How to use the most.tap function in most

To help you get started, we’ve selected a few most examples, based on popular ways it is used in public projects.

Secure your code as it's written. Use Snyk Code to scan source code in minutes - no build needed - and fix issues immediately.

github Wonder-Technology / Wonder.js / lib / es6_global / src / asset / LoadStreamWDBSystem.js View on Github external
})).then((function (wdb) {
                return Most.drain(Most.tap((function (param) {
                                    return Curry._3(handleWhenLoadWholeWDBFunc, param[0], param[1], param[2]);
                                  }), AssembleWholeWDBSystem$Wonderjs.assemble(wdb, /* tuple */[
                                      true,
                                      true,
                                      true,
                                      true,
                                      true
                                    ], state))).then((function (param) {
                              return Promise.resolve(/* () */0);
                            }));
              }));
}
github Wonder-Technology / Wonder.js / lib / es6_global / src / asset_bundle / import / ImportABSystem.js View on Github external
return Most.flatMap((function (wabRelativePath) {
                var state = StateDataMainService$Wonderjs.unsafeGetState(StateDataMain$Wonderjs.stateData);
                var match = OperateWABAssetBundleMainService$Wonderjs.isLoaded(wabRelativePath, state);
                if (match) {
                  return Most.just(OperateWABAssetBundleMainService$Wonderjs.unsafeGetLoadedWAB(wabRelativePath, state));
                } else {
                  return Most.tap((function (wab) {
                                var state = StateDataMainService$Wonderjs.unsafeGetState(StateDataMain$Wonderjs.stateData);
                                StateDataMainService$Wonderjs.setState(StateDataMain$Wonderjs.stateData, OperateWABAssetBundleMainService$Wonderjs.setLoadedWAB(wabRelativePath, wab, OperateWABAssetBundleMainService$Wonderjs.markLoaded(wabRelativePath, state)));
                                return /* () */0;
                              }), LoadABSystem$Wonderjs.load(getAssetBundlePathFunc() + wabRelativePath, fetchFunc));
                }
              }), Most.just(wabRelativePath));
}
github Wonder-Technology / Wonder.js / lib / es6_global / src / asset / loader / LoadStreamWDBBuildBinBufferChunkDataSystem.js View on Github external
var name = match[/* name */0];
                        var match$1 = MutableSparseMapService$WonderCommonlib.get(imageIndex, loadBlobImageMap);
                        if (match$1 !== undefined) {
                          ArrayService$Wonderjs.push(/* record */[
                                /* geometryData */undefined,
                                /* imageData *//* record */[
                                  /* imageIndex */imageIndex,
                                  /* image */Caml_option.valFromOption(match$1)
                                ],
                                /* type_ */type_
                              ], resultLoadedStreamChunkDataArr);
                          return Most.empty();
                        } else {
                          return Most.map((function (param) {
                                        return /* () */0;
                                      }), Most.tap((function (image) {
                                            ImageUtils$Wonderjs.setImageName(image, name);
                                            ArrayService$Wonderjs.push(/* record */[
                                                  /* geometryData */undefined,
                                                  /* imageData *//* record */[
                                                    /* imageIndex */imageIndex,
                                                    /* image */image
                                                  ],
                                                  /* type_ */type_
                                                ], resultLoadedStreamChunkDataArr);
                                            MutableSparseMapService$WonderCommonlib.set(imageIndex, image, loadBlobImageMap);
                                            return /* () */0;
                                          }), AssembleUtils$Wonderjs.buildLoadImageStream(match[/* arrayBuffer */3], match[/* mimeType */2], "load image error. imageName: " + (String(name) + ""))));
