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}/${
turn.defenderHp.init
}*`
).join('\n\n')
)
const exp = prizes
.find(prize => prize.exp)
const item = prizes
.find(prize => prize.item)
const equip = prizes
.find(prize => prize.equip)
const prizesView = _(
'Experience: %s\nItens: %s\nEquips: %s\n',
exp ? exp.exp : _('none :('),
item ? item.item : _('none :('),
equip ? equip.equip : _('none :('),
)
const view = header + initiativeView + turnsView + prizesView
return view
}
const initiative = head(c.turns)
const turns = tail(c.turns)
const prizes = c.prizes.filter(prize => prize.owner === id)
const header = _(`%s vs. %s\n\n`, c.teams[0].overall.name, c.teams[1].overall.name)
const initiativeView = _(
'*%s* won the initiative!\n%s\n',
initiative.winner,
map(
pair => `${pair[0]}: ${pair[1]}\n`,
toPairs(initiative.rolls),
).join(''),
)
const turnsView = _(
'%s\n\n',
turns.map(turn =>
`*${
turn.attacker
}* | aim ${
turn.rolls.aAim
} | hit ${
turn.rolls.aHit
} | skill ${
turn.rolls.aSkill
} |${
turn.casts
? turn.casts.map(cast =>
`\n! casted ${
cast.skill
} for ${
}*`
).join('\n\n')
)
const exp = prizes
.find(prize => prize.exp)
const item = prizes
.find(prize => prize.item)
const equip = prizes
.find(prize => prize.equip)
const prizesView = _(
'Experience: %s\nItens: %s\nEquips: %s\n',
exp ? exp.exp : _('none :('),
item ? item.item : _('none :('),
equip ? equip.equip : _('none :('),
)
const view = header + initiativeView + turnsView + prizesView
return view
}
}'s hp: ${
turn.defenderHp.current
}/${
turn.defenderHp.init
}*`
).join('\n\n')
)
const exp = prizes
.find(prize => prize.exp)
const item = prizes
.find(prize => prize.item)
const equip = prizes
.find(prize => prize.equip)
const prizesView = _(
'Experience: %s\nItens: %s\nEquips: %s\n',
exp ? exp.exp : _('none :('),
item ? item.item : _('none :('),
equip ? equip.equip : _('none :('),
)
const view = header + initiativeView + turnsView + prizesView
return view
}
data.reduce((line, col, i) => line + printf(`%-${sizes[i]}s`, col), '');
turn.defenderHp.init
}*`
).join('\n\n')
)
const exp = prizes
.find(prize => prize.exp)
const item = prizes
.find(prize => prize.item)
const equip = prizes
.find(prize => prize.equip)
const prizesView = _(
'Experience: %s\nItens: %s\nEquips: %s\n',
exp ? exp.exp : _('none :('),
item ? item.item : _('none :('),
equip ? equip.equip : _('none :('),
)
const view = header + initiativeView + turnsView + prizesView
return view
}
export function viewCombat (c, id) {
const initiative = head(c.turns)
const turns = tail(c.turns)
const prizes = c.prizes.filter(prize => prize.owner === id)
const header = _(`%s vs. %s\n\n`, c.teams[0].overall.name, c.teams[1].overall.name)
const initiativeView = _(
'*%s* won the initiative!\n%s\n',
initiative.winner,
map(
pair => `${pair[0]}: ${pair[1]}\n`,
toPairs(initiative.rolls),
).join(''),
)
const turnsView = _(
'%s\n\n',
turns.map(turn =>
`*${
turn.attacker
}* | aim ${
return (msg, ...args) =>
gettext.dngettext(lang, printf(msg, ...args))
}