture, two.texture);
  assert.notEqual(toTexture.texture.texture, one.texture);
  assert.equal(two.texture._refs, 2);
  one.delete();
  two.delete();
  assert.equal(one.texture._refs, 0);
  assert.equal(two.texture._refs, 1); // still used by toTexture.texture
  two.delete(); // already deleted
  assert.equal(two.texture._refs, 1); // still used by toTexture
  gpu.destroy()
    .then(() => {
      assert.equal(two.texture._refs, 0);
      done();
    });
github gpujs / gpu.js / test / internal / gpu-methods.js View on Github external
settings = _settings;
      this.context = 'context';
      this.canvas = 'canvas';
      this.subKernels = _settings.subKernels;
    }
  }
  gpu.Kernel = MockKernel;
  const subKernels = {
    bobResult: bob,
    tomResult: tom
  };
  const kernelSource = function() {};
  const masterSettings = {};
  const kernel = gpu.createKernelMap(subKernels, kernelSource, masterSettings);
  assert.equal(source, kernelSource.toString());
  assert.notEqual(settings, masterSettings);
  assert.equal(gpu.canvas, 'canvas');
  assert.equal(gpu.context, 'context');
  assert.equal(settings.functions, gpu.functions);
  assert.equal(settings.nativeFunctions, gpu.nativeFunctions);
  assert.equal(settings.gpu, gpu);
  assert.equal(settings.validate, true);
  assert.deepEqual(kernel.subKernels, [
    {
      name: 'bob',
      source: bob.toString(),
      property: 'bobResult'
    },
    {
      name: 'tom',
      source: tom.toString(),
      property: 'tomResult'
github gpujs / gpu.js / test / internal / argument-texture-switching.js View on Github external
.setOutput([10, 10, 10])
      .setPipeline(true)
      .setPrecision('single')
  )();
  const expected = texture.toArray();
  const kernel = gpu.createKernel(function(value) {
    return value[this.thread.z][this.thread.y][this.thread.x];
  })
    .setArgumentTypes({
      value: 'Array3D(4)'
    })
    .setOutput([10, 10, 10])
    .setPipeline(false)
    .setPrecision('single');

  assert.notEqual(texture.constructor, Array);
  assert.equal(expected.constructor, Array);
  assert.deepEqual(kernel(texture), expected);
  assert.deepEqual(kernel(expected), expected);
  gpu.destroy();
}
github gpujs / gpu.js / test / internal / argument-texture-switching.js View on Github external
.setOutput([10])
      .setPipeline(true)
      .setPrecision('single')
  )();
  const expected = texture.toArray();
  const kernel = gpu.createKernel(function(value) {
    return value[this.thread.x];
  })
    .setArgumentTypes({
      value: 'Array1D(2)'
    })
    .setOutput([10])
    .setPipeline(false)
    .setPrecision('single');

  assert.notEqual(texture.constructor, Array);
  assert.equal(expected.constructor, Array);
  assert.deepEqual(kernel(texture), expected);
  assert.deepEqual(kernel(expected), expected);
  gpu.destroy();
}
github gpujs / gpu.js / test / features / clone-textures.js View on Github external
function copy1DTexture(precision, mode) {
  const gpu = new GPU({ mode });
  function makeTexture() {
    return (gpu.createKernel(function() {
      return this.thread.x;
    }, {
      output: [5],
      pipeline: true,
      precision
    }))();
  }
  const texture = makeTexture();
  const clone = texture.clone();
  assert.notEqual(texture, clone);
  assert.equal(texture.texture, clone.texture);
  assert.deepEqual(texture.toArray(), clone.toArray());
  gpu.destroy();
}
github gpujs / gpu.js / test / internal / argument-texture-switching.js View on Github external
.setOutput([10, 10, 10])
      .setPipeline(true)
      .setPrecision('single')
  )();
  const expected = texture.toArray();
  const kernel = gpu.createKernel(function(value) {
    return value[this.thread.z][this.thread.y][this.thread.x];
  })
    .setArgumentTypes({
      value: 'Array3D(2)'
    })
    .setOutput([10, 10, 10])
    .setPipeline(false)
    .setPrecision('single');

  assert.notEqual(texture.constructor, Array);
  assert.equal(expected.constructor, Array);
  assert.deepEqual(kernel(texture), expected);
  assert.deepEqual(kernel(expected), expected);
  gpu.destroy();
}
github gpujs / gpu.js / test / internal / argument-texture-switching.js View on Github external
.setOutput([10])
      .setPipeline(true)
      .setPrecision('single')
  )();
  const expected = texture.toArray();
  const kernel = gpu.createKernel(function(value) {
    return value[this.thread.x];
  })
    .setArgumentTypes({
      value: 'Array'
    })
    .setOutput([10])
    .setPipeline(false)
    .setPrecision('single');

  assert.notEqual(texture.constructor, Array);
  assert.equal(expected.constructor, Float32Array);
  assert.deepEqual(kernel(texture), expected);
  assert.deepEqual(kernel(expected), expected);
  gpu.destroy();
}