                        }
                      } else {
                        ArrayService$Wonderjs.push(/* record */[
                              /* geometryData */param[/* geometryData */0],
github Wonder-Technology / Wonder-Editor / lib / es6_global / src / core / utils / event / ClickStreamUtils.js View on Github external
}
                  }), Most.tap((function () {
                        if (isSingleClick) {
                          if (count[0] !== 1) {
                            count[0] = 0;
                            return /* () */0;
                          } else {
                            return 0;
                          }
                        } else if (count[0] < 2) {
                          count[0] = 0;
                          return /* () */0;
                        } else {
                          return 0;
                        }
                      }), Most.debounce(debounceTime, Most.tap((function () {
                                count[0] = count[0] + 1 | 0;
                                return /* () */0;
                              }), clickStream)))));
}
github Wonder-Technology / Wonder-Editor / lib / es6_global / src / service / stateTuple / logic / asset / WDBAssetLogicService.js View on Github external
function importAssetWDB(param, param$1, isLoadImage, param$2) {
  var editorState = param$2[0];
  var parentFolderNode = param$1[1];
  var wdbNodeId = param$1[0];
  var name = param[0];
  var allGameObjectsRef = /* record */[/* contents : array */[]];
  var imageUint8ArrayDataMapRef = /* record */[/* contents */ImmutableSparseMapService$WonderCommonlib.createEmpty(/* () */0)];
  return Most.drain(Most.tap((function (param) {
                      var gameObject = param[2];
                      var engineState = param[0];
                      var allGameObjects = HierarchyGameObjectEngineService$WonderEditor.getAllGameObjects(gameObject, engineState);
                      StateEditorService$WonderEditor.setState(OperateTreeAssetEditorService$WonderEditor.insertNode(NodeAssetService$WonderEditor.getNodeId(parentFolderNode), WDBNodeAssetService$WonderEditor.buildNode(wdbNodeId, name, gameObject), editorState));
                      var engineState$1 = GameObjectEngineService$WonderEditor.setGameObjectName(name, gameObject, GameObjectEngineService$WonderEditor.setAllGameObjectsIsRenderIfHasMeshRenderer(false, gameObject, engineState));
                      StateEngineService$WonderEditor.setState(engineState$1);
                      allGameObjectsRef[0] = allGameObjects;
                      imageUint8ArrayDataMapRef[0] = param[1][0];
                      return /* () */0;
                    }), AssembleWDBEngineService$WonderEditor.assembleWDB(param[1], false, false, false, false, isLoadImage, param$2[1]))).then((function (param) {
                return Promise.resolve(/* tuple */[
                            /* tuple */[
                              allGameObjectsRef[0],
                              imageUint8ArrayDataMapRef[0]
                            ],
                            /* tuple */[
github Wonder-Technology / Wonder.js / lib / es6_global / src / asset_bundle / import / assemble / AssembleABSystem.js View on Github external
return Most.drain(Most.mergeArray(ArrayService$Wonderjs.reduceOneParamValidi((function (streamArr, imageData, imageIndex) {
                            var name = imageData[/* name */0];
                            var match = _isImageBufferDataDependencyAndRemoved(imageData);
                            var tmp;
                            if (match) {
                              tmp = Most.just(OperateRABAssetBundleMainService$Wonderjs.unsafeFindDataInAllDependencyRABByName(allDependencyRABRelativePath, name, state, OperateRABAssetBundleMainService$Wonderjs.findImageByName));
                            } else {
                              var arrayBuffer = ABArrayBufferUtils$Wonderjs.SAB[/* getArrayBufferFromBufferViews */0](binBuffer, imageData[/* bufferView */1], bufferViews);
                              tmp = Most.map((function (image) {
                                      return image;
                                    }), Most.tap((function (image) {
                                          return ImageUtils$Wonderjs.setImageName(image, name);
                                        }), AssembleUtils$Wonderjs.buildLoadImageStream(arrayBuffer, imageData[/* mimeType */2], "load image error. imageName: " + (String(name) + ""))));
