How to use the planck-js.World function in planck-js

To help you get started, we’ve selected a few planck-js examples, based on popular ways it is used in public projects.

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github grtlr / bubble-treemaps / src / implementation / algorithm / layoutplanck.js View on Github external
function layoutClusters(layerClusters, centroid) {
    // Create world with zero gravity.
    let world = planck.World({
        gravity: planck.Vec2(0,0)
    });

    // Create bodies for groups.
    let layerClusterBodies = [];
    layerClusters.forEach(function(layerCluster) {
        layerClusterBodies.push(createClusterBody(layerCluster, world));
    });

    // Create attractor.
    let attractorBody = world.createBody(planck.Vec2(centroid.x, centroid.y));

    // Create joints between layerClusterBodies and attractor.
    layerClusterBodies.forEach(function(layerClusterBody) {
        let distanceJoint = planck.DistanceJoint( {
                frequencyHz : 0.9, // TODO: Try to avoid overlapping in large datasets!

planck-js

2D JavaScript physics engine for cross-platform HTML5 game development

MIT
Latest version published 3 years ago

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