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console.warn("PixpEncoder can only encode Image2D and Image3D.");
return;
}
var input = this._getInput();
var arrayAndMeta = {
dataType: input.getData().constructor.name, // typed array type
data: Array.prototype.slice.call( input.getData() ), // data of pixel/voxel
metadata: input.getMetadataCopy(), // Image2D/Image3D._metadata
pixpipeType: input.constructor.name // most likely "Image2D", "Image3D", "LineString", etc.
}
var pixpString = JSON.stringify( arrayAndMeta );
var deflator = new pako.Deflate({
level: 6,
//to: 'string',
gzip: true,
header: {
text: true,
time: + new Date(),
comment: "This file was created by Pixpipe.js"
}
});
deflator.push(pixpString, true);
// making a blob to be saved
this._output[0] = new Blob([deflator.result], {type: "application/gzip"} );
}
constructor() {
this.deflate = new Deflate();
this.deflate.onData = (data: Uint8Array) => {
this.currentInflatedData.set(data, this.currentInflatedDataFillSize);
this.currentInflatedDataFillSize += data.length;
}
}
};
/*eslint-enable camelcase*/
me.NiiHdrLE.allocate();
const niihdr = me.NiiHdrLE.buffer();
let i;
for(i in newHdr) {
if({}.hasOwnProperty.call(newHdr, i)) {
me.NiiHdrLE.fields[i] = newHdr[i];
}
}
const hdr = toArrayBuffer(niihdr);
const {data} = me.atlas;
var nii = new Uint8Array(vox_offset + data.length);
for(i = 0; i
export const compress = (data: Uint8Array): Uint8Array | undefined => {
const deflate = new pako.Deflate({
level: 9,
windowBits: 15 + 16,
memLevel: 9,
});
deflate.push(data, true);
if (deflate.err) {
return undefined;
}
return deflate.result as Uint8Array;
};
var compress = function(notesObject) {
var deflate = new pako.Deflate({to: 'string'});
deflate.push(JSON.stringify(notesObject), true);
return (new Buffer(deflate.result.toString(), 'binary')).toString('base64');
};
exports.addUsernote = async function (redToken, modname, subreddit, user, noteText, type, link_index) {
return Promise.resolve().then(() => {
const
deflator = new pako.Deflate({
level: 7
}),
/**
* The fragments that make up the completed .chi file:
* @type {Uint8Array[]}
*/
blobParts = [],
magic = new Uint8Array(CHI_MAGIC.length),
layers = artwork.getLayersRoot().getLinearizedLayerList(false),
version = options.forceOldVersion ? makeChibiVersion(0, 0) : minimumVersionForArtwork(artwork),
versionString = chibiVersionToString(version);
let
layerWritePromise = Promise.resolve();
deflator.onData = function(chunk) {