                            }
                            return ArrayService$Wonderjs.push(Most.tap((function (image) {
                                              blobObjectUrlImageArr[imageIndex] = image;
                                              return /* () */0;
                                            }), tmp), streamArr);
                          }), /* array */[], OptionService$Wonderjs.unsafeGetJsonSerializedValue(images)))).then((function (param) {
                  return Promise.resolve(blobObjectUrlImageArr);
github Wonder-Technology / Wonder-Editor / lib / es6_global / src / core / composable_component / header / utils / publish / local / HeaderPublishLocalUtils.js View on Github external
function publishZip(param, createZipFunc, fetchFunc) {
  var zipName = param[0];
  var editorState = StateEditorService$WonderEditor.getState(/* () */0);
  var engineState = StateEngineService$WonderEditor.unsafeGetState(/* () */0);
  var match = StateEditorService$WonderEditor.getIsRun(/* () */0);
  if (match) {
    ConsoleUtils$WonderEditor.warn("should publish local when stop, but now is run!", editorState);
    return new Promise((function (resolve, reject) {
                  return resolve(undefined);
                }));
  } else {
    var match$1 = _generateSceneWDB(editorState, engineState);
    var sceneGraphArrayBuffer = match$1[1];
    StateEngineService$WonderEditor.setState(match$1[0]);
    return Most.drain(Most.tap((function (zip) {
                        Zip$WonderBsJszip.generateAsyncBlob(Zip$WonderBsJszip.write(zip, Caml_option.some(Options$WonderBsJszip.makeWriteOptions(undefined, true, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, /* () */0)), "Scene.wdb", /* `trustme */[
                                    380026608,
                                    TypeArrayType$WonderEditor.newBlobFromArrayBuffer(sceneGraphArrayBuffer)
                                  ]), undefined, Zip$WonderBsJszip.makeAsyncBlobOptions(undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, /* () */0)).then((function (content) {
                                return Promise.resolve((FileSaver.saveAs(content, zipName + ".zip"), /* () */0));
                              }));
                        return /* () */0;
                      }), _loadData(param[1], sceneGraphArrayBuffer, fetchFunc, Most.just(Curry._1(createZipFunc, /* () */0))))).then((function (param) {
                  return Promise.resolve(undefined);
                }));
  }
}
github Wonder-Technology / Wonder.js / lib / es6_global / src / asset_bundle / import / ImportABSystem.js View on Github external
return Most.flatMap((function (rabRelativePath) {
                var state = StateDataMainService$Wonderjs.unsafeGetState(StateDataMain$Wonderjs.stateData);
                var match = OperateRABAssetBundleMainService$Wonderjs.isLoaded(rabRelativePath, state);
                if (match) {
                  return Most.empty();
                } else {
                  return Most.map((function (param) {
                                return /* () */0;
                              }), Most.tap((function (rab) {
                                    var state = StateDataMainService$Wonderjs.unsafeGetState(StateDataMain$Wonderjs.stateData);
                                    StateDataMainService$Wonderjs.setState(StateDataMain$Wonderjs.stateData, OperateRABAssetBundleMainService$Wonderjs.setLoadedRAB(rabRelativePath, rab, OperateRABAssetBundleMainService$Wonderjs.markLoaded(rabRelativePath, state)));
                                    return /* () */0;
                                  }), loadAB(rabRelativePath, wholeManifest, wholeDependencyRelationMap, /* tuple */[
                                      getAssetBundlePathFunc,
                                      isAssetBundleArrayBufferCachedFunc,
                                      getAssetBundleArrayBufferCacheFunc,
                                      cacheAssetBundleArrayBufferFunc,
                                      fetchFunc
                                    ])));
                }
              }), Most.just(rabRelativePath));
}
github motorcyclejs / motorcyclejs / http / src / http.ts View on Github external
export function Http(sinks: HttpSinks): HttpSources {
  const { request$ } = sinks

  const response$$: Stream =
    hold(tap(drain, map(request, request$)))

  drain(response$$)

  return { response$$ }